version v1.051

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Post Reply
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

version v1.051

Post by Stratego (dev) »

version v1.049 and version v1.050 is out in gp.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

New:You can set a secondary production
uos 10
(comes in all alternate versions too)
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: version v1.051

Post by Sunrise Samurai »

Nice touch, the secondary production. Could you adjust the settings to allow research planning, assuming the research in the primary production will be completed when the secondary is begun. Essentially, we would be able to start level 2 research automatically from level 1 finishing.
The glorious sun rises again
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

good idea, but what if you cancel the first? (running in an other eg. blacksmith) ?
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: version v1.051

Post by tamtam12345 »

I found a strange thing.In newest version, I destroyed emeny structure(have emeny unit inside).But that emeny become invisible(just image disappeared, still can attack,everything fine after quit and open campaign again).
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: version v1.051

Post by tamtam12345 »

Also, the ornithopter can't move into dark and grey tiles.:(
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: version v1.051

Post by LordOfAles »

I think that ornithopter change isnt a bug(?)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Constantin
Posts: 224
Joined: Wed Sep 14, 2016 8:30 pm
Location: Belarus

Re: version v1.051

Post by Constantin »

tamtam12345 wrote:I found a strange thing.In newest version, I destroyed emeny structure(have emeny unit inside).But that emeny become invisible(just image disappeared, still can attack,everything fine after quit and open campaign again).
tamtam12345 wrote:Also, the ornithopter can't move into dark and grey tiles.:(
Yes tamtam is absolutely true I have such a problem in this situation.
Also, when destroyed your building / wagon in which the unit was, unit becomes uncontrollable
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

ornithopter will have 10 sight - so the problem will vanish.
also: in next the ballista will not need ballistics.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

also the vanishing units from destroyed building is also uos 10.

i am afraid it is out in google play... so i need to publish AOS again very soon, please tell me if u find anything else - thanks!
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

also in second production, there are fixes:
- if u chose tech it will not fill the second with that again
- if u have a knight in second it will be updated to heavy knigt if u invent the in other stable a the upgrade.
- you can not select a tech in any TC if you are inventing it in the second position of an other TC

please test it too.
thanks!

uos 20
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: version v1.051

Post by Sunrise Samurai »

Stratego (dev) wrote:good idea, but what if you cancel the first? (running in an other eg. blacksmith) ?
My thought was to allow it in the same building only, so it cancels if you switch production.
The glorious sun rises again
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

ok, please open tpic for it - that will take more time.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.051

Post by Stratego (dev) »

new camapaign! Almost got it thanks! to lordofales

thanks!
Post Reply

Return to “DEVELOPER version changes”