Zulu Swaardbegter
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Zulu Swaardbegter
The Zulus,native and ancient African swordsman with.............
Attack:7
HP-15/15
Speed:5
Armour-3
Pierce Armour-3
Range:1
Action/turn-0.5(can hit once every 2 turns)
Has bonus against Archers,Crossbow Archers and other ranged units.
Attack:7
HP-15/15
Speed:5
Armour-3
Pierce Armour-3
Range:1
Action/turn-0.5(can hit once every 2 turns)
Has bonus against Archers,Crossbow Archers and other ranged units.
Homo homini lupus
Re: Zulu Swaardbegter
I think this is a repeat post. Could someone track down if there was a former Zulu suggestionAyush Tiwari wrote:The Zulus,native and ancient African swordsman with.............
Attack:7
HP-15/15
Speed:5
Armour-3
Pierce Armour-3
Range:1
Action/turn-0.5(can hit once every 2 turns)
Has bonus against Archers,Crossbow Archers and other ranged units.
Thanks!
Josh
Josh
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
I don't know what you mean,but when it is searched,there are only 3 places there.
Homo homini lupus
Re: Zulu Swaardbegter
what is the benefit and the different from a skirmisher?
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
Because he has 7 attack, with normal skirmisher bonus he can one shot kill most of the current ranged units, also he has some normal armor too
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Zulu Swaardbegter
is this can affect by the techs (e.g infantry armor tech)
?? if yes, this will be OP , imho
?? if yes, this will be OP , imho
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
I think this is a pretty strong unit already, so i think no
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
What do you think about action/turn:0.5(can attack once in two turns)
Homo homini lupus
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
Also then HP should be 10 or ? because the reason in Zulu's were never so strong.My suggestion was just becuase cheapest 2 turn units are not so tough.
Homo homini lupus
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
WAITWAITWAITWAIT... is this a skirmisher? Because it has a bonus like one
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
I meant normal infranties and not archers.
The bonus is so because mostly archers were encountered in those African region(reasons were many like scary densed forests,hot climate made the early archers alot of unused to it,zulus swaardbegter were having sword nice only against unarmoured unit,and when it comes for other armoured units,archers were not armoured.They were lightweight and targets enemy from far)
The bonus is so because mostly archers were encountered in those African region(reasons were many like scary densed forests,hot climate made the early archers alot of unused to it,zulus swaardbegter were having sword nice only against unarmoured unit,and when it comes for other armoured units,archers were not armoured.They were lightweight and targets enemy from far)
Homo homini lupus
Re: Zulu Swaardbegter
if you want to make it cheap, reduce or change the stats as weaker... 0.5 turns?? its impossible... did you mean two walk and 1 attack?
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
Dont we already have an shielder that fullfils the role of this unit? Killing archers with infantry?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
Yes.MightyGuy wrote:if you want to make it cheap, reduce or change the stats as weaker... 0.5 turns?? its impossible... did you mean two walk and 1 attack?
Homo homini lupus
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
I agree.But reducing the stats simply will make it of no use.Maybe,more simpler will be 3 turns,but 3 turn units easily dominate this.LordOfAles wrote:Dont we already have an shielder that fullfils the role of this unit? Killing archers with infantry?
Homo homini lupus
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
What about giving this unit speed 3 instead? And raise the cost to 3
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
What?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
Speed is 5.For a walking and normal unit it isn't so fast in walking.LordOfAles wrote:What?
Homo homini lupus
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Zulu Swaardbegter
Oh i just noticed in the first post that speed is 5 lol
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Zulu Swaardbegter
Speed 5 is illogical and moreover, zulu's are tribesmen afterall and cannot be armoured that to so heavily.Ofcourse, one thing which can be done is that give them a ranged attack as well as a non ranged attack(i.e. range 1) and 2 or 3 action turns.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Zulu Swaardbegter
This unit would be best used when your opponent has a,strong archer force with a screen of infantry. They are tough enough in melee to stand toe to toe with such a screen, while also having the ability to wreak havoc once they make it through.
A cavalry/skirmisher combo is currently what I use in these situations, but your opponent can easily prevent that from being effective by using some pikemen in the infantry screen.
A cavalry/skirmisher combo is currently what I use in these situations, but your opponent can easily prevent that from being effective by using some pikemen in the infantry screen.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
I agree with DoomCarrot.But what Devang said to give it a range,why?Its a swordsman.Swaardbegter,in that(Zulu) language is said to as Swordsman
Homo homini lupus
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Zulu Swaardbegter
Maybe it could just be called zulu tribesamn or something?
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
Think that isn't sounding current.DoomCarrot wrote:Maybe it could just be called zulu tribesamn or something?
Homo homini lupus
Re: Zulu Swaardbegter
i advised a ranged attack along with a melee attack since hardly any tribesmen existed just as swordsman(or any melee unit) and mostly had a mid-range throwing weapon(like the cudgel used by zulus). Most importantly the units normal armour must not exceed 1 and pierce armour not more than 2 (they are tribesmen not an organised standing army)
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Zulu Swaardbegter
Yes,I agree with this,Devang.I just searched more of this,their swords weren't too strong.They were made of wood.Yes,they used pikes of wood tied with stone on top as attacking part,but this a swordsman,no pike etc. Throwers,attack I don't know what should be.5 I hope.Devang wrote:i advised a ranged attack along with a melee attack since hardly any tribesmen existed just as swordsman(or any melee unit) and mostly had a mid-range throwing weapon(like the cudgel used by zulus). Most importantly the units normal armour must not exceed 1 and pierce armour not more than 2 (they are tribesmen not an organised standing army)
Homo homini lupus
-
- Posts: 43
- Joined: Tue Dec 25, 2018 10:58 am
Re: Zulu Swaardbegter
I actually think a speed of 5 is fine as african tribes hunt by chasing their pray for days of non stop running and the great zulu army was very mobile.
Aditionaly they were professionals and dominated the region (until the brits came)
Btw the sources i found showed iron swords
Aditionaly they were professionals and dominated the region (until the brits came)
Btw the sources i found showed iron swords
- Morningwarrior
- Posts: 686
- Joined: Mon Apr 29, 2019 7:44 pm
Re: Zulu Swaardbegter
I think this have a 3 point of speed insead 5.
I swore to protect and lead a great order that seeks enlightenment, I was chosen by the great star and I will pour out his fury against anyone who declares himself an enemy!