These guys seem utterly useless to me.WORKER1212 wrote:Axe Knight
What are the best units for you?
- DoomCarrot
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Re: What are the best units for you?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: What are the best units for you?
I don't like the Light Cav. as much so I prefer the Axe Knight
Epic Gamer Moment!
Re: What are the best units for you?
i like light cavalry best for scouting and capturing base but i wish the attack will increase or make an upgrade like elite cavalry; faster and increase attack power
Re: What are the best units for you?
i like axe knight also
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Re: What are the best units for you?
agree, give suggestion for upgrade it!MightyGuy wrote:i like light cavalry best for scouting and capturing base but i wish the attack will increase or make an upgrade like elite cavalry; faster and increase attack power
- DoomCarrot
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Re: What are the best units for you?
In my opinion, problem with axe knight: which I knew was not ready but Infowars pushed it through the vote anyway
It is a mix between light cavalry and knight. Although it bears the strengths of neither.
Light cavalry outperform it completely in scouting. That extra 1 move is big in early game land grabs. Also, the light cavalry needs its speed and sight to avoid threats that could easily kill it, speed and sight which the axe knight lacks, so it is super easy to catch it in a pike or lancer trap.
Knights outperform axe knights in their class as well. Yes, axe knights are cheaper, but only by one turn, and 2-3 knights could easily dispatch 5-6 and maybe even more axe knights. And heavy knights are even more effective. Thus, the axe knight is not nearly strong enough to compensate not just building a knight.
I think the way to make this effective is to make it more like a useful alternative to a knight, since we already have alternatives to light cavalry (hussars). give it a noticeable attack buff, or at least a little more HP.
It is a mix between light cavalry and knight. Although it bears the strengths of neither.
Light cavalry outperform it completely in scouting. That extra 1 move is big in early game land grabs. Also, the light cavalry needs its speed and sight to avoid threats that could easily kill it, speed and sight which the axe knight lacks, so it is super easy to catch it in a pike or lancer trap.
Knights outperform axe knights in their class as well. Yes, axe knights are cheaper, but only by one turn, and 2-3 knights could easily dispatch 5-6 and maybe even more axe knights. And heavy knights are even more effective. Thus, the axe knight is not nearly strong enough to compensate not just building a knight.
I think the way to make this effective is to make it more like a useful alternative to a knight, since we already have alternatives to light cavalry (hussars). give it a noticeable attack buff, or at least a little more HP.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: What are the best units for you?
Me personally Knights , Lancers , Legionairs , Longbowmen , Catapults and Spies
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