Dragon God (Summon unit)

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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Fri Oct 21, 2016 4:58 pm

I don't feel is much balanced with 2 breaths (damage and heal), such a high trample attack for a summon, flying speed 5 and high armor.

I would prefer that unit to be a normal 10 turns unit. You xan basically summon one at turn 4, it isn't balanced at all.
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Mon Oct 24, 2016 12:59 am

No! My objective when creating this unit was to add a powerful summon unit to scaledfolk since it missed one. I wanted to make it more powerful than other summon units, but if u really think its unbalanced, i can just take green dragon stats as base and make something similar (but still more powerful).

Agreed?
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Mon Oct 24, 2016 2:37 am

i agree with Skelegonsans
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Alpha
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Re: Dragon God (Summon unit)

Post by Alpha » Mon Oct 24, 2016 2:39 am

I agree
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Mon Oct 24, 2016 9:50 am

Green dragon is not directly under control, so should be the dragon god.

The dragon gid might be more powerful but vanishing 8 is really high (it is like half game for a short game)
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Mon Oct 24, 2016 9:54 am

indeed, how if it's 6 turns?
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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Mon Oct 24, 2016 10:23 am

6 was my suggestion, but stats must be revised too
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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Mon Oct 24, 2016 12:28 pm

ok
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Wed Oct 26, 2016 9:35 am

See if thats better:

Vanishing: 6 (flying) (sacrifice 3 units)
Hp 50
Atk 16 (area 1)
Arm/p.arm 3/3
Speed 5
Sight 6
(Has fire breath and healing breath (heals 8 hp in area 1. range 3, cooldown 2)
Description: The god of all dragons, it posseses incredibly destructive powers. It won't be able to maintain physical form for long, though.

Howzaboutit?
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Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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MightyGuy
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Re: Dragon God (Summon unit)

Post by MightyGuy » Wed Oct 26, 2016 9:46 am

Nice Stats! :)
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Wed Nov 02, 2016 1:43 pm

Everyone agrees?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Tue Nov 08, 2016 9:22 am

?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Thu Nov 10, 2016 3:49 pm

Um... ok... i will take the silence as yes... :|
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That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Alexander82
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Re: Dragon God (Summon unit)

Post by Alexander82 » Thu Nov 10, 2016 4:17 pm

there's no hurry xD
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Skelegonsans
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Re: Dragon God (Summon unit)

Post by Skelegonsans » Thu Nov 10, 2016 7:31 pm

Jk :lol: :mrgreen: ;)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

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Alpha
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Re: Dragon God (Summon unit)

Post by Alpha » Fri Nov 11, 2016 12:56 am

Don't worry I agree. ;)
Awoo~ my dudes!

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