Kobold Warden — ARCHIVED
Kobold Warden — ARCHIVED
warden is a kobold blood who has been entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A mighty kobold warrior with great
fighting capabilities against cavalry, and a great
defensive strenght.
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A mighty kobold warrior with great
fighting capabilities against cavalry, and a great
defensive strenght.
- Attachments
-
- 32_Unit__Red_Warden_Hoplite.png (997 Bytes) Viewed 3316 times
Last edited by MightyGuy on Fri Oct 21, 2016 8:10 pm, edited 11 times in total.
Re: Warden Hoplite
i will make his arm had a muscles. Later
Warden Hoplite: stats (mentally)
Intelligence: Very Excellent
Eye Sight: Sharp
Reaction: Agressive
Warden Hoplite: stats (mentally)
Intelligence: Very Excellent
Eye Sight: Sharp
Reaction: Agressive
Re: Warden Hoplite
Think its cool,but lizardlolks units was going to be higer.
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All help will be welcome.
All help will be welcome.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Warden Hoplite
Yes, kobolds are 32x32 and lizardmen are 64x32.
Btw, raise attack just a little bit so it equals a bit more with knight (that also has cost 4). But actually, this unit overlaps too much with lizard blademan. The stats and battle role are essentially the same. So this makes the two units be the same
Btw, raise attack just a little bit so it equals a bit more with knight (that also has cost 4). But actually, this unit overlaps too much with lizard blademan. The stats and battle role are essentially the same. So this makes the two units be the same
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Warden Hoplite
if the unit s an anti mounted attack shouldn't be too high, i'l check them tomorrow
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Warden Hoplite
Wait. Is it infantry or anti mounted?? (Imo it should be anti mounted. it looks like halberdier...)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Warden Hoplite
this is half spearman & shielder, this is kobold blood, i will change his skin later. this kobold is weaker but useful & talented = 4 turns.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Warden Hoplite
Well if its an anti mounted i agree with stats. Just needs an anti-cavalry bonus:
(Bonus against cavalry: 700% bonus against cavalry. (40 damage))
Is it good
(Bonus against cavalry: 700% bonus against cavalry. (40 damage))
Is it good
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Warden Hoplite
I think that 500% (30 damage) should be good. Also we should raise armor a bit to compensate.
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Warden Hoplite
I think damage should be AT LEAST 35, since this unit is a lizardman, attack against cavalry in this case has to be high. If it were a kobold, yes, i would prefer 25-30 damage, but for a lizardman, it is at least 35.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Warden Hoplite
sorry but this is not a lizardman, this is kobold blood. and 450% attacks against cavalries should be okay!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Warden Hoplite
with 35/40 dmages you oneshot every basic cavalry and you also have a resistant unitSkelegonsans wrote:I think damage should be AT LEAST 35, since this unit is a lizardman, attack against cavalry in this case has to be high. If it were a kobold, yes, i would prefer 25-30 damage, but for a lizardman, it is at least 35.
yes, having changed the concept this one should be a koboldMightyGuy wrote:sorry but this is not a lizardman, this is kobold blood. and 450% attacks against cavalries should be okay!
also guys i think we are making many units that overlaps with other units of the same race
Let's start wit 3 units for both kobolds and lizard (archer/swordman/spearman) and add some elite snakeman and some unique units but avoid making 10 units that cover the same roles (e.g. anti_cavalry), at least now.
Age of Fantasy design leader
Re: Warden Hoplite
indeed kobolds, lizards, and snakes had swordmen,antimounted,ranged & shamans
::INFANTRY::
kobolds:
-kobold warrior
-kobold shaman
lizards:
-blademan
-shaman
-maceman
-spearman
snakes:
-serpent warrior
-serpent shaman
-snake pikeman
-snake dual sword
::RANGERS::
kobolds:
-Slinger
lizards:
-archer
-spear thrower
snakes:
-serpent archer
-venom spitter
::INFANTRY::
kobolds:
-kobold warrior
-kobold shaman
lizards:
-blademan
-shaman
-maceman
-spearman
snakes:
-serpent warrior
-serpent shaman
-snake pikeman
-snake dual sword
::RANGERS::
kobolds:
-Slinger
lizards:
-archer
-spear thrower
snakes:
-serpent archer
-venom spitter
Last edited by MightyGuy on Tue Oct 18, 2016 6:35 pm, edited 1 time in total.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Warden Hoplite
There is a kobold slinger (ranged) and it seems that all kobolds, luzard and sarpent have anti_cavalry.
