Sheltering buildings
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Sheltering buildings
If you invent this tech than all building will be able to heal your units (at small healing rate, eg. +5hp/turn)
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Re: Sheltering buildings
+5 hp is too large.I think +1~2 hp per turn is ok because town heal rate is only +4.
I think units only get heal when they are only inside buildings.(prop. like guard towers)
Building
Units originally heal rate>0 =heal rate no change
Units originally heal rate=0 =heal rate +1~2
I have similar idea.
http://www.ageofstrategy.net/viewtopic.php?f=79&t=2628
I think units only get heal when they are only inside buildings.(prop. like guard towers)
Building
Units originally heal rate>0 =heal rate no change
Units originally heal rate=0 =heal rate +1~2
I have similar idea.
http://www.ageofstrategy.net/viewtopic.php?f=79&t=2628
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Re: Sheltering buildings
Where would this be researched? In the Church or the Tc or advancement centers?
- DoomCarrot
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Re: Sheltering buildings
I think advancement center would be best.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Sheltering buildings
I like how about the technology makes tcs heal at rate of 8 and buildings 4?
- DoomCarrot
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Re: Sheltering buildings
Hmm, miht be a bit op, maybe 6 or 7 in tcs and 2 or 3 in buildings?
Or just make it an expensive tech.
Or just make it an expensive tech.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Sheltering buildings
So with, say, 8 turn price you can research in Advacement centre: "All your buildings (even present) get +2 to their healing ability". Thus TCs go from 4 to 6, other buildings go from 0 to 2. Sounds good? How much do towers heal currently?DoomCarrot wrote:Hmm, miht be a bit op, maybe 6 or 7 in tcs and 2 or 3 in buildings?
Or just make it an expensive tech.
As a picture I envision image of barracks with healing symbol in the corner.
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Re: Sheltering buildings
now the engine is capable to give % healing instead of fixed hp values.
Re: Sheltering buildings
To the effect or to the unit? So are you saying one can now raise healing abilities of a tower by 20 % instead of by 3 points or that instead of healing 2 points you can set buildings to heal 30 % of unit max hp?Daniel (the dev) wrote:now the engine is capable to give % healing instead of fixed hp values.
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Re: Sheltering buildings
tha latter so: you can set that a unit/building can heal 30% of targeted ally unit's hp by a ability.
but yes, i mean by only a new ablility the healing of a building is not like that - so it does not count, forget my comments then.
but yes, i mean by only a new ablility the healing of a building is not like that - so it does not count, forget my comments then.