Turtleman — IMPLEMENTED
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Turtleman — IMPLEMENTED
Heavy armored and heavy hitter (something similar to the orc cave troll. maybe 20 attack but more armor and far more pierce armor, obviously trample
- Attachments
-
- Turtleman.png (18.32 KiB) Viewed 9205 times
Age of Fantasy design leader
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Turtleman
Nice idea, but i think a crocodile man would be better for this position
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
I can make one in that position too
I generally start from big images to underline the unit silhouette
I will make a crocodile warrior too
I generally start from big images to underline the unit silhouette
I will make a crocodile warrior too
Age of Fantasy design leader
Re: Turtleman
cool image!
Re: Turtleman
Cool! He looks little like https://goo.gl/images/2PYGfy he!
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
Too heavy,how for me. Tank arent my favorite play style.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Turtleman
When I play as warrior,I used drangerlic/farams armor,and at early game drangerlic sword,later Claymore I used Murmuroku too.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
Re: Turtleman
Ok,lets back to the topic.
Hp: 35-40
Attack: 20-25
Speed: 2-3
Priece and normal armor: 5-10
Cost: 8-10
Bulid at mega-buliding.
Somethink like this?
Hp: 35-40
Attack: 20-25
Speed: 2-3
Priece and normal armor: 5-10
Cost: 8-10
Bulid at mega-buliding.
Somethink like this?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Turtleman
pierce and normal armor should be switched.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Turtleman
Cost:6
Hp:40
Attack Power:18
Range:1
Armor:2
Pierce Armor:2
Speed:2
Sight:5
Hp:40
Attack Power:18
Range:1
Armor:2
Pierce Armor:2
Speed:2
Sight:5
Epic Gamer Moment!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
Armor and pierce are too low. It should like a troll but less attack (20 is ok), normal waterwalking and a bit more armor
Age of Fantasy design leader
Re: Turtleman
Cost:6
Hp:40
Attack Power:18
Range:1
Armor:4
Pierce Armor:6
Speed:2 land 4 Water
Sight:5
Hp:40
Attack Power:18
Range:1
Armor:4
Pierce Armor:6
Speed:2 land 4 Water
Sight:5
Last edited by Alpha on Fri Oct 07, 2016 7:34 pm, edited 2 times in total.
Epic Gamer Moment!
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
Wait, i meant normal walking on watr (not slowed down) It might be ok a 3 or 4 waterwalking but 7 it is a bit much xD
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
there are 3 factories only on scaledfolks race.
-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
those should be nice!
Re: Turtleman
Factories now in progress
-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
-Redoubt - Train Special/Other Units
-Snake Pit (Planning by Alexander)
-Shaman Hut (Planning by Alexander)
-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
-Redoubt - Train Special/Other Units
-Snake Pit (Planning by Alexander)
-Shaman Hut (Planning by Alexander)
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Turtleman
Stats look good imo. Sprite also nice.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Turtleman
I think the unit is good to go, but where do we build it
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
I would totally rework how we want to make buildings. We need to decide if we want to set buidings by race (kobold, lizard, snake) or by role (melee, rnged, caster, giants)
Age of Fantasy design leader
Re: Turtleman
training at the great statue, a reptile species.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Turtleman
Good idea alex. Structures created so far are a bit disorganized, so we should create a topic to discuss ALL buildings, something like race trait topic (a general rule)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Turtleman
All structures are here! viewtopic.php?f=119&t=3258&start=30
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Turtleman
Ok now that thats settled:
I think unit is good to go. But we still need to decide where to build it. Id say it can be built at ... that huge dragon head temple (I FORGOT THE NAME!! )
I think unit is good to go. But we still need to decide where to build it. Id say it can be built at ... that huge dragon head temple (I FORGOT THE NAME!! )
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Turtleman
It's called Great Statue
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Turtleman
Yeh, that one! I think it should be spawned there.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.