Dragon God (Summon unit) — ANSWERED
- Skelegonsans
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Dragon God (Summon unit) — ANSWERED
Since nobody made a summon unit yet, here is my idea: the kobold shaman can summon a god dragon (i think someone talked about adding a summon ability to kobold shaman before) by sacrificing three units around him. Idea for stats:
Dragon God (Flying) (disappears after 8 turns)
Hp 100
Atk 30 (area damage:1)
Arm/p.arm 7/7
Speed 5
Sight 7
Description: A god that descended in the form of a dragon. Is absurdly powerful, but wont be able to maintain physical form for too long.
(Has fire breath and healing breath (see white dragon))
As always, someone make sprite pls. (Since this is the strongest dragon, i guess it should be 64x64). What do u think
Dragon God (Flying) (disappears after 8 turns)
Hp 100
Atk 30 (area damage:1)
Arm/p.arm 7/7
Speed 5
Sight 7
Description: A god that descended in the form of a dragon. Is absurdly powerful, but wont be able to maintain physical form for too long.
(Has fire breath and healing breath (see white dragon))
As always, someone make sprite pls. (Since this is the strongest dragon, i guess it should be 64x64). What do u think
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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Re: Dragon God (Summon unit)
I don't think it is balanced. 3 units are the same cost of the orc dragon but this is way stronger...
Age of Fantasy design leader
Re: Dragon God (Summon unit)
4 units? More? Is it even passible?
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- Skelegonsans
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Re: Dragon God (Summon unit)
Ok maybe its too op.. maybe raise unit cost to 4... or lower stats, whichever is better
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Dragon God (Summon unit)
And hey, dont forget that this unit disappears after 8 turns. So font nerf it too much
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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Re: Dragon God (Summon unit)
yes, but vanishing 8 is still a lot (and you can summon another one the next turn)
I would lower the stats, also we should set the cost of the kobold shaman to at least 4
I would lower the stats, also we should set the cost of the kobold shaman to at least 4
Age of Fantasy design leader
- Skelegonsans
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Re: Dragon God (Summon unit)
Ok stats can be lowered, but dont mess with kobold shaman, its already pretty balanced imo.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
it should have a cooldown. [#1] maybe 4 turns cooldown and 80% possible spawns.
this is dragon god so i think this is the alternative way to summon dragon god.
or
[#2] 4 turns cooldown then 50% possible to spawn dragon god. (50-50, Random choice)
this is dragon god so i think this is the alternative way to summon dragon god.
or
[#2] 4 turns cooldown then 50% possible to spawn dragon god. (50-50, Random choice)
Re: Dragon God (Summon unit)
O think one of this version would be good.
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- Skelegonsans
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Re: Dragon God (Summon unit)
I dont think there should be a "chance" to summon. Just a big cooldown. Maybe 6 turns? Is that good?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
He got 8 vashining. I think it should got 9 cooldown
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- Skelegonsans
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Re: Dragon God (Summon unit)
9 is a bit too much. 8 is fine.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
So, when dragon you creat disapperas,you can summon next one?
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- Skelegonsans
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Re: Dragon God (Summon unit)
Yeah
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
6 cooldown is nice for me.
- Skelegonsans
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Re: Dragon God (Summon unit)
Actually, 8 is better, or elsr is gonna be a little op
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Dragon God (Summon unit)
Guys, i guess its better if the snakeman shaman summon god dragon rather than kobold shaman, since kobold is basic unit and snakeman is more advanced.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
you mean Serpentine Shaman?
- Skelegonsans
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Re: Dragon God (Summon unit)
Isnt it the same thing?.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
serpent shaman was forgotten. snake shaman is the changes.
- Skelegonsans
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Re: Dragon God (Summon unit)
What? I thought we had decided that snakeman shaman was ready back at the race topic?...
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
i mean serpent shaman changed to snake shaman.
snake shaman is still alive right now.
snake shaman is still alive right now.
- Skelegonsans
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Re: Dragon God (Summon unit)
Oh, ok.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: Dragon God (Summon unit)
So everyone agree with this unit so far?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Dragon God (Summon unit)
My suggestion:
how it is now is stil far better of both orc and human dragons, and it has some stats (like armors) more in line with dragons in game.cost: 4 sacrifices
Hp 100
Atk 15
Arm/p.arm 2/2
Speed 5
Sight 7
heal rate 20
fire breath
trample
heal
Flying
Vanishing 6
cooldown 6 (you can't summon more than 1 at once for every priest)
Age of Fantasy design leader
- Skelegonsans
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Re: Dragon God (Summon unit)
I wanted to make it a high atk/def unit. Also since healing breath has area healing, healing rate should be around 10. My suggestion is to keep these stats, except:
Hp 70
Atk 25 (area 1)
Arm/p.arm 5/5
Healing rate 10
Does it look balanced?
Hp 70
Atk 25 (area 1)
Arm/p.arm 5/5
Healing rate 10
Does it look balanced?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dragon God (Summon unit)
Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.
One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
Re: Dragon God (Summon unit)
Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.
One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
- Skelegonsans
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Re: Dragon God (Summon unit)
True, maybe its better to let arm/p.arm at 4.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.