Hypnotic specter mtg DISCUSSING
- Alexander82
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Hypnotic specter mtg DISCUSSING
Inspired by mtg unit.
It is a flying unit that increases the production turn of an attacked tc (e.g. If you need 4 turns to end the unit production the turn is raised to 5).
Another possible effect might be a simple curse on attack (so it is just a -1 action on the target next turn).
It is a flying unit that increases the production turn of an attacked tc (e.g. If you need 4 turns to end the unit production the turn is raised to 5).
Another possible effect might be a simple curse on attack (so it is just a -1 action on the target next turn).
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- LordOfAles
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Re: Hypnotic specter mtg
Stats?
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- Alexander82
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- LordOfAles
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Re: Hypnotic specter mtg
Maybe i could help with that?
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- LordOfAles
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Re: Hypnotic specter mtg
In case you decide him to be a war unit:
Cost:6
Hp:8
Speed:4
Sight:5
Builders:Crypt
Power:20
Armor:10/10
Spell resistance:50%
Ability:When this unit kills an enemy,the killed enemy turns into a shade
In case you decide him to be a sabotage unit:
Cost:3
Hp:4
Speed:5
Sight:6
Builders:Crypt
Power:0
Armor:10/10
Spell resistance:10%
Ability:As Alexander82 said,+ invisible
Cost:6
Hp:8
Speed:4
Sight:5
Builders:Crypt
Power:20
Armor:10/10
Spell resistance:50%
Ability:When this unit kills an enemy,the killed enemy turns into a shade
In case you decide him to be a sabotage unit:
Cost:3
Hp:4
Speed:5
Sight:6
Builders:Crypt
Power:0
Armor:10/10
Spell resistance:10%
Ability:As Alexander82 said,+ invisible
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- Sunrise Samurai
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Re: Hypnotic specter mtg
Maybe a combination of the two.
Cost 6 version, but drop attack down to 10 and give it invisible, plus lower cost to 5. It's not an assassin, but it would be great for taking out enemies at low health, just to make shades with.
Cost 6 version, but drop attack down to 10 and give it invisible, plus lower cost to 5. It's not an assassin, but it would be great for taking out enemies at low health, just to make shades with.
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- LordOfAles
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Re: Hypnotic specter mtg
Good,but 12 power then,he looks stronger than knight
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- Alexander82
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Re: Hypnotic specter mtg
This is the image, the bottom should have a trasparency but it can't be seen here
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- LordOfAles
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Re: Hypnotic specter mtg
Great!
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Re: Hypnotic specter mtg DISCUSSING
these special effects needs discussion - image is awesome!
- Alexander82
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- LordOfAles
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Re: Hypnotic specter mtg DISCUSSING
What about this:
Cost: 5
Attack: 7
Armor:1/6
Range: 1
Sight:5
Speed: 3
Action/turn: 2
Ability: He killed an enemy= 75% shade, 25% banshee
Cost: 5
Attack: 7
Armor:1/6
Range: 1
Sight:5
Speed: 3
Action/turn: 2
Ability: He killed an enemy= 75% shade, 25% banshee
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Hypnotic specter mtg DISCUSSING
what about a similar ability: if you kill a unit, a next unit will die next to that.
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
I think it is a bit too strong. You kill a worker against an imperial knight and you kill the knight too xD
I liked the idea of stopping production for a turn. It is something that might translate the "discard a card" mechanic
I liked the idea of stopping production for a turn. It is something that might translate the "discard a card" mechanic
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Re: Hypnotic specter mtg DISCUSSING
stopping production where? in an aura range maybe?
might be... but how... we have an effect based on killng like on zurgo, but we can... idk if we can only ececute a stat modifier effect or a complete spell effect (eg. an production stopper aura that has vanishing...)
might be... but how... we have an effect based on killng like on zurgo, but we can... idk if we can only ececute a stat modifier effect or a complete spell effect (eg. an production stopper aura that has vanishing...)
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
No i tought a status ailment on attack:
e.g. if you attack a factory or a tc it will stop production for one turn (it is not cumulative so you can attack ten time but you stop it only until the next turn).
e.g. if you attack a factory or a tc it will stop production for one turn (it is not cumulative so you can attack ten time but you stop it only until the next turn).
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Re: Hypnotic specter mtg DISCUSSING
it is a little harder since you can not attack a tc only insiders.
i like the aura idea - dont u?
i like the aura idea - dont u?
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
To be honest not much. It might be too strong if put in the middle of a building. I liked the discard on attack so i tought more to something that happens when hitting. Maybe when hitting a enemy inside of a building gives it a aura at range 0 that stops production until next turn.
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Re: Hypnotic specter mtg DISCUSSING
i ment it has no aura by deafult, if he kills a unit the aura will activate for few turns (eg. 3)
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
Wouldn't be possible to have the aura affect a enemy unit inside a building?
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Re: Hypnotic specter mtg DISCUSSING
sorry, what do u mean?
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
What about:
1) attack a tc or a factory with a unit inside
2) if the hypnotic specter kills a unit inside that tc (to cover the "successfully deals damage" part)
3)the unit leave an effect on that tile that stop production until the next turn
Is it possible?
1) attack a tc or a factory with a unit inside
2) if the hypnotic specter kills a unit inside that tc (to cover the "successfully deals damage" part)
3)the unit leave an effect on that tile that stop production until the next turn
Is it possible?
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Re: Hypnotic specter mtg DISCUSSING
everything is possible but much more effort to make.
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
What about another thing then? When an hypnotic specter kills a unit in a tc/factory it leaves a corpse that takes up a space that has vanishing 3.
The maximum amount of corpses it can drop is number of factory /tc slots minus 1
The maximum amount of corpses it can drop is number of factory /tc slots minus 1
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Re: Hypnotic specter mtg DISCUSSING
interesting idea but little inrealistic (if we can say this world here)
ok, we might do this, but will not be easy
- if damages a building or a unit in tc than the building or tc current production is increased by 1
- also 10/10 arnmor is too much, lets start from 3/3
ok, we might do this, but will not be easy
- if damages a building or a unit in tc than the building or tc current production is increased by 1
- also 10/10 arnmor is too much, lets start from 3/3
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
This wouldn't work very well for 2 reasons :
1) +1 production is a bit too strong compared to stop production (it can add like 4 turns in one single turn) especially for techs that you can produce only in a building at time.
2) That might exceed the starting cost for a unit making more useful restarting production again.
Stats were atill being discussed but we stopped cause of the effect being difficult to implement.
1) +1 production is a bit too strong compared to stop production (it can add like 4 turns in one single turn) especially for techs that you can produce only in a building at time.
2) That might exceed the starting cost for a unit making more useful restarting production again.
Stats were atill being discussed but we stopped cause of the effect being difficult to implement.
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Re: Hypnotic specter mtg DISCUSSING
+1 is identical to stop production (it will lose only 1 turn of production)
or i dont understand what u mean.
or i dont understand what u mean.
- Alexander82
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Re: Hypnotic specter mtg DISCUSSING
No, cause you can attack more times for additional +1
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- Puss_in_Boots
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Re: Hypnotic specter mtg DISCUSSING
Yes I can see the difference.
When you add production points then the player will switch units and start producing the same unit again without the added turns if he is clever.
Cease production just means no production point advancement the next turn.
When you add production points then the player will switch units and start producing the same unit again without the added turns if he is clever.
Cease production just means no production point advancement the next turn.
OLÉ