Hwacha - IMPLEMENTED

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K00
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Hwacha - IMPLEMENTED

Post by K00 » Thu Oct 16, 2014 12:41 pm

The ancient Chinese made a machine that shoots 100 arrows at once. It was widely used but became forgotten, it didn't have an english name either.

Can someone give it a name and put it in the game.

The machine should have a splash damage on at least 9 squares, I think 25 should do...
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DoomCarrot
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Re: A machine that shoots 100 arrows at once.

Post by DoomCarrot » Wed Apr 08, 2015 2:41 am

holy crap, that sounds OP. 9 splash damage? and 25 damage? wow.

arrows in this game typically do like 5-7 damage. Not 25. Thats like a catapult :roll:
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Re: A machine that shoots 100 arrows at once.

Post by Ness » Wed Apr 08, 2015 2:18 pm

K00 do you mean hwacha. If you mean it wasnt chinese it was korean.

Ness

Fire arrow launcher

Post by Ness » Sat Jul 11, 2015 3:45 pm

Fire arrows were rockets that were invented in China. Launcher should have really many actions but really bad accuracy.

Stats

Cost 6
Power 6
Hp 10
Armour 0/6
Actions 10
Speed 2

Accuracy: can miss by even three tiles.
Chance to hit: to targeted tile 35%, to miss by one tile 35%, to miss by two tiles 20%, to miss by three tiles 10%

SkyKai
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New Siege Unit- The Hwacha

Post by SkyKai » Wed May 25, 2016 12:15 am

So the Hwacha as far as i know was a Korean rocket / arrow launcher that could shoot 50ish rocket propelled arrow at once at once.
The stats could be like

Cost 5-6
Hp 25
Attack 30
Range 7-8
Armor 1-2
Pierce Armor 3
Speed 3-4
Sight 6-7
Action 2
Spell Resistance 40%

Although it would be not very accurate
What do you think?

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DoomCarrot
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Re: New Siege Unit- The Hwacha

Post by DoomCarrot » Wed May 25, 2016 12:43 pm

Cool, maybe it could be a siege weapon that can shoot multiple, non-accurate shots in one turn? Like a slinger on steroids? :)
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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Wed May 25, 2016 1:56 pm

Ah there we go! Great idea! I had no idea before now what the name was :)
Thanks!
Josh

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patroid
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Re: New Siege Unit- The Hwacha

Post by patroid » Wed May 25, 2016 8:06 pm

Hi
Clash of Clans had no idea aswell and yust calld it

X-Bow :lol: :lol: :lol: :roll:

Patroid

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DoomCarrot
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Re: New Siege Unit- The Hwacha

Post by DoomCarrot » Wed May 25, 2016 8:23 pm

LOL FAIL!

This is why I don't play junk p2p games, they always fail hard like that :lol:
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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Wed May 25, 2016 9:47 pm

lol :D
Thanks!
Josh

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First_Speaker
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Re: New Siege Unit- The Hwacha

Post by First_Speaker » Thu May 26, 2016 10:21 pm

Cool! I'd like to start on this....
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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Fri May 27, 2016 4:14 am

That would be great!
Thanks!
Josh

SkyKai
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Re: New Siege Unit- The Hwacha

Post by SkyKai » Fri May 27, 2016 5:00 am

Now that i think about it i should it have a large amount of actions with little damage to represent a single fire arrow
or should it be a high damage and less actions to represent a barrage?

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Re: New Siege Unit- The Hwacha

Post by Hardeep » Fri May 27, 2016 7:05 am

I think it should have couple of attacks paired with a spell that is called barrage which does lots of area damage / fire starting
It should have a good COOLdown
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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Fri May 27, 2016 1:02 pm

Hardeep wrote:I think it should have couple of attacks paired with a spell that is called barrage which does lots of area damage / fire starting
It should have a good COOLdown
That is a great idea! ;)
Thanks!
Josh

SkyKai
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Re: New Siege Unit- The Hwacha

Post by SkyKai » Fri May 27, 2016 7:04 pm

I like that idea too, it seem pretty reasonable

Daruty
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Re: New Siege Unit- The Hwacha

Post by Daruty » Sat May 28, 2016 10:58 pm

Wow sounds cool you can take out huge armies of weak infantry with this.

