Axe Thrower Master Upgrade IMPLEMENTED

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Axe
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Axe Thrower Master Upgrade IMPLEMENTED

Post by Axe »

This Upgrade Will Make it more stronger and More HP so i would created this topic. Axe Thrower Master has now more longer ranges to improve.

STATS:
+10 HP
+1 Ranges
+2 Damages
+1 Armor

I have two versions of Axe thrower master and you may choose one which is better?
Attachments
Full Armor chest V1
Full Armor chest V1
Axe Thrower Master One.png (1.28 KiB) Viewed 9076 times
Half Armor chest V2
Half Armor chest V2
Axe Thrower Master Two.png (1.37 KiB) Viewed 9076 times
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Axe
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Re: Axe Thrower Master Upgrade

Post by Axe »

Here is The Tech need to research
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tech_axe_thrower_master.png
tech_axe_thrower_master.png (839 Bytes) Viewed 9072 times
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Puss_in_Boots
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Re: Axe Thrower Master Upgrade

Post by Puss_in_Boots »

I choose the second one! :)

+10 hp may be too much, try to lower it and it might still be used more often in battle.
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Axe
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Re: Axe Thrower Master Upgrade

Post by Axe »

STATS:
+7 HP
+1 Ranges
+2 Damages
+1 Armor

7 HP??
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Puss_in_Boots
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Re: Axe Thrower Master Upgrade

Post by Puss_in_Boots »

Axe wrote:7 HP??
No, +7 is still too much. This would give it more than the broad sworsdman, take a look at the stats progression from each upgrade.

I recommend +3
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Axe
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Re: Axe Thrower Master Upgrade

Post by Axe »

STATS:
+3 HP
+1 Ranges
+2 Damages
+1 Armor

we need more forumers to discuss about it STATS
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Re: Axe Thrower Master Upgrade

Post by DoomCarrot »

I think this unit needs at LEAST a plus 10 in stats, to make it possibly competetive.

As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10
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Puss_in_Boots
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Re: Axe Thrower Master Upgrade

Post by Puss_in_Boots »

DoomCarrot wrote:I think this unit needs at LEAST a plus 10 in stats, to make it possibly competetive.

As in, maybe plus 6 Hp, plus 2 attack, 1 range and 1 armor to make it viable, or some other combo that adds up to plus 10
I always saw this unit as a glass canon...

3+hp 4+attack 1+/1+armors 1+range.
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Puss_in_Boots
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Re: Axe Thrower Master Upgrade

Post by Puss_in_Boots »

Alright, maybe 4 attack is not so good! :)

New stats:
Hp+4
Power+3
Armor+1
Armor pierce+1
Range+1

Are these stats perfect?
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Re: Axe Thrower Master Upgrade

Post by DoomCarrot »

Those stats seem reasonable
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Magnus
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Axe Thrower upgrade ?

Post by Magnus »

Is a very good cheap unit but i think it need an upgrade like the archers and the skirmishers with doble shot like the slinger
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Puss_in_Boots
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Re: Axe Thrower upgrade ?

Post by Puss_in_Boots »

Already been proposed by the coincidentally named, "Axe."
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Re: Axe Thrower upgrade ?

Post by Stratego (dev) »

yes, please check the forum before posting, now you make work for me or alexander to merge the topics...
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Re: Axe Thrower upgrade ?

Post by Magnus »

ok sorry about that
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makazuwr32
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Master Axeman

Post by makazuwr32 »

This is second part of improving axemen and making them as useful units.
First part - Rebalance for Axeman

Upgrade cost: 7 turns.

Stats:
20 hp (+3 to base)
7 damage (same)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)

Can be upgraded via blacksmith upgrades (as his normal version).
Last edited by makazuwr32 on Tue Feb 27, 2018 8:41 am, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Patrol3110
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Re: Master Axeman

Post by Patrol3110 »

A third upgrade would be OP I'm against
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makazuwr32
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Re: Master Axeman

Post by makazuwr32 »

This unit will have only 1 unpgrade in barracks and all infantry upgrades in blacksmith.
No "third-tier upgrade"
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Patrol3110
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Re: Master Axeman

Post by Patrol3110 »

understood wrong sorry :D :roll:
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Puss_in_Boots
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Re: Master Axeman

Post by Puss_in_Boots »

Axe man upgrade was already suggested. Just let me find the link in a second...

Edit:
Here, please merge. It's got the image for it. :D
viewtopic.php?f=81&t=3878
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COOLguy
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Re: Axe Thrower Master Upgrade

Post by COOLguy »

Merged all axe thrower upgrade topics. Thanks to mak for finding all three (and Puss)
Thanks!
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Puss_in_Boots
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Re: Master Axeman

Post by Puss_in_Boots »

makazuwr32 wrote:Upgrade cost: 7 turns.

Stats:
20 hp (+3 to base)
8 damage (+1 to base)
5 range (+1 to base)
1 piercing armor (same)
2 actions/turn (+1 to base)
3 speed (same)
Cost 3 turns (same)

Can be upgraded via blacksmith upgrades (as his normal version).
These are the final stats, and now that we have the image provided by axe. I declare this topic is finished. :D

At this point, we wait for it to be accepted.
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COOLguy
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Re: Axe Thrower Master Upgrade

Post by COOLguy »

It looks pretty good - I'm not sure that I agree with the 5 range. That makes him throw the axe as far as a bowman shoots before upgrades. And all the stats are not the ones in game - can anyone adjust those and see how they look? But other than that I think it is finished. If someone can provide the changes or explain why this way is best, then I will accept it!
Thanks!
Josh
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makazuwr32
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Re: Axe Thrower Master Upgrade

Post by makazuwr32 »

Rebalance for axeman
makazuwr32 wrote: Cost 3 turns (still trainable at barracks)
Hp - 17 (by 1 less than swordman, +3 after upgrade)
Attack - 6-7 (melee type, 50-100% bonus to all living targets (infantries, archers, cavalry, but not chariots, elephants) and ignores armor at range of 2, gains 8 attack after upgrade)
Has additional 20% chance to miss for each point of speed higher than 3 (after upgrade that chanse lowered to 10% per each point of speed higher than 3)
Range - 4 (stays same after upgrade)
Armor - 0
P.Armor - 0 (gains +1 after upgrade)
Actions/turn - 1 (gains +1 after upgrade)
Speed - 3
Sight - 6
still counts as infantry for archers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Stratego (dev)
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Re: Axe Thrower Master Upgrade ACCEPTED

Post by Stratego (dev) »

accepted please someone make json for it and its tech - thanks!
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Endru1241
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Re: Axe Thrower Master Upgrade ACCEPTED

Post by Endru1241 »

Could it be 19hp, 8power, 1/1 armor, 4 range?
We have design here: viewtopic.php?f=153&t=7171&sid=6cb0f50e ... 4510e0a871
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Re: Axe Thrower Master Upgrade ACCEPTED

Post by Stratego (dev) »

ok for me! thanks!
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