devourer dragon sprite — IMPLEMENTED

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Alexander82
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Re: devourer dragon sprite

Post by Alexander82 »

i think that this kind of image doesn't fit much the devourer concept
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

You mean the image or my suggestion?
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Alexander82
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Re: devourer dragon sprite

Post by Alexander82 »

The image
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

Yeah, kind of. How i see devourer dragon:
Big muscular head with fangs showimg off, a bulky body with big wings, and brownish scales.
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MightyGuy
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Re: devourer dragon sprite

Post by MightyGuy »

seems it's tricky but i will try myself to make it better
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Re: devourer dragon sprite

Post by MightyGuy »

what do you think this one?
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Midonik
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Re: devourer dragon sprite

Post by Midonik »

Better than last on,but can be better I think.
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Axe
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Re: devourer dragon sprite

Post by Axe »

not bad, just change the position or stance, :lol: :lol:
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

Yeah, its pretty nice, but it looks q bit... squeezed :lol: try making its head go up instead of keeping it in the body's level
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Alpha
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Re: devourer dragon sprite

Post by Alpha »

I agree with Axe but other then that the Dragon looks good.
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

Finished editing it?
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Re: devourer dragon sprite

Post by Skelegonsans »

?
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General Brave
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Re: devourer dragon sprite

Post by General Brave »

Make the dragon look Big, Ferocious, Terrifyingsss.

Here is my stats and idea.

Devourer.
Cost 12-8
Hp 65-75
Attack power 17-20
Range 1
Armor 2-3
Pierce Armor 3-4
Speed 3-4
Sight 6-4
Action /turn 1/1
Spell resistance 80-60%

Active ability.
Devoured: For any creature that it kill, it will gain 2-3 Max health and or 1 armor and p
Charge: Will damage units adjacent to its movement. Damage 4-5 to Infantry, 2-3 to mounted unit. 1-None for flying. Cool down 4-5. only last until movement done.
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

I think it's a bit too complicated and leaves the devourer concept a little bit like that.
But now that I look at this topic again I have thought of more fitting stats and ability (similar to what you just suggested but a bit different)

Devourer Dragon (Cost: 8 / Ground) (When it last-hits a living, flesh unit [not undead, not mechanical, not building and not plant / wood] it will gain current and max hp equal to the unit's cost, and +1 attack. Units killed by the splash effect of its attack also count [so if he killed 2 knights in 1 attack for example, he would gain 8 max hp, heal 8 hp and gain 2 attack].)

Hp 70
Attack 21
Speed 4
Range 1
Power Range 1
Armor 6
P. Armor 4

Description: A huge, frightening dragon that devours its prey whole. Even though it has wings, it cannot fly because of its bulk - but it is a terrible predator nonetheless, and will grow bigger and stronger with each kill.

I think that fits the devourer dragon concept pretty well and it is balanced, what do you think?
(ps. YES SCALEDFOLK ARE GETTING REVIVED :D )
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Re: devourer dragon sprite

Post by Midonik »

Sounds good,but making it gaining hp equal to cost of killed unit will require coding thought.
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General Brave
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Re: devourer dragon sprite

Post by General Brave »

Well can someone make a art for it, just a giant dragon that should fit in a watery place. Could be green or Orange. Its wings are small wings and a huge mouth.
There are plenty around. I'm going to check the internet for images.
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

If hp can't be equal to the unit's cost then just make it 4 or a similar number - but the idea was to make the dragon gain more strength the tougher its enemy was when it was killed. Obviously eating an ettin would grant much more energy than eating a warrior. It shouldn't be impossible to code. (I think?)
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Re: devourer dragon sprite

Post by Midonik »

You can cide almost everythink,but it require a lot of time, that Daniel havent got. Stick to simple ideas,I think that 4 max hp after kill will work becouse its a edit of weteran effect,but Im not sure I didnt work with spells jsons yet.
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General Brave
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Re: devourer dragon sprite

Post by General Brave »

4 max hp seems good.
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

Then we can use that, but if Daniel or someone else that will code the jsons for this unit decide that it's worth doing some extra coding for it, the max hp gained = cost of killed unid idea is better.
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General Brave
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Re: devourer dragon sprite

Post by General Brave »

I could try to do it if I had the Zurgo code. but the problem is how to make it gain only the 4 full health?
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Re: devourer dragon sprite

Post by General Brave »

Devour%20Drago.png
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Ayush Tiwari
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Re: devourer dragon sprite

Post by Ayush Tiwari »

I think the dragon should be having his head above rather than down
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General Brave
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Re: devourer dragon sprite

Post by General Brave »

Okay I try that.
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Re: devourer dragon sprite

Post by General Brave »

Is this better?
unit_scaledfolk_devourer.png
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Ayush Tiwari
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Re: devourer dragon sprite

Post by Ayush Tiwari »

nice!The teamcolour is good too!
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Skelegonsans
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Re: devourer dragon sprite

Post by Skelegonsans »

Nice image, good job General

Also as for the buff thing. If all else fails and you can't make it gain exactally 4 max hp and 1 attack as intended, just make him have the exact same buff as the Zurgo to make it less complicated to implement, I guess it wouldn't be bad.
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General Brave
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Re: devourer dragon sprite

Post by General Brave »

Okay then.
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makazuwr32
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Re: devourer dragon sprite

Post by makazuwr32 »

Implemented.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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