So high cost 8
Medium hp 20
Weak attack with a lot of area damage 5 for 2 attacks in one turn and 3 or 4 for 4 attacks in a turn
Medium range 6
Low armor 1
Medium pierce armor 3
Low speed 1
2 or 3 actions in a turn
And it would be able to set things on fire (this might make it to strong because of the 3 burning effects)

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DoomCarrot
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Re: New Siege Unit- The Hwacha

Post by DoomCarrot » Sun May 29, 2016 12:14 am

I don't know if it should set things on fire. These were more like rockets I thought? From gunpowder? An explosion of that type typically wouldn't start significant fires I don't think.

Although I like the huge area damage + multiple attacks :)
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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Sun May 29, 2016 2:30 am

DoomCarrot wrote:Although I like the huge area damage + multiple attacks
+1 :D

Just keep action count to like below 5 or I will hate it :)
Thanks!
Josh

SkyKai
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Re: New Siege Unit- The Hwacha

Post by SkyKai » Sun May 29, 2016 8:45 pm

I would imagine that the Hwacha would require the gunpowder tech and can only be made in castles

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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Sun May 29, 2016 9:10 pm

SkyKai wrote:I would imagine that the Hwacha would require the gunpowder tech and can only be made in castles
Okay, so lower the cost
Daruty wrote:o high cost 8
Thanks!
Josh

SkyKai
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Re: New Siege Unit- The Hwacha

Post by SkyKai » Wed Jun 01, 2016 1:03 am

so 5 turns should be good

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Re: New Siege Unit- The Hwacha

Post by Rose » Fri Jun 03, 2016 3:32 pm

So you guys are thinking something like:

cost - 7
Hp - 20
attack - 3 with splash
range - 6
armor 1
pierce armor - 3
speed - 1
actions - 4

If I'm wrong or left something out just edit.
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First_Speaker
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Re: New Siege Unit- The Hwacha

Post by First_Speaker » Sat Jun 04, 2016 10:47 pm

Well... the art for this is proving to be more difficult than I thought.

COOLguy, can I get the art for the catapult? It should be easier to start from something that doesn't look like dog vomit. :lol:
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COOLguy
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Re: New Siege Unit- The Hwacha

Post by COOLguy » Sun Jun 05, 2016 2:31 am

lol give me a second :)
Thanks!
Josh

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samuelch
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Re: New Siege Unit- The Hwacha

Post by samuelch » Sat Aug 20, 2016 3:19 pm

My first hwaacha. :D
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samuelch
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Re: New Siege Unit- The Hwacha

Post by samuelch » Sat Aug 20, 2016 3:25 pm

My second version of hwaacha.
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Disco
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Re: New Siege Unit- The Hwacha

Post by Disco » Sun Aug 21, 2016 5:31 am

Ah very cool. I never heard of this weapon before. But after googling, I do recognise it..maybe from a dream lol

Anyway, I like the stats. Except I think:
Movement should be 2.
HP should be low.

Definitely should be buildable in castles, gunpowder tech. 5 turns.

Im thinking either mass splash idea, or multi (like gatling tower) inaccurate shots. Both are good.

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DoomCarrot
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Re: New Siege Unit- The Hwacha

Post by DoomCarrot » Sun Aug 21, 2016 5:38 am

The image is a little blurry, I can't really make out what the box thing is exactly. Maybe try using less colors, and more solid colors, with outlines to make the siege weapon look a bit more sharp. :)
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Alexander82
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Re: New Siege Unit- The Hwacha

Post by Alexander82 » Sun Aug 21, 2016 10:08 am

I remember there was already a post about that
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