lotr campaign team
lotr campaign team
Hi!
We ralked about the Lotr storyline in another topic. Who would like to help? We could separate the thngs to do.
We need:
tile designs
unit designs
maps
ideas
new races (elf dwarf)
Description of maps (I would do it if it is OK for everyone)
We ralked about the Lotr storyline in another topic. Who would like to help? We could separate the thngs to do.
We need:
tile designs
unit designs
maps
ideas
new races (elf dwarf)
Description of maps (I would do it if it is OK for everyone)
This is Hungary and winter is coming.
Re: lotr campaign team
So far I think Dgkfadomo777, heyy, and me is in making this campaign.
This is Hungary and winter is coming.
Re: lotr campaign team
I already started a topic on a new race: Uruk-Hai! That was before I knew this was going to be a campaign im obsessed with LotRs
There never was much hope... just a fool's hope
Re: lotr campaign team
How about the triggering,ive been talking to daniel for sometime now and alot of the new triggers like rectangular area ones I thoght up of, I could trigger up the maps as well as make em
There never was much hope... just a fool's hope
Re: lotr campaign team
Thanks,
Ok, so hardeep makes the triggers
Heyy make the maps and I will make the descriptions
Ok, so hardeep makes the triggers
Heyy make the maps and I will make the descriptions
This is Hungary and winter is coming.
Re: lotr campaign team
Whoever is making the special heroes I want to be clear I saw the original post on what units to be implemented and saw some key characters missing: The Fellowship, Sauron, Isildur, Celeborn, Galadriel, Saruman, Treebeard, Balrog, The Watcher of the waters, Eomer, Eowyn, Arwen, Elrond, Smeagol, Shelob, Lurtz, The mouth of Sauron, Grima Wormtongue, Theodeny, and possibly Tom Bombadil and Beregond
There never was much hope... just a fool's hope
Re: lotr campaign team
Patroid is making the units for this campaign, the units that are still missing for now are:
all fellowship members, nazgul, fell beast, Saruman, the Ents and siege towers
As soon as we have these units, we can start with designing the maps etc
Gollum, Shelob and the Balrog will maybe be added, but it's hard to make so many special units.
And the others are not really important for now:
-Isildur, Elrond and Sauron are not fighting in the current storyline (we can always make a map for them later)
-Celeborn and Galadriel are also not fighting in the current storyline (maybe they have fought in an earlier battle, but i'm not sure about that)
Of course if someone else can design or find a good image of those other characters (theodon, eowyn, eomer etc), than you can always post them here
all fellowship members, nazgul, fell beast, Saruman, the Ents and siege towers
As soon as we have these units, we can start with designing the maps etc
Gollum, Shelob and the Balrog will maybe be added, but it's hard to make so many special units.
And the others are not really important for now:
-Isildur, Elrond and Sauron are not fighting in the current storyline (we can always make a map for them later)
-Celeborn and Galadriel are also not fighting in the current storyline (maybe they have fought in an earlier battle, but i'm not sure about that)
Of course if someone else can design or find a good image of those other characters (theodon, eowyn, eomer etc), than you can always post them here
Re: lotr campaign team
Hi
In the fantasy version is
a summonable ent.
You can use him.
If he dont look like you want
him, inform me.
Patroid
In the fantasy version is
a summonable ent.
You can use him.
If he dont look like you want
him, inform me.
Patroid
Re: lotr campaign team
They look good, but we need Ents that won't vanish after 3 turns
Re: lotr campaign team
And dont forget that the ringwraiths are separate from from the fell beast but the fell beast always has the ringwraith
and we need the witch king on foot for eoywn and merry to kill plus the watcher of the water
and we need the witch king on foot for eoywn and merry to kill plus the watcher of the water
There never was much hope... just a fool's hope
Re: lotr campaign team
i had asked Patroid to make:
-Normal Nazgul on foot
-Nazgul on a black horse
-Fell beast without Nazgul
Are you sure the fell beast always have a nazgul on it? Than we have to change it
-Normal Nazgul on foot
-Nazgul on a black horse
-Fell beast without Nazgul
Are you sure the fell beast always have a nazgul on it? Than we have to change it
Re: lotr campaign team
Quite positive tht the ringwraiths were always on the fell beasts to control them, otherwise they would be doing whatever they want
THE EAGLES ARE COMING!
THE EAGLES ARE COMING!
There never was much hope... just a fool's hope
Re: lotr campaign team
Oke you are probably right , and than it will also be more easier for Patroid to make a Nazgul on the fell beast when it's 64x64 tiles
Re: lotr campaign team
And hopefully the witch king will be separated from normal ringwraiths?
There never was much hope... just a fool's hope
Re: lotr campaign team
Yes the witch kings helmet will be enough separation and his spells and attributes
http://www.google.ca/imgres?imgurl=http ... C4QMygKMAo
http://www.google.ca/imgres?imgurl=http ... C4QMygKMAo
There never was much hope... just a fool's hope
Re: lotr campaign team
Who put in the Lotr maps already? I have a few issues, the fellowship is severely underpowered and there are no triggers
the fellowship isn't just massacred by the Uruk-Hai at Amon hen you know
the fellowship isn't just massacred by the Uruk-Hai at Amon hen you know
There never was much hope... just a fool's hope
Re: lotr campaign team
Amon-hen is winnable (probably without loosening any members) but moria isn't (I assume due to lack of triggers and time limit editing )
"I don't care who I have to step on on my way down."
