Gigant zombie
Re: Gigant zombie
i think Yes! thankyou!
Re: Gigant zombie
Is this Idea Were Now ACCEPTED??
- Sunrise Samurai
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Re: Gigant zombie
It seems dead. Although since you just used raise dead on it, might be worth discussing.
The glorious sun rises again
Re: Gigant zombie
English is not my first language so i didnt understand some sentences, Please what do mean by that?
- LordOfAles
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Re: Gigant zombie
He meant u revived this topic,so lets talk about it
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Gigant zombie
ohh! I really understood! Thanks . Okay, any suggestions, Problems, Questions about this unit??
- Sunrise Samurai
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Re: Gigant zombie
I don't like the idea of it spawning new units. The detail of eating fresh meat is interesting though. Let's try this:
Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.
Roughly, this means it can eat weaker units with ease, but anything with more than say 10 health is going to be harder to consume reliably.
Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.
Roughly, this means it can eat weaker units with ease, but anything with more than say 10 health is going to be harder to consume reliably.
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- LordOfAles
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Re: Gigant zombie
New ability:
Throw Skeleton
Same effect as fodder cannon
Throw Skeleton
Same effect as fodder cannon
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Gigant zombie
I don't think is a good idea. This is meant to be a melee and also the cannon fodder use your units and not neutral corpses
Age of Fantasy design leader
Re: Gigant zombie
How about Spawning one zombie instead of skeleto. And just generate 10 hp every killed enemy, This unit can be use as A building demolisher or just a fighter
- Alexander82
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Re: Gigant zombie
I think Daniel will go crazy xDSunrise Samurai wrote:I don't like the idea of it spawning new units. The detail of eating fresh meat is interesting though. Let's try this:
Devour whole: consume target unit to regain 20 life, chance is 100% minus 4x the target's remaining health.
Roughly, this means it can eat weaker units with ease, but anything with more than say 10 health is going to be harder to consume reliably.
If not necessary I would avoid that.
Age of Fantasy design leader
- Sunrise Samurai
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Re: Gigant zombie
Okay, good point. Maybe just have it heal when it makes a kill. It would be similar to lifelink, but trickier to use.
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Re: Gigant zombie
Agree?MightyGuy wrote:How about Spawning one zombie instead of skeleto. And just generate 10 hp every killed enemy, This unit can be use as A building demolisher or just a fighter
- Sunrise Samurai
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Re: Gigant zombie
It seems that all zombies are to spawn new zombies when they kill living units. This could 1. Spawn from giant units (troll/ettin) and spread the virus to other living units. I'd rather not have it spawning units like hamletback in any form though.
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- Puss_in_Boots
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Re: Gigant zombie
We should probably have giant corpses for each Giant kill, so that a zombie reaper or other reanimaters could spawn with 100% chance, a zombie giant or skeleton monster.
OLÉ
- LordOfAles
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Re: Gigant zombie
I Agreed
- Sunrise Samurai
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Re: Gigant zombie
That would certainly make sure undead could fight the orcish giant strategy, which so far is rather effective against them. Right now, this gives basic corpses, that can be raised into puny skeletons. If they gave fitting corpses, to be raised into units on competing level, strategy is re-introduced into such battles. For example, I don't see anyone clamoring to send blue dragons after undead, despite their strength. When there's a good chance they will come back at you, you think before you build.
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- Alexander82
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Re: Gigant zombie
Please, let's avoid undead have corpses for every kind of units. Giants are costly units and they should remain only budable units.
If it were for me I would avoid spawning dragons with the reanimation spell.
I agree that undeads need some improvements but that would definitely be too much.
If it were for me I would avoid spawning dragons with the reanimation spell.
I agree that undeads need some improvements but that would definitely be too much.
Age of Fantasy design leader
- LordOfAles
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Re: Gigant zombie
Maybe just simple bone golems without vanishing bruh
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Gigant zombie ACCEPTED
Alright so what I got from this is that the hamlet back idea was given up, and the unit now only heals on killing an enemy unit. Interesting. So the stats are:
Giant zombie
build:graveyard, or Abandoned mine.
Cost:6
Hp:80
Atk:20
Aoe:1
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:6
Res:20%
Abilities:
When this unit kills a unit it regains 5 hp.
Eat corpse ability
bonus to infantry, buildings, giants
Added some things.
Giant zombie
build:graveyard, or Abandoned mine.
Cost:6
Hp:80
Atk:20
Aoe:1
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:6
Res:20%
Abilities:
When this unit kills a unit it regains 5 hp.
Eat corpse ability
bonus to infantry, buildings, giants
Added some things.
Last edited by Savra on Mon Oct 15, 2018 4:41 pm, edited 5 times in total.
- Lynx Shafir
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Re: Gigant zombie ACCEPTED
To be more unique may should start from 30 hp and with each kill gains +5max hp and +1attak.
So a devourer line.
5 cost at mine and/or graveyard.
Start Attak 11.
Arm 3/2
Now has hight cost for those stats and also ioo similar to gargantuan one.
So a devourer line.
5 cost at mine and/or graveyard.
Start Attak 11.
Arm 3/2
Now has hight cost for those stats and also ioo similar to gargantuan one.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Gigant zombie ACCEPTED
Gargantuan zombie throws units. This one's a battering ram. Like the cave troll. It has aoe, but if you want trample instead then okay.
The gargantuan zombie is like an undead catapult. with no aoe.
The Giant zombie is like a undead battering ram. With aoe.
Undead do not need a 3rd veteran unit.
The gargantuan zombie is like an undead catapult. with no aoe.
The Giant zombie is like a undead battering ram. With aoe.
Undead do not need a 3rd veteran unit.
- makazuwr32
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Re: Gigant zombie ACCEPTED
Gargantuan is melee unit with ability to throw allies.
But still a melee.
But still a melee.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gigant zombie ACCEPTED
Again, has aoe. The Gargantuan zombie is fine with melee attack that damages single targets, this one is meant to deal with multiple targets plus has higher hp.
- makazuwr32
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Re: Gigant zombie ACCEPTED
I forgot about power range for gargantuan.
Also gargantuan must be more powerful than normal giant zombie.
Also gargantuan must be more powerful than normal giant zombie.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Gigant zombie ACCEPTED
How exactly? Giant zombie carries a tree around and is good at taking out giants, infantry, and buildings.
- makazuwr32
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- Location: Moscow, Russia
Re: Gigant zombie ACCEPTED
Also about gargantuan i wated for it to carry normal zombie as weapon.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.