version v1.040 still
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
version v1.040 still
version v1.040 was published ages ago
Battering rams don't have adding effect on pallisdes.- fixed
disbanded knights don't seem to be weak against anti-cavalry units... - fixed.
new unit and its tech:
- elite light cavalry upgrading light cav.
up on server in 20 minutes.
"Skill of maroi can attack invisable units." - i believe all abilities/spells show this problem, please confirm.
Battering rams don't have adding effect on pallisdes.- fixed
disbanded knights don't seem to be weak against anti-cavalry units... - fixed.
new unit and its tech:
- elite light cavalry upgrading light cav.
up on server in 20 minutes.
"Skill of maroi can attack invisable units." - i believe all abilities/spells show this problem, please confirm.
Re: version v1.041
cool!!
-
- Posts: 767
- Joined: Wed Mar 30, 2016 8:41 am
Re: version v1.041
Daniel (the dev) wrote: "Skill of maroi can attack invisable units." - i believe all abilities/spells show this problem, please confirm.
Seems all spells show this problem, (eg. uncle sam sniper)skill can see where hidden units are but can't identify unit s.And I can use ability to shoot and kill hidden spy and ranger, but always miss some structures and assassins.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: version v1.041
laborers cannot go in mantlets, rather annoying...
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: version v1.041
Considering they are have very little health and and basically build stuff Started by builders it rather makes sense
Epic Gamer Moment!
Re: version v1.041
Daniel, have you replaced my old "Demolition" map (Paths of Rome campaign ) with new one?
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
demolition is in.
also it was still v1.040.
and now it is really pulished.
also it was still v1.040.
and now it is really pulished.
Re: version v1.040 still
Ohh! still v1.040 but published
Re: version v1.040 still
viewtopic.php?f=5&p=30985#p30985
Last post. Daniel, can you repair it? Last map of Paths of Rome Campaign is almost ready but I don't send it until new "Demolition" will be added (or old one replaced with new one - make sure new map'll have description from old map!!!)
Why some campaigns from Dev Version are blocked like in normal GooglePlay version?
Error with Elite Light Calvary: it should be as upgrade of Light calvary, not an separable unit, shouldn't it?
Error with one of the Romanian Unit (one of these which aren't recruitable, I don't remember which one): allied units (even mine) cannot "pass through him", this unit blocks everybody and everything like a wall.
Last post. Daniel, can you repair it? Last map of Paths of Rome Campaign is almost ready but I don't send it until new "Demolition" will be added (or old one replaced with new one - make sure new map'll have description from old map!!!)
Why some campaigns from Dev Version are blocked like in normal GooglePlay version?
Error with Elite Light Calvary: it should be as upgrade of Light calvary, not an separable unit, shouldn't it?
Error with one of the Romanian Unit (one of these which aren't recruitable, I don't remember which one): allied units (even mine) cannot "pass through him", this unit blocks everybody and everything like a wall.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
i believe all you wrote is already fixed and are in.
i just uploaded (up there in 10 minuteS) a new version and tell me what is still there.
thanks!
i just uploaded (up there in 10 minuteS) a new version and tell me what is still there.
thanks!
Re: version v1.040 still
v.1041
Re: version v1.040 still
1. Triarii unit blocks still everybody like a wall, even allies.
2. My map is replaced, but with no description. Have I to type it manually or you can copy&paste text from old map?
2. My map is replaced, but with no description. Have I to type it manually or you can copy&paste text from old map?
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
tirarii: ok i ave fixed it, on next update will be ok.
map replace: copy it from old map and paste it into new and re sent it to me (dont need to type again)
map replace: copy it from old map and paste it into new and re sent it to me (dont need to type again)
Re: version v1.040 still
I will type it manually, because copying descriptions of maps on my mobile is impossible. Next week (near Thursday) I'm going to send it, and last map should be ready this time
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
if you send me the old map i can get the text out of it
Re: version v1.040 still
I dont have this old map. I will type it manually tomorrow.
Triarii error still not solved, he is like a wall.
Error with trigger Remove object from buildables for player X (something like this) I've removed Centurion and 've added Triarii, Hastati and Principes. I can't recruit anything nor invent technologies in blacksmith. I didn't use Clear all buildables...
Triarii error still not solved, he is like a wall.
Error with trigger Remove object from buildables for player X (something like this) I've removed Centurion and 've added Triarii, Hastati and Principes. I can't recruit anything nor invent technologies in blacksmith. I didn't use Clear all buildables...
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
tiriarii: do you have the dev version?
triggers: i have not modified any code there recently, maybe you forgot to add all units to be default?
triggers: i have not modified any code there recently, maybe you forgot to add all units to be default?
Re: version v1.040 still
I have updated Dev version, tomorrow I will download it one more time and check.
Triggers: So must I use trigger add all units first, and then add/remove?
Triggers: So must I use trigger add all units first, and then add/remove?
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
Wouldnt it be hilarious when you tap on enemy/ally you wont get same voice lines when you select them? Like if you select enemy unit he might say:"What are you looking at?" Or "I shall cut you down" or when you tap on ally he will say "Hail Friend!"
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version v1.040 still
good idea! wouly you make/find such .ogg files?
Re: version v1.040 still
Yes,right now eneymy units says: "Yes sir."
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: version v1.040 still
I remember that in the warcraft series they put thos eastr eggs if you clicked too much on a single unit.
Age of Fantasy design leader
Re: version v1.040 still
who even voiced the normal voices? maybe he can do some more for enemy/allys?