Re: lotr campaign team
i thought balint was working on the trigger,
and moria was winnable when i tried, but that there have been a lot of changes since
and moria was winnable when i tried, but that there have been a lot of changes since
Re: lotr campaign team
8Im working on the triggers but there hasnt been much communication between us so im indecisive on putting in triggersdraakjee wrote:i thought balint was working on the trigger,
and moria was winnable when i tried, but that there have been a lot of changes since
im talking that gimli can be out matched 1v1 by an uruk, legolas should get 1+ attack power so he can 2 shot uruks
aragorn should have ability athelas (healing)
gimli maybe gets leap (if codable) or beserk mode (+10 attack) and axe throw
The hobbits get elven cloak (2 turns invisible) since they'll die one hit
make the hobbits have names (frodo pippin) and give frodo 8 pierce and physical armour (mithril mail)
Maybe make amon hen so the fellowship has already been divided (boromir with pippin and merry, aragorn legolas and gimli together, sam frodo running to the boats
There never was much hope... just a fool's hope
Re: lotr campaign team
i like the elven cloak idea. I had already thought of Frodo making himself invisible with his ring, but your idea is better.
gandalf has already a heal, so i'm not sure if aragorn also needs one.
also the berserk modes for gimli sounds nice
and here are a few things that still have to be changed in moria:
-church should only be able to heal, not to recruit units
-you win the map when you kill everything or when you cross the bridge.
i'm not sure about this one:
-you lose when someone dies. But than it will be too hard i think
about amon hen: shall i send my current file to you? so you can edit it, or make a new one
About Helmsdeep, don't know if it's possible to make such a trigger:
-There are currently 8 assassins to destroy the walls, it would be nicer if there's only 1. And when he hits the wall, the surrounding 2-4 tiles will also receive damage
And i'm currently learning for my exams, so don't have much time
gandalf has already a heal, so i'm not sure if aragorn also needs one.
also the berserk modes for gimli sounds nice
and here are a few things that still have to be changed in moria:
-church should only be able to heal, not to recruit units
-you win the map when you kill everything or when you cross the bridge.
i'm not sure about this one:
-you lose when someone dies. But than it will be too hard i think
about amon hen: shall i send my current file to you? so you can edit it, or make a new one
About Helmsdeep, don't know if it's possible to make such a trigger:
-There are currently 8 assassins to destroy the walls, it would be nicer if there's only 1. And when he hits the wall, the surrounding 2-4 tiles will also receive damage
And i'm currently learning for my exams, so don't have much time
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Re: lotr campaign team
i think you need no assassins at all.About Helmsdeep, don't know if it's possible to make such a trigger:
-There are currently 8 assassins to destroy the walls, it would be nicer if there's only 1. And when he hits the wall, the surrounding 2-4 tiles will also receive damage
when the uruk hai will get close simply explode it using triggers - so it will be fine.
Re: lotr campaign team
I am currently working on moria extensively and if a hero dies you lose, I am only lacking the trigger to change sight and armour(heck, gimlis gonna have to go toe to toe with a cave troll)draakjee wrote:
and here are a few things that still have to be changed in moria:
-church should only be able to heal, not to recruit units
-you win the map when you kill everything or when you cross the bridge.
i'm not sure about this one:
-you lose when someone dies. But than it will be too hard i think
about amon hen: shall i send my current file to you? so you can edit it, or make a new one
im thinking about turning the churches neutral and as it is it cant train units/ or we could make them pop up enabled when the fellowship walks in and ask Daniel to restrict all unit training.
Amon hen: I think ill try my best to make my own and then ill send it to you for approval
There never was much hope... just a fool's hope
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Re: lotr campaign team
stop traininng: a disabled factory will not train.
Re: lotr campaign team
New trigger? And in AoS? Great!!Daniel (the dev) wrote:stop traininng: a disabled factory will not train.
Thanks!
Josh
Josh
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- Site Admin
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Re: lotr campaign team
not new it was always there:COOLguy wrote:New trigger? And in AoS? Great!!Daniel (the dev) wrote:stop traininng: a disabled factory will not train.
- enable/disable Object (eg. a TC or a unit) (fill: effect type, ObxXY)
Re: lotr campaign team
I mean the thing you did with nyhados strategy, you restrict the units you can make, if you do the same thing here then we can avoid having to disable the churches so they can still healDaniel (the dev) wrote:stop traininng: a disabled factory will not train.
And could you please implement the obj change sight and armour/pierce
do this and my moria editing is almost done
There never was much hope... just a fool's hope
Re: lotr campaign team
nice, i will make the helms deep, cause at the moment it is halfway ready
This is Hungary and winter is coming.
Re: lotr campaign team
WhaT about the uruk pikemenbalint wrote:nice, i will make the helms deep, cause at the moment it is halfway ready
There never was much hope... just a fool's hope