Aravine
Aravine
Hello everyone, I am new here... so this is my cool idea
The Aravine is a water nature elemental unit, it is among the elves because they are closely related to each other. It is a huge monster that lives in the underground water or underwater. Thy were Tall, the height can be approximately 35 feet - 70 feet. Almost of its whole body is made from thick and strong Vines and Ivies.
They were use for attacking enemy Water or naval units because Aravine cannot walk on an earth surface, They living because of water and some earth nutrients. Aravines has 2 Long Thick Vines (Means: 2 Arms) They have Unlimited number of roots (Means: Hundreds of Feet; Roots) They so slow because of its height and thick vines, but, Strong power and long HP life.
The Aravine is a water nature elemental unit, it is among the elves because they are closely related to each other. It is a huge monster that lives in the underground water or underwater. Thy were Tall, the height can be approximately 35 feet - 70 feet. Almost of its whole body is made from thick and strong Vines and Ivies.
They were use for attacking enemy Water or naval units because Aravine cannot walk on an earth surface, They living because of water and some earth nutrients. Aravines has 2 Long Thick Vines (Means: 2 Arms) They have Unlimited number of roots (Means: Hundreds of Feet; Roots) They so slow because of its height and thick vines, but, Strong power and long HP life.
Re: Aravine
The stats is here:
Cost: 6
HP: 100
Sppeed: 3
Action turn: 1
Armor: 3
pierce armor: 2
attack power: 10
Resisitance: 20%
Training at Town Center near seashores or watersides, Docks
- Puss_in_Boots
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Re: Aravine
So would its purpose be to Wrestle with more than one orcish giants that roam over to them by sea? With its slower movement than the sea serpent it can be less efficient, but it should be uncovertable if it's only got that close relation elves. With this in mind it could probably cost just one turn more than the sea serpent.
OLÉ
- LordOfAles
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Re: Aravine
7 turns
140 hp
140 hp
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Aravine
Serpent and Aravine have different porposes and abilities.
The stats is here:
Cost: 7
HP: 140
Speed: 3
Range: 2 (because Aravine Is tall ang has long arms)
Action turn: 1 ( Slow movement)
Armor: 3 (Thick skin)
pierce armor: 2
attack power: 10
Resisitance: 50%
Training at Town Center near seashores or watersides, Docks
The stats is here:
Cost: 7
HP: 140
Speed: 3
Range: 2 (because Aravine Is tall ang has long arms)
Action turn: 1 ( Slow movement)
Armor: 3 (Thick skin)
pierce armor: 2
attack power: 10
Resisitance: 50%
Training at Town Center near seashores or watersides, Docks
- Sunrise Samurai
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Re: Aravine
It might make sense.
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- LordOfAles
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Re: Aravine
But only in water huh?Thats how i understanded it
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Aravine
It wont make sense to bulid it on land,becouse it wont be able to move,so I think yes,only on water.
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- LordOfAles
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Re: Aravine
BUT AGAIN,i think we should give it 2 movement cost on land,it would be a pity that such a tough unit looks at giants at land ravaging elves and ents
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Aravine
Btw we might make a nicer image
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Aravine
For giant water unit I would like to give trample effect you know waves
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- LordOfAles
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Re: Aravine
I'd say we make a choice. It's supposed to be able to submerge, so I could see it be immune to fire if it can't go on land. And trample along the same lines sounds good.
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- LordOfAles
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Re: Aravine
And in meh opinion,since they are vines,i would give it 8 pierce armor,0 normal(vines are easily cut),and i would add that its affected by burning effect
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Aravine
We might give it ability to tranform
1st Water version
2nd Land version
Differences:
1st:Speed on water 3,on land 1
2nd:Speed on water 1,on land 3
1st:Cannot be burnt
2nd:Can be burnt
1st Water version
2nd Land version
Differences:
1st:Speed on water 3,on land 1
2nd:Speed on water 1,on land 3
1st:Cannot be burnt
2nd:Can be burnt
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Puss_in_Boots
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- LordOfAles
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Re: Aravine
Cooldown 4 for each tranformation(so it can get to be burnt)
....noPuss_in_Boots wrote:So it will be just like Shin Godzilla?
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- Puss_in_Boots
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Re: Aravine
The cooldown makes it resemble him even more. Give him four different transformation instead of a cool down pls.
OLÉ
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Re: Aravine
Transform works. Land form loses trample as well. And I agree, vanishing for land from if it doesn't transform back in time.
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Re: Aravine
Sounds good.
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- Alexander82
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Re: Aravine
140 hp for an elven units?! Are you crazy? Elves are very strong now without giants (and they already have ents) and we still have to see how the evasion techs will affect them and you are creating a unit that is bigger than any other race giant/tank?
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Re: Aravine
Well true. How about 60 hp and 0 armor like Ales proposed?
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- LordOfAles
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Re: Aravine
You proposed 0 armor.LordOfAles wrote:And in meh opinion,since they are vines,i would give it 8 pierce armor,0 normal(vines are easily cut),and i would add that its affected by burning effect
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- Alexander82
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Re: Aravine
That sounds more reasonable. Let's balance it around the sea serpent. If it can go on land should be a little weakerMidonik wrote:Well true. How about 60 hp and 0 armor like Ales proposed?
Age of Fantasy design leader
Re: Aravine
How about 50-45 health,0 armor and p armor,20 power,trample in water and cost 7?
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