unit: net thrower man - IMPLEMENTED

Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

unit: net thrower man - IMPLEMENTED

Post by Stratego (dev) »

Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.

Can be done with the new effect engine created for the poison archer.
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: unit: net thrower man

Post by balint »

sounds great
This is Hungary and winter is coming.
DooM223
Posts: 83
Joined: Sun Apr 27, 2014 6:52 pm
Location: This is RUSSIA!!!!!

Re: unit: net thrower man

Post by DooM223 »

Fire arrow archer, is 16-18 centuries they were
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: unit: net thrower man

Post by Stratego (dev) »

fire arrow: open new topic please for it.
kon
Posts: 57
Joined: Thu May 01, 2014 5:38 am

Re: unit: net thrower man

Post by kon »

the net? better as a Roman Gladiator. I don't remember the name,but he's right and throws the net. BUT he is without reservation. what kind of a man with a wooden spear.
User avatar
Mairon
Posts: 50
Joined: Thu May 01, 2014 7:59 am

Re: unit: net thrower man

Post by Mairon »

I think the unit should be only immobile, but able to attack, because it would be really overpowered that way. Imagine throwing a net at an elephant, hoplite or catapult.
Cheers, everything will go well! Yes, ask the other person to lend you something/go on a date/do anything else! They ain't gonna bite your head off!

Tar-Mairon, The Excellent in vanyarin is the name of Sauron [The Abominable] before his fall.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: net thrower man

Post by COOLguy »

Maybe we need an icon for the net-thrower? :)
Attachments
32_unit_net.png
32_unit_net.png (1.17 KiB) Viewed 18645 times
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: net thrower man

Post by COOLguy »

And a net. :D
Attachments
NET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NET.png (310 Bytes) Viewed 18645 times
Thanks!
Josh
ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: unit: net thrower man

Post by ejm29 »

Thats a really great idea. I think he should be able to attack, but have very weak attacks. About the same as the builder. Also there should be some units that are immune to the net. Such as elephants, flying units, and so on. (By the way, nice image cool guy) :)
"I don't care who I have to step on on my way down."
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: net thrower man

Post by COOLguy »

Thank you!
Thanks!
Josh
User avatar
balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: unit: net thrower man

Post by balint »

nice image!


netted units stats reduce to half?

elephant, spartan, and non-flesh-and-blood units are immunr.

ideas?
This is Hungary and winter is coming.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: net thrower man

Post by COOLguy »

Thank you!

I kind of like the immobilizing. But maybe for the larger units like elephants and mounted stats are halved. IDK. Definitely impeding effects.
Thanks!
Josh
User avatar
ollie444
Posts: 451
Joined: Sun Sep 28, 2014 4:42 pm
Location: UK

Re: unit: net thrower man

Post by ollie444 »

Perhaps the amount of time you are trapped depends on the strength of the unit. So elephant trapped for 1 - 2 turns, etc for the other units. And gladiator dude is rhetori or something. As for the unit, what range should he have? 2 or 1.
ejm29
Posts: 689
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: unit: net thrower man

Post by ejm29 »

I think two woud be good. Other wise they will be really hard to use. And a bit useless against any normal speed unit. :)
"I don't care who I have to step on on my way down."
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: unit: net thrower man

Post by patroid »

Hi
Looks cool - good idea.

Why we stopped here??

Patroid
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: unit: net thrower man

Post by DoomCarrot »

Is this topic dead?

This was a fantastic idea! Gladiators are awesome :D
The day is coming when a single carrot, freshly observed, will set off a revolution.
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

So the net cant trap elephants, ships, buildings and it will have 2 damage
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: unit: net thrower man

Post by COOLguy »

Elephants, ships. That would be a huge net. ;) What about Trebuchets?
Thanks!
Josh
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

Trebuchets shouldnt be caught in nets
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

Daniel (the dev) wrote:Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.

Can be done with the new effect engine created for the poison archer.
Maybe mounted units will only have 20% chance to get caught in nets
User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: unit: net thrower man

Post by RiverRaider 1097 »

Would make you think twice on attacking tc and towers I'm starting to like this unit,if you had a wagon full of these guys could make a difference in overrunning a defensive position :o
and remember,wherever your at,there you are
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

Made the stats
Cost 3
Hp 12
Attack 2
Range 2
Armor 1
Pierce armor 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Build only in barracks
20% chance to trap mounted units
50% chance to trap other units
Elephants, ships, buildings, not alive units (like catapults) cant be trapped in nets.
Net will stay for 4 turns
Bonus against heavy armored infantry 100%
Alex486
Posts: 235
Joined: Sat Sep 27, 2014 11:56 am
Location: North Carolina, USA

Re: unit: net thrower man

Post by Alex486 »

I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: unit: net thrower man

Post by RiverRaider 1097 »

These guys could become bad wammer jammers :o
and remember,wherever your at,there you are
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

Alex486 wrote:I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Isnt 3 range too powerful?
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: unit: net thrower man

Post by silentz27 »

I think have a net trap chances only and not all they attack was neted
Have a nice day everyone
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

Then 1 attack because it would have hurt if a heavy net is thrown on someone
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: unit: net thrower man

Post by silentz27 »

Haha I imagine that a net thrower have 100% chance to trap enemy a lot of prisoner XD killing spree
Have a nice day everyone
Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: unit: net thrower man

Post by Darkknight »

100% chance to trap enemies would be too strong
silentz27
Posts: 212
Joined: Mon Apr 20, 2015 10:12 am
Location: philippines

Re: unit: net thrower man

Post by silentz27 »

Maybe 50% in infantry unit and 25 % in calvary chance to trapped enemy
Have a nice day everyone
Post Reply

Return to “Unit - melee infantry”