Acid Spitter — ARCHIVED

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samuelch
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Acid Spitter — ARCHIVED

Post by samuelch »

A snakeman that spits acid that melts buildings, non and flesh and blood units. The acid effect is similiar to poisoned but unhealable.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

it would be nice if you add more ability
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Stats?
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Alexander82
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Re: Acid Spitter

Post by Alexander82 »

By unhealable you mean that you can't heal its damage or you can't just heal the effect?
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

he say that the acid or the effect cant heal (endless) The effect will disappeared after the death of enemy who affected of it.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Well, its like an infinite poison then? Well then u should make it with cost 3-4 and stats of a cost 2 unit, or something like that. Else, its gonna be tooo op.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

my suggestion is what if this unit attacks 3 times (3x) with acid effect on enemy then the acid effect on enemy will be permanently is in it.
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samuelch
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Re: Acid Spitter

Post by samuelch »

Cost=4
Speed=2
Power=1
Ressist=0
Armor=1
P.armor=1
Action=1
Built in mega buildings.
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Alexander82
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Re: Acid Spitter

Post by Alexander82 »

I don't like permanent effects. Ok a stronger effect that affect alsowooden units
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samuelch
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Re: Acid Spitter

Post by samuelch »

I also have another version: not permanent effect but can only dissappear by itselves.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Stats are way too low
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Alpha
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Re: Acid Spitter

Post by Alpha »

Cost=3
Speed=4
Power=6
Resist=3
Armor=1
P.armor=1
Action=1
Built in mega buildings.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Sounds a bit better but i still dont like the unit general idea. Imo its acid shouldnt poison, but should do great damage to buildings. In short, id turn this unit into a "siege" unit.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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samuelch
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Re: Acid Spitter

Post by samuelch »

My concept for siege version:
Giant snake that spit acidic balls to melt down buildings. Acts like the scalefolks catapults that also give buildings poison-like effect.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid

description: a giant snake with acid body can spits acid really deadly & can melt anything.

has bonus against structures 200% (-10), mega buildings 2000% (-100)
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

MightyGuy wrote:stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid

description: a giant snake with acid body can spits acid really deadly & can melt anything.

has bonus against structures 200% (-10), mega buildings 2000% (-100)
What does permanent acid mean? Btw, cost is too high. Speed should be 3 and cost should be 4.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object = permanently)


@skelogonsans: samuelch said this is a seige unit; mutant unit so the speed 2 and attack 5 is good.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Then raise its hp and/or def, or else it will be easily destroyed with that speed.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:35
attack:5
speed:2
sight:4
range:4
action turn:1
armor:2
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object =
permanently)
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

I still dont get acid idea... :geek: is it just a poison that affects buildings, or what?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

yes, but this is acid liquid spitting, poison is poisoning the enemies. acid is melting buildings
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Alexander82
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Re: Acid Spitter

Post by Alexander82 »

Then we need some consistency. In other proposals acid is treated as a stronger poison, so we shouldn't make both effect from the same source...
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

image
Attachments
Acid Spitter.png
Acid Spitter.png (854 Bytes) Viewed 4797 times
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Ok, tell me if im wrong:

Then acid is simply like a poison that affects buildings?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Btw: image is cool.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

Guys I still dont get acid idea..
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

when poison archer attacks structure, the poison of arrow not effect to a structure , only units can affected the poison while the acud spitter affect only structure and units but the units gets affected but weaker damage.
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Skelegonsans
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Re: Acid Spitter

Post by Skelegonsans »

So...... it "poisons" strutcures and lowers units' attack?
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alexander82
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Re: Acid Spitter

Post by Alexander82 »

It is like far this way. I think it should have a specific effect.
For example acid might be like a corrosion to armor and might give a temporary -1/-1 to armor to both units and buildings (it is jut an idea)
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MightyGuy
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Re: Acid Spitter

Post by MightyGuy »

very good!
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