Clash of the ageofs
- Sunrise Samurai
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Clash of the ageofs
It might almost be fun to play a game with AoS, AoF, and AoWW combined. Give AoWW longer ranged units ranges comparable to the other two, and let everyone brawl. The bomber took out a ballista, just to be blown out of the sky by a mage's fireball. Tie fighter takes him down, but falls to AA fire, which a plant vs zombies pea shooter finishes off.
Who would win that battle?
Who would win that battle?
Currently residing at the local ninja academy. I'm still watching though.
Re: Clash of the ageofs
Wait, from where its resides?Sunrise Samurai wrote:which a plant vs zombies pea shooter finishes off.

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Re: Clash of the ageofs
in aof, an animating pea-shooter designed by my 8yo son 

Re: Clash of the ageofs
Oh, i never knew that easter egg existed in the first place. Well i never play AoF anyways, it doesn't feels right for me (just my opinion, don't be mad).Stratego (dev) wrote:in aof, an animating pea-shooter designed by my 8yo son

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Re: Clash of the ageofs
you are right, the tie fighter fits better 

- Sunrise Samurai
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Re: Clash of the ageofs
I don't think I caught that your son designed it. It's pretty cool, if underwhelming in normal gameplay. Good for elves or undead to use, since they don't have shooting towers, but orcs are better off building towers, and humans could go with fortresses or catapults.
Tell your son we like it and to let us know if he has any more ideas like it
Tell your son we like it and to let us know if he has any more ideas like it

Currently residing at the local ninja academy. I'm still watching though.
- Sunrise Samurai
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Re: Clash of the ageofs
Hey Daniel. Think you could take the current units from everything and put them in a combined game, as a forum joke? Just post a link on here or require us to email you for it.
Everything uses the same engine, so it should mesh seamlessly....ish. (maybe not the lack of range in AoWW, as the only real problem.) Races/nations stay the same, with AoS as one big race since it wasn't ever divided into factions. Since this will never see the light of official publishing, I think it would be safe to include SwS in it as well.
Everything uses the same engine, so it should mesh seamlessly....ish. (maybe not the lack of range in AoWW, as the only real problem.) Races/nations stay the same, with AoS as one big race since it wasn't ever divided into factions. Since this will never see the light of official publishing, I think it would be safe to include SwS in it as well.
Currently residing at the local ninja academy. I'm still watching though.
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Re: Clash of the ageofs
it would cost me 1-2 weeks, but good idea 

- LordOfAles
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Re: Clash of the ageofs
That would be crazy lol
Rome against orcs against US+undead

The Crusade never ends...
Re: Clash of the ageofs
Do races included to?
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- LordOfAles
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Re: Clash of the ageofs
I think it would be interesting if there was no race system, like in AoS...lol imagine that xD
The Crusade never ends...
Re: Clash of the ageofs
There is one problem. The Tcs will be so full.
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- LordOfAles
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- LordOfAles
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- Sunrise Samurai
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Re: Clash of the ageofs
I think existing race divisions are best. AoS stays as it's own race, using the AoS logo for the emblem. Include one race option for everything lumped together, like the AoWW option to use anything.
Everyone must understand that balancing this is impossible from the start. Don't expect tanks to be op against cavalry, for example, since their stats aren't that different. Instead, be prepared for archers to destroy modern aircraft. Bonus systems won't work between games, due to different unit classifications. AoS vs AoF should be more balanced, but we will be making house rules for most games.
I think overall, this is 1-2 weeks well spent. I expect us to get a lot of fun gameplay out of it. I can tell you the first game I'd like to try is AoS humans vs AoF humans
Everyone must understand that balancing this is impossible from the start. Don't expect tanks to be op against cavalry, for example, since their stats aren't that different. Instead, be prepared for archers to destroy modern aircraft. Bonus systems won't work between games, due to different unit classifications. AoS vs AoF should be more balanced, but we will be making house rules for most games.
I think overall, this is 1-2 weeks well spent. I expect us to get a lot of fun gameplay out of it. I can tell you the first game I'd like to try is AoS humans vs AoF humans

Currently residing at the local ninja academy. I'm still watching though.
- Alexander82
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- Sunrise Samurai
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Re: Clash of the ageofs
Since AoWW units have wonky ranges and image sizes compared to the other games, what would it take for a combined AoS/AoF/SwS game to be compiled from the current state of each game? I'm thinking just dump everything in and blend.
Currently residing at the local ninja academy. I'm still watching though.
Re: Clash of the ageofs
I have moddable version,I think I cloud do it if Daniel aggres.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.
Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729
All help will be welcome.
Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729
- Sunrise Samurai
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Re: Clash of the ageofs
Could you please? That would be awesome.
Currently residing at the local ninja academy. I'm still watching though.
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Re: Clash of the ageofs
sorry i would suggest to focus on aow, or even to aog than this idea.
also it would be more than 1or 2 week to de-syncronize overlapping id-s - this is a mighty work.
also it would be more than 1or 2 week to de-syncronize overlapping id-s - this is a mighty work.
- Sunrise Samurai
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Re: Clash of the ageofs
Ahh okay. Despite my lack of recent input, I am excited to see AoG finished.
Currently residing at the local ninja academy. I'm still watching though.