version 0.12 - CLOSED version
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
version 0.12 - CLOSED version
I have changed the unit properties based on the theory I have posted here viewtopic.php?f=25&t=569
ORC:
Worker:
- Lowering mending rate (10->7)
- Decreading hp (gomblin) (10->8)
- Ambidextria will not effect it (orcs will not have such tech)
Warrior
- Fewer turns to build (3->2)
- No armor (1->0)
- Slower (3->2)
- More hp (22->24)
- More power (10->12)
Orc leader:
- Bigger power (16->20)
-
Wolf raider
- More hp: (25->30)
- More power (13->16)
- Lower Speed (5->4)
Orc archer is changed to axe thrower
Orcs have no archery range.
Phoenix is removed from the game. (now orcs have no flying units)
UNDEAD (all can walk water)
Skeleton Worker
- More hp 10->12
- Slower 3->2
- More Pierce armor 0->3
Skeleton warrior
- Slower Speed 3->2
- More Pierce armor 0->3
Ghoul
- More Pierce armor 0->4
- More hp 16->23
Undead Knight
- More Pierce armor 1->5
- No normal armor 1->0
- More hp 24->31
- Speed 5->4
Gargoyle is turned to a Vampire with lifelink.
ELVES
Worker
- Lowering mending rate (10->8)
Warrior
- Costs more (2->3)
- Hp less (18->14)
- More speed (3->4)
Elf archer
- Less hp: 14->11
- But shoots twice a turn
- More speed (3->4)
Giant is turned to an ENT WARRIOR (same stats as summoned ENT ?)
ENT
- Speed 1->2
Dryad (must be changed to something else – unicorn rider?)
- costs more (4->5 turn)
- hp less (24->18)
Druid
- more speed (3->4)
lets try them out in multiplayer games! i have created some!
ORC:
Worker:
- Lowering mending rate (10->7)
- Decreading hp (gomblin) (10->8)
- Ambidextria will not effect it (orcs will not have such tech)
Warrior
- Fewer turns to build (3->2)
- No armor (1->0)
- Slower (3->2)
- More hp (22->24)
- More power (10->12)
Orc leader:
- Bigger power (16->20)
-
Wolf raider
- More hp: (25->30)
- More power (13->16)
- Lower Speed (5->4)
Orc archer is changed to axe thrower
Orcs have no archery range.
Phoenix is removed from the game. (now orcs have no flying units)
UNDEAD (all can walk water)
Skeleton Worker
- More hp 10->12
- Slower 3->2
- More Pierce armor 0->3
Skeleton warrior
- Slower Speed 3->2
- More Pierce armor 0->3
Ghoul
- More Pierce armor 0->4
- More hp 16->23
Undead Knight
- More Pierce armor 1->5
- No normal armor 1->0
- More hp 24->31
- Speed 5->4
Gargoyle is turned to a Vampire with lifelink.
ELVES
Worker
- Lowering mending rate (10->8)
Warrior
- Costs more (2->3)
- Hp less (18->14)
- More speed (3->4)
Elf archer
- Less hp: 14->11
- But shoots twice a turn
- More speed (3->4)
Giant is turned to an ENT WARRIOR (same stats as summoned ENT ?)
ENT
- Speed 1->2
Dryad (must be changed to something else – unicorn rider?)
- costs more (4->5 turn)
- hp less (24->18)
Druid
- more speed (3->4)
lets try them out in multiplayer games! i have created some!
Re: version 0.12
Hi
Whaaaaaaaaaa!
There are some faults.
1.i cant produce gouhl and undead knight.
2.to build a catapult with a orc worker
take -26361838 turns
Also the elves are a way to overpowred.
I let a hard elves ai fight against a team of
3orcs one human and one undead
And they won!!!
This are some i found know.
Patroid
Whaaaaaaaaaa!
There are some faults.
1.i cant produce gouhl and undead knight.
2.to build a catapult with a orc worker
take -26361838 turns
Also the elves are a way to overpowred.
I let a hard elves ai fight against a team of
3orcs one human and one undead
And they won!!!
This are some i found know.
Patroid
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
Sorry , you are right i think the ability to swim caused it, i will fix it. Dont use undead until fixed.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
ok, it is fixed (not on the server yet)1.i cant produce gouhl and undead knight.
i am on it!2.to build a catapult with a orc workertake -26361838 turns
ok we will tune it, if u have any suggestion tell me - i saw that undead will kill elves easily, also human with a few skirmisher, i dont know about orcs.Also the elves are a way to overpowred.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
hussar swing! orcs and elves will not have catapults2.to build a catapult with a orc workertake -26361838 turns
fixes are on server in 5 minutes!
- dust-n-steel
- Posts: 239
- Joined: Sun May 11, 2014 4:27 am
- Location: Germany
- Contact:
Re: version 0.12
Could you add the random maps from stock AoS for some more nice maps?
I'll make 1 or 2 by myself end of this week
[Edit: made additions under the dwarven section in race subforum]
I'll make 1 or 2 by myself end of this week
[Edit: made additions under the dwarven section in race subforum]
What color is your flag when it's burning?!
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
which maps would you prefer to copy from AOS?
