Dragon God (Summon unit) — ANSWERED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dragon God (Summon unit)
I don't feel is much balanced with 2 breaths (damage and heal), such a high trample attack for a summon, flying speed 5 and high armor.
I would prefer that unit to be a normal 10 turns unit. You xan basically summon one at turn 4, it isn't balanced at all.
I would prefer that unit to be a normal 10 turns unit. You xan basically summon one at turn 4, it isn't balanced at all.
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragon God (Summon unit)
No! My objective when creating this unit was to add a powerful summon unit to scaledfolk since it missed one. I wanted to make it more powerful than other summon units, but if u really think its unbalanced, i can just take green dragon stats as base and make something similar (but still more powerful).
Agreed?
Agreed?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
i agree with Skelegonsans
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dragon God (Summon unit)
Green dragon is not directly under control, so should be the dragon god.
The dragon gid might be more powerful but vanishing 8 is really high (it is like half game for a short game)
The dragon gid might be more powerful but vanishing 8 is really high (it is like half game for a short game)
Age of Fantasy design leader
Re: Dragon God (Summon unit)
indeed, how if it's 6 turns?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dragon God (Summon unit)
6 was my suggestion, but stats must be revised too
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragon God (Summon unit)
See if thats better:
Vanishing: 6 (flying) (sacrifice 3 units)
Hp 50
Atk 16 (area 1)
Arm/p.arm 3/3
Speed 5
Sight 6
(Has fire breath and healing breath (heals 8 hp in area 1. range 3, cooldown 2)
Description: The god of all dragons, it posseses incredibly destructive powers. It won't be able to maintain physical form for long, though.
Howzaboutit?
Vanishing: 6 (flying) (sacrifice 3 units)
Hp 50
Atk 16 (area 1)
Arm/p.arm 3/3
Speed 5
Sight 6
(Has fire breath and healing breath (heals 8 hp in area 1. range 3, cooldown 2)
Description: The god of all dragons, it posseses incredibly destructive powers. It won't be able to maintain physical form for long, though.
Howzaboutit?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
Nice Stats!
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragon God (Summon unit)
Everyone agrees?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragon God (Summon unit)
?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragon God (Summon unit)
Um... ok... i will take the silence as yes...
(Stands alone in the middle of a deserted topic, with the wind howling and with absolutely no living creature on sight.)
It feels lonely here
(Stands alone in the middle of a deserted topic, with the wind howling and with absolutely no living creature on sight.)
It feels lonely here
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dragon God (Summon unit)
Jk
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dragon God (Summon unit)
No gods or god-like creatures for normal gameplay are not accepted.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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