Damage of effects

Moderator: Endru1241

Post Reply
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Damage of effects

Post by Hardeep » Tue Jan 12, 2016 7:12 pm

I find myself wondering how much damage burn and poison really do.
Anyone want to shine light on this topic?
There never was much hope... just a fool's hope

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Damage of effects

Post by COOLguy » Tue Jan 12, 2016 10:34 pm

I think 5 for 5 turns??
Thanks!
Josh

User avatar
RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Damage of effects

Post by RiverRaider 1097 » Wed Jan 13, 2016 5:59 pm

I like the fact three fire archers can sink a ship, love this..but I also think, that if a ship is hit once gets away it should sink three turns after hit if unattended by worker? Poison maybe five turns from hit? )
and remember,wherever your at,there you are

superstrijder15
Posts: 44
Joined: Sat Jul 09, 2016 2:48 pm

Re: Damage of effects

Post by superstrijder15 » Tue Aug 23, 2016 7:21 am

RiverRaider 1097 wrote:I like the fact three fire archers can sink a ship, love this..but I also think, that if a ship is hit once gets away it should sink three turns after hit if unattended by worker? Poison maybe five turns from hit? )
This wouldn't work, for balancing reasons: if one of my ships fires fire arrows, your fleet is doomed in a sea map, or at sea, or anywhere without workers :o

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Damage of effects

Post by DoomCarrot » Wed Aug 24, 2016 8:16 am

I have never figured fire/posion out.

I just keep shooting things till they have more flames than health. :twisted:
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Damage of effects

Post by Disco » Wed Aug 24, 2016 8:23 am

DoomCarrot wrote:I have never figured fire/posion out.

I just keep shooting things till they have more flames than health. :twisted:
Ditto :D

I know it kinda goes from flamed to explosion, I think by the wee pic in the top left corner...Although i never figured out how a fire archer can cause a castle (600% :? ) to explode lol

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Damage of effects

Post by DoomCarrot » Thu Aug 25, 2016 7:15 am

Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Alexander82
Posts: 6744
Joined: Thu Feb 26, 2015 8:18 pm

Re: Damage of effects

Post by Alexander82 » Thu Aug 25, 2016 8:55 am

I understand the problem

Also i've found that when i hit a unit with the first fire arrow it seems to make a good damage, but when i hit it with a second fire arrow the damage seems less.
Age of Fantasy design leader

User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Damage of effects

Post by Disco » Thu Aug 25, 2016 11:26 am

DoomCarrot wrote:Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
Hahaha :D
All i seem to see is:
1 flame, then the next shot it goes to a "explosion/star" like symbol? :?
It never gets more than the explosion like symbol..
Alexander82 wrote:I understand the problem

Also i've found that when i hit a unit with the first fire arrow it seems to make a good damage, but when i hit it with a second fire arrow the damage seems less.
I experience the same mate.
But I still think 600% damage to a castle is WAY to high for a single fire archer. How many shots does one take, to take out a castle with these bonuses?
I can understand siege weapons, and assassins..but an arrow lit with fire? lol (im still abit butt-hurt from my last loss :P )

User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Damage of effects

Post by COOLguy » Thu Aug 25, 2016 3:18 pm

DoomCarrot wrote:Yes, from my experience, it seems to be:

1 flame = 1-3 damage
2 flame = more than 3 damage
3-4 flame = a bit of damage more than 4
5 or more flame = random and mega damage

I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpectedly or burns unexpectedly. :lol:
:lol: great
Thanks!
Josh

User avatar
DoomCarrot
Posts: 3089
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Damage of effects

Post by DoomCarrot » Fri Aug 26, 2016 5:54 am

Disco, if you look in the little corner description of a selected unit, it will show exactly how bad the fire is. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: Damage of effects

Post by Disco » Fri Aug 26, 2016 10:48 am

Ah i see now! Thx DC ;)

Post Reply

Return to “More Q&A”