Lurker
Lurker
A water horror creature that moves 1 on land and 3 on water
Cost 5
Attack 12
Range 2
Has a powerful psychic mind blast for a regular attack, it has a 33% chance to stun a unit
Maybe magical resistance ÷10 reduces stun chance
More slimy than scaly
Cost 5
Attack 12
Range 2
Has a powerful psychic mind blast for a regular attack, it has a 33% chance to stun a unit
Maybe magical resistance ÷10 reduces stun chance
More slimy than scaly
There never was much hope... just a fool's hope
Re: Lurker
why cost 5 and hp 12?
i think it should be cost 4 and hp 21.
i think it should be cost 4 and hp 21.
Re: Lurker
Hp isn't defined....
It used a mind blast rather than its physical self to attack
It used a mind blast rather than its physical self to attack
There never was much hope... just a fool's hope
Re: Lurker
ok, there's a psychic dragon that can controls the minds of enemies also
- Skelegonsans
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Re: Lurker
Yeah, but the phsychic dragon converts, and its bad in atk.
Btw... imho... the stats are TERRIBLE. Cost 5 and hp 12, atk 12 and range 2?? That should be cost 2/3
Btw... imho... the stats are TERRIBLE. Cost 5 and hp 12, atk 12 and range 2?? That should be cost 2/3
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lurker
no skelegonsans, this unit is very rare to use, i think it is balanced. lurkers can control minds but except Ships,Battering ram,trebuchet,catapult,ballista..etc..any wooden sieges machines units. Lurkers are so slow in land but fast in water. This unit is first defensive orc i saw.
Re: Lurker
HP WASN'T DEFINED.
Also this is a scaled folk unit originally.
Maybe increase stun chance
Cost 5
Hp 27
Power 12
Range 2
Move 1/3
Actions 1
Armour 0/1
Stun possible via counterattack if possible
Also this is a scaled folk unit originally.
Maybe increase stun chance
Cost 5
Hp 27
Power 12
Range 2
Move 1/3
Actions 1
Armour 0/1
Stun possible via counterattack if possible
There never was much hope... just a fool's hope
Re: Lurker
#1
Cost 5
Hp 24
Power 10
Range 2
Move 1/3
Actions 1
Armour 0/1
or #2
Cost 5
Hp 27
Power 8
Range 2
Move 1/3
Actions 1
Armour 0/1
or #3
Cost 5
Hp 25
Power 9
Range 2
Move 1/3
Actions 1
Armour 0/1
Cost 5
Hp 24
Power 10
Range 2
Move 1/3
Actions 1
Armour 0/1
or #2
Cost 5
Hp 27
Power 8
Range 2
Move 1/3
Actions 1
Armour 0/1
or #3
Cost 5
Hp 25
Power 9
Range 2
Move 1/3
Actions 1
Armour 0/1
- Skelegonsans
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- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lurker
Imho its still very unbalanced. I definitely wouldnt pay 5 cost for a unit thats weaker than the knight that costs 4, even if able to move in water. Needs dramatic increase in stats
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lurker
knights have no abilities. so if the knight approaching to A Lurker, lurker can make or use the abilities to knights if not successfully approached to it depends to its range. sorry for my bad english
Re: Lurker
i agree!!! like assassins but this one cant stealth.
- Skelegonsans
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Re: Lurker
Well thats a bit better, but still needs a better speed (1 in land and 3 in water is terrible imo) and maybe lower cost to 4, cuz i still think 5 is too much.(or maybe raise its hp to 16 or 18 instead of raising cost).
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lurker
i dont think about that
- Skelegonsans
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Re: Lurker
Dude, theres no point in using such a weak unit with cost 5, even if its able to move in water. Its much better to wait 4 turns for a lizardman warrior and move it in water if u want an aquatic fighter. I dont agree with this unit unless cost is lowered or stats are raised, or some good ability is added to it.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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Re: Lurker
There are two ways for this to work.
1, it is a creature the has massive health and could do damage to ships and sea creatures while are also moving slowly on land.
Or
2, it has a good amount of Health and could convert or stun its enemies with it psychic powers. while are still moving on land.
Both of them cannot be seen in when in water.
Can someone do a simple art of it?
1, it is a creature the has massive health and could do damage to ships and sea creatures while are also moving slowly on land.
Or
2, it has a good amount of Health and could convert or stun its enemies with it psychic powers. while are still moving on land.
Both of them cannot be seen in when in water.
Can someone do a simple art of it?
Wise, Might, Loyalty. Forever stands Warfell.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lurker
I'd suggest something like this.
Lurker (Cost: 4 / Aquatic) (It has the Psychic Blast spell, which will deal 20 magical damage [can be altered by magic resistance] and has 80% chance to stun for one turn [can also be altered by magic resistance]. Cooldown 3, range 5. Will not work on mechanical units. It also has an ability called "submerged", which means that it is invisible while in water, but if an enemy is adjacent to it, it is revealed.)
Hp 28
Attack 10
Range 1
Speed 6 (2 on land) (since it's main aquatic of scaledfolk it has to be fast, right?)
Armor 0
P. Armor 1
Description: Few would say that the Lurker belongs to this world. It is an alien-ish looking amphibian with psychic powers and great speed on water. It will sink enemy ships rather easily and can be used to temporally stop the stronger units from moving with its psychic powers, however it is kind of frail.
(50% bonus vs. infantry, 250% bonus vs. naval units) (it is good at taking on infantry and sinking enemy ships.)
How about that?
Lurker (Cost: 4 / Aquatic) (It has the Psychic Blast spell, which will deal 20 magical damage [can be altered by magic resistance] and has 80% chance to stun for one turn [can also be altered by magic resistance]. Cooldown 3, range 5. Will not work on mechanical units. It also has an ability called "submerged", which means that it is invisible while in water, but if an enemy is adjacent to it, it is revealed.)
Hp 28
Attack 10
Range 1
Speed 6 (2 on land) (since it's main aquatic of scaledfolk it has to be fast, right?)
Armor 0
P. Armor 1
Description: Few would say that the Lurker belongs to this world. It is an alien-ish looking amphibian with psychic powers and great speed on water. It will sink enemy ships rather easily and can be used to temporally stop the stronger units from moving with its psychic powers, however it is kind of frail.
(50% bonus vs. infantry, 250% bonus vs. naval units) (it is good at taking on infantry and sinking enemy ships.)
How about that?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Lurker
Sounds good.
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All help will be welcome.
All help will be welcome.
- General Brave
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Re: Lurker
It's belong to this word? Good thing it's not a alien. I imagine he has seaweed on him and other plants. And also the stats seems good.
Wise, Might, Loyalty. Forever stands Warfell.
- Skelegonsans
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Re: Lurker
Just need a sprite now - maybe similar to the image up there (but a bit less terrifying maybe?? )
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lurker
Maybe?? Idk, I'm still not sure what this unit is TBH-
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Lurker
Would they need to be two pictures, like one when he's in the water and one when he's on land?
Wise, Might, Loyalty. Forever stands Warfell.
Re: Lurker
We will need image for submerged and not submerged version,I propose to make submerged version not able to walk on land.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Lurker
Maybe do something like this: when it's on land, it will automatically use the non-submerged sprite but when it's on water and enemies manage to see it, it will use its submerged sprite.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.