Acid Spitter — ARCHIVED
Acid Spitter — ARCHIVED
A snakeman that spits acid that melts buildings, non and flesh and blood units. The acid effect is similiar to poisoned but unhealable.
Re: Acid Spitter
it would be nice if you add more ability
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Stats?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Acid Spitter
By unhealable you mean that you can't heal its damage or you can't just heal the effect?
Age of Fantasy design leader
Re: Acid Spitter
he say that the acid or the effect cant heal (endless) The effect will disappeared after the death of enemy who affected of it.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Well, its like an infinite poison then? Well then u should make it with cost 3-4 and stats of a cost 2 unit, or something like that. Else, its gonna be tooo op.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
my suggestion is what if this unit attacks 3 times (3x) with acid effect on enemy then the acid effect on enemy will be permanently is in it.
Re: Acid Spitter
Cost=4
Speed=2
Power=1
Ressist=0
Armor=1
P.armor=1
Action=1
Built in mega buildings.
Speed=2
Power=1
Ressist=0
Armor=1
P.armor=1
Action=1
Built in mega buildings.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Acid Spitter
I don't like permanent effects. Ok a stronger effect that affect alsowooden units
Age of Fantasy design leader
Re: Acid Spitter
I also have another version: not permanent effect but can only dissappear by itselves.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Stats are way too low
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
Cost=3
Speed=4
Power=6
Resist=3
Armor=1
P.armor=1
Action=1
Built in mega buildings.
Speed=4
Power=6
Resist=3
Armor=1
P.armor=1
Action=1
Built in mega buildings.
Epic Gamer Moment!
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Sounds a bit better but i still dont like the unit general idea. Imo its acid shouldnt poison, but should do great damage to buildings. In short, id turn this unit into a "siege" unit.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
My concept for siege version:
Giant snake that spit acidic balls to melt down buildings. Acts like the scalefolks catapults that also give buildings poison-like effect.
Giant snake that spit acidic balls to melt down buildings. Acts like the scalefolks catapults that also give buildings poison-like effect.
Re: Acid Spitter
stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid
description: a giant snake with acid body can spits acid really deadly & can melt anything.
has bonus against structures 200% (-10), mega buildings 2000% (-100)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid
description: a giant snake with acid body can spits acid really deadly & can melt anything.
has bonus against structures 200% (-10), mega buildings 2000% (-100)
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
What does permanent acid mean? Btw, cost is too high. Speed should be 3 and cost should be 4.MightyGuy wrote:stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid
description: a giant snake with acid body can spits acid really deadly & can melt anything.
has bonus against structures 200% (-10), mega buildings 2000% (-100)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object = permanently)
@skelogonsans: samuelch said this is a seige unit; mutant unit so the speed 2 and attack 5 is good.
stats: (upgrade gem basic)
cost:4
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object = permanently)
@skelogonsans: samuelch said this is a seige unit; mutant unit so the speed 2 and attack 5 is good.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Then raise its hp and/or def, or else it will be easily destroyed with that speed.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:35
attack:5
speed:2
sight:4
range:4
action turn:1
armor:2
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object =
permanently)
stats: (upgrade gem basic)
cost:4
hp:35
attack:5
speed:2
sight:4
range:4
action turn:1
armor:2
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object =
permanently)
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
I still dont get acid idea... is it just a poison that affects buildings, or what?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
yes, but this is acid liquid spitting, poison is poisoning the enemies. acid is melting buildings
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Acid Spitter
Then we need some consistency. In other proposals acid is treated as a stronger poison, so we shouldn't make both effect from the same source...
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Ok, tell me if im wrong:
Then acid is simply like a poison that affects buildings?
Then acid is simply like a poison that affects buildings?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Btw: image is cool.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
Guys I still dont get acid idea..
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Acid Spitter
when poison archer attacks structure, the poison of arrow not effect to a structure , only units can affected the poison while the acud spitter affect only structure and units but the units gets affected but weaker damage.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Acid Spitter
So...... it "poisons" strutcures and lowers units' attack?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Acid Spitter
It is like far this way. I think it should have a specific effect.
For example acid might be like a corrosion to armor and might give a temporary -1/-1 to armor to both units and buildings (it is jut an idea)
For example acid might be like a corrosion to armor and might give a temporary -1/-1 to armor to both units and buildings (it is jut an idea)
Age of Fantasy design leader
Re: Acid Spitter
very good!