I think that is inevitable tha one will outshine the others, so i think we should carefully think which one we want in game and how to make all viable choices
I think that is inevitable tha one will outshine the others, so i think we should carefully think which one we want in game and how to make all viable choices
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Warden Hoplite
Imo:
Kobolds should be basic. They should have upgrades.
Lizardmen should be gem units, but most of them, not ALL of them. Some can also have upgrades. Instead of having the swim ability right from the start, there should be a swimming upgrade for them.
Snakemen should all be gem units and have no upgrades.
Kobolds should be basic. They should have upgrades.
Lizardmen should be gem units, but most of them, not ALL of them. Some can also have upgrades. Instead of having the swim ability right from the start, there should be a swimming upgrade for them.
Snakemen should all be gem units and have no upgrades.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Warden Hoplite
Maybe a A Armored Lizard Warrior that has mossy armor that it scavenged from a long dead soldier
Epic Gamer Moment!
Re: Warden Hoplite
WARDEN HOPLITE TO HEAVY WARDEN HOPLITE UPGRADE
- Attachments
-
- 32__Unit_Heavy_Warden_Hoplite.png (1.15 KiB) Viewed 3279 times
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Warden Hoplite
Is this a kobold or a lizardman?? Im confused
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Warden Hoplite
can we change the name to be ust warden? hoplite is very specific
Age of Fantasy design leader
Re: Kobold Warden
♠Stats: (Basic Unit)
Cost:4
Hp:26
Attack:5
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:5
Action Turn:2
Spell Resistance:0%
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
★Stats: (Upgrade Unit)
Cost:4
Hp:28
Attack:6
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:5
Action Turn:2
Spell Resistance:0%
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 460%,
Ranged Units 210%
Cost:4
Hp:26
Attack:5
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:5
Action Turn:2
Spell Resistance:0%
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
★Stats: (Upgrade Unit)
Cost:4
Hp:28
Attack:6
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:5
Action Turn:2
Spell Resistance:0%
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 460%,
Ranged Units 210%
- Attachments
-
- Kobold Warden Basic
- 32_Unit__Red_Warden_Hoplite.png (997 Bytes) Viewed 3273 times
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- Heavy Kobold Warden Upgrade
- 32__Unit_Heavy_Warden_Hoplite.png (1.14 KiB) Viewed 3273 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold Warden
Both are nice, but isn't that in contrast with the idea we talked in the lizard swordman topic? Instead of single unit upgrades we might just make racial upgrades
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Kobold Warden
Thats true.
btw, i think you should lower cost to 3, 4 is too much for an anti cavalry unit that deals only about 25 damage to cavalry. Also hp is a bit too high for anti cavalry
btw, i think you should lower cost to 3, 4 is too much for an anti cavalry unit that deals only about 25 damage to cavalry. Also hp is a bit too high for anti cavalry
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Kobold Warden
your wish is my command, master skelegonsans xD
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Kobold Warden
the question is: "is this one the only kobold anti cavalry?"
if we want a basic 2 turn spearman i agree with a 4 turn unit that is also more resistant. If we want to have a single anti cavalry we mght lower something and going for a turn cost of 2, like human and orc spearman
if we want a basic 2 turn spearman i agree with a 4 turn unit that is also more resistant. If we want to have a single anti cavalry we mght lower something and going for a turn cost of 2, like human and orc spearman
Age of Fantasy design leader
Re: Kobold Warden
i'm getting troubled xD, which one is the better either cost 3 or 4, i think cost 4 is the better that gives a reason about resistance.
Re: Kobold Warden
i'm getting troubled xD, which one is the better either cost 3 or 4, i think cost 4 is the better that gives a reason about resistance.