While trying new paint SW on phone I made a quick giraffe. Any tips?
EDIT: There was one pixel behind the neck that was pale yellow instead of transparent. Here is a repaired version in a triplet: basic with background, basic transparent, shaded with player colours.
Giraffe
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Giraffe
It looks a bit too cartoony-the head is almost as large as its body, which seems strange to me.
It is a cool start though!
It is a cool start though!
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Giraffe
Thanks for idea. Yes, the head is off; for reasons untold, looking at it now I can't think about it otherwise than as an "inflatable giraffe".DoomCarrot wrote:It looks a bit too cartoony-the head is almost as large as its body, which seems strange to me.
It is a cool start though!
According to devlog there should be neutral animals like deers or so for temperate biomes. Are there any such animals for more hot areas?
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Giraffe
I believe we have snakes, but I think only in AoF
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Giraffe
Do the proportions look better here?
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Giraffe
Yes, but it still looks like a stuffed animal to me.
The day is coming when a single carrot, freshly observed, will set off a revolution.