Turtleman

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Turtleman

Post by Alexander82 » Thu Oct 06, 2016 11:19 am

Heavy armored and heavy hitter (something similar to the orc cave troll. maybe 20 attack but more armor and far more pierce armor, obviously trample
Attachments
Turtleman.png
Turtleman.png (18.32 KiB) Viewed 7246 times
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Turtleman

Post by Skelegonsans » Thu Oct 06, 2016 11:31 am

Nice idea, but i think a crocodile man would be better for this position :)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Thu Oct 06, 2016 11:45 am

I can make one in that position too :D

I generally start from big images to underline the unit silhouette
I will make a crocodile warrior too
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Thu Oct 06, 2016 8:47 pm

cool image!
A.K.A SacredNut

Midonik
Posts: 3647
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 12:22 pm

Cool! He looks little like https://goo.gl/images/2PYGfy he!
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 12:40 pm

It is true. I used that armor a lot in darksoul 2 :D
Age of Fantasy design leader

Midonik
Posts: 3647
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 12:47 pm

Too heavy,how for me. Tank arent my favorite play style.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Midonik
Posts: 3647
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 12:50 pm

When I play as warrior,I used drangerlic/farams armor,and at early game drangerlic sword,later Claymore I used Murmuroku too.
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Midonik
Posts: 3647
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Turtleman

Post by Midonik » Fri Oct 07, 2016 2:34 pm

Ok,lets back to the topic.
Hp: 35-40
Attack: 20-25
Speed: 2-3
Priece and normal armor: 5-10
Cost: 8-10
Bulid at mega-buliding.
Somethink like this?
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Turtleman

Post by DoomCarrot » Fri Oct 07, 2016 3:19 pm

pierce and normal armor should be switched.
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alpha
Posts: 1876
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Turtleman

Post by Alpha » Fri Oct 07, 2016 3:23 pm

Cost:6
Hp:40
Attack Power:18
Range:1
Armor:2
Pierce Armor:2
Speed:2
Sight:5
Awoo~ my dudes!

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 5:41 pm

Armor and pierce are too low. It should like a troll but less attack (20 is ok), normal waterwalking and a bit more armor
Age of Fantasy design leader

User avatar
Alpha
Posts: 1876
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Turtleman

Post by Alpha » Fri Oct 07, 2016 7:17 pm

Cost:6
Hp:40
Attack Power:18
Range:1
Armor:4
Pierce Armor:6
Speed:2 land 4 Water
Sight:5
Last edited by Alpha on Fri Oct 07, 2016 7:34 pm, edited 2 times in total.
Awoo~ my dudes!

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 7:26 pm

Wait, i meant normal walking on watr (not slowed down) It might be ok a 3 or 4 waterwalking but 7 it is a bit much xD
Age of Fantasy design leader

User avatar
Alpha
Posts: 1876
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Turtleman

Post by Alpha » Fri Oct 07, 2016 7:27 pm

Sorry! I edited it!
Awoo~ my dudes!

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Fri Oct 07, 2016 7:28 pm

I think that if you make pierce 6 will be ok too
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Fri Oct 07, 2016 7:31 pm

there are 3 factories only on scaledfolks race.

-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
A.K.A SacredNut

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Sat Oct 08, 2016 10:41 am

I would also make a shaman hut and a snakepit
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Sat Oct 08, 2016 10:58 am

those should be nice! :P
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Sat Oct 08, 2016 11:07 am

Factories now in progress

-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
-Redoubt - Train Special/Other Units
-Snake Pit (Planning by Alexander)
-Shaman Hut (Planning by Alexander)
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Turtleman

Post by Skelegonsans » Sun Oct 09, 2016 11:05 pm

Stats look good imo. Sprite also nice.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Turtleman

Post by Skelegonsans » Tue Nov 08, 2016 11:03 am

I think the unit is good to go, but where do we build it
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Tue Nov 08, 2016 2:39 pm

I would totally rework how we want to make buildings. We need to decide if we want to set buidings by race (kobold, lizard, snake) or by role (melee, rnged, caster, giants)
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Tue Nov 08, 2016 5:45 pm

training at the great statue, a reptile species.
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Turtleman

Post by Skelegonsans » Tue Nov 08, 2016 9:26 pm

Good idea alex. Structures created so far are a bit disorganized, so we should create a topic to discuss ALL buildings, something like race trait topic (a general rule)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
Alexander82
Posts: 6991
Joined: Thu Feb 26, 2015 8:18 pm

Re: Turtleman

Post by Alexander82 » Tue Nov 08, 2016 9:33 pm

Yes, definitely ;)
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Wed Nov 09, 2016 8:37 am

All structures are here! viewtopic.php?f=119&t=3258&start=30
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Turtleman

Post by Skelegonsans » Tue Nov 29, 2016 12:04 am

Ok now that thats settled:

I think unit is good to go. But we still need to decide where to build it. Id say it can be built at ... that huge dragon head temple (I FORGOT THE NAME!! :mrgreen: )
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Turtleman

Post by MightyGuy » Tue Nov 29, 2016 7:39 am

It's called Great Statue
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Turtleman

Post by Skelegonsans » Tue Nov 29, 2016 4:07 pm

Yeh, that one! I think it should be spawned there.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.

Post Reply

Return to “Scaledfolk”