- dust-n-steel
- Posts: 239
- Joined: Sun May 11, 2014 4:27 am
- Location: Germany
- Contact:
Re: version 0.12
Desert-Mediterran
River Roads Small
Forest River Small
River
River Roads Medium
North-South
The Ruined City
Fire Altar
Continet Bridge
River Roads Giga
All very nice maps for fantasy battles, some even better for AoF as for AoS (Ruined City, Fire Altar)
River Roads Small
Forest River Small
River
River Roads Medium
North-South
The Ruined City
Fire Altar
Continet Bridge
River Roads Giga
All very nice maps for fantasy battles, some even better for AoF as for AoS (Ruined City, Fire Altar)
What color is your flag when it's burning?!
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
- from now Elf archer shots only one / turn (There will be special (more costy archers having extra shots))
- There are many new random maps copied from AOS random maps.
up on the server in 5 minutes
- There are many new random maps copied from AOS random maps.
up on the server in 5 minutes
- dust-n-steel
- Posts: 239
- Joined: Sun May 11, 2014 4:27 am
- Location: Germany
- Contact:
Re: version 0.12
Vapires are veeery hard to beat, the elvish units needs more attack power to mess with the undeads and humans.
the new maps are very nice
the new maps are very nice
What color is your flag when it's burning?!
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
- new building: graveyard.
- elves: how come? someone said elves are overpowered
- elves: how come? someone said elves are overpowered
Re: version 0.12
Hi
Haha i meantthe eagles
are a bit overpowered but now
i found units to destroy them
the orcs everytimes lost cause of
ther small movement!!!
Patroid
Haha i meantthe eagles
are a bit overpowered but now
i found units to destroy them
the orcs everytimes lost cause of
ther small movement!!!
Patroid
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
New building: crypt
Elf eagly got weaker
Elf eagly got weaker
Re: version 0.12
Hi
Now its ok .
Wich buildings are coming soon??
If you want that we can help!!
I try to make them in same style as you.
Your prefer recognizeability in front
of realistic!?
Patroid
I lIke the new buildings but i dont like
That there is blood in one building!!
Now its ok .
Wich buildings are coming soon??
If you want that we can help!!
I try to make them in same style as you.
Your prefer recognizeability in front
of realistic!?
Patroid
I lIke the new buildings but i dont like
That there is blood in one building!!
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
A mansion image would help for the vampire.
And a bone/Skeleton wall
And a bone/Skeleton wall
Re: version 0.12
Hi
If i am not ready next week let them
Make by other peiple or yourself!!
But i will try my best!!!
Patroid
If i am not ready next week let them
Make by other peiple or yourself!!
But i will try my best!!!
Patroid
- dust-n-steel
- Posts: 239
- Joined: Sun May 11, 2014 4:27 am
- Location: Germany
- Contact:
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
bone wall is in!
(and also the music module here too like in AOS) - only the music should be different
up on server in 5 minutes.
(and also the music module here too like in AOS) - only the music should be different
up on server in 5 minutes.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
new structure: orc shaman hut!
orc speed increased 2->3 movement points.
(up in server in 5 minuteS)
orc speed increased 2->3 movement points.
(up in server in 5 minuteS)
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
You can also help in these images
- mansion
- kennel (for ork wolfs)
- orc siege: tree grabbing orcs
- ent siege: new ENT
- kraken
- leviatan
- whale
- sea snake
- satyr
- fairy
- spiky bush for ents (like the bone wall)
- funghus (ent)
- wraith
- mummy
- werewolf
- ships for all races (transpeortsips, warships ass described in viewtopic.php?f=25&t=569)
- mansion
- kennel (for ork wolfs)
- orc siege: tree grabbing orcs
- ent siege: new ENT
- kraken
- leviatan
- whale
- sea snake
- satyr
- fairy
- spiky bush for ents (like the bone wall)
- funghus (ent)
- wraith
- mummy
- werewolf
- ships for all races (transpeortsips, warships ass described in viewtopic.php?f=25&t=569)
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
elves now have their own archery.
however i am not ok with the icon i made, you can come up with a better.
up on server in 3 minutes.
thanks.
however i am not ok with the icon i made, you can come up with a better.
up on server in 3 minutes.
thanks.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12
New version on server: music: there are now 3 ingame music versions that is randomly selected which to play. (on the server in 5 minuteS)
(same as in AOS, but hopefully i will receive fantasy theme songs later)
(same as in AOS, but hopefully i will receive fantasy theme songs later)
Re: version 0.12 - CLOSED version
Hi
A little orc kennel.
Patroid
A little orc kennel.
Patroid
- Attachments
-
- wolf-cage.png (414 Bytes) Viewed 6982 times
Re: version 0.12 - CLOSED version
Hi
here a little wrewolf.
patroid
here a little wrewolf.
patroid
- Attachments
-
- werewolf.png (621 Bytes) Viewed 6976 times
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 0.12 - CLOSED version
i've placed the mansion talking into proper topic under "units/structure suggestions".
please do not post into this developer version (moreover it is a closed version)
open new topic in "units/structure suggestions" for all units you design to help keep the forum tidy.
thanks!
please do not post into this developer version (moreover it is a closed version)
open new topic in "units/structure suggestions" for all units you design to help keep the forum tidy.
thanks!