Laborer waste to build UNCONFIRMED

Put here any ideas, suggestions about unit or structure properties.
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DoomCarrot
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Laborer waste to build UNCONFIRMED

Post by DoomCarrot »

Ok, I just played a game against AI to really test out the new units.

Laborer is terrible. There is no reason to waste 2 turns on a laborer, when you can get a FAR superior worker for 3. Laborer takes like... 10-12 turns to build a wagon, with ambidextria. Laborers seriously need a mending boost, in my opinion. Does anyone else think this?

Also, Laborer's have a "healing" effect when they mend something, rather than the usual hammer. I think this is a bug?
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COOLguy
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Re: Laborer

Post by COOLguy »

Agree
DoomCarrot wrote: Also, Laborer's have a "healing" effect when they mend something, rather than the usual hammer. I think this is a bug?
Yeah, oops. Still haven't gotten around to fixing it.
Thanks!
Josh
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Avalyn
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Re: Laborer

Post by Avalyn »

DoomCarrot wrote:
Laborer is terrible. There is no reason to waste 2 turns on a laborer, when you can get a FAR superior worker for 3. Laborer takes like... 10-12 turns to build a wagon, with ambidextria. Laborers seriously need a mending boost, in my opinion. Does anyone else think this?
I do.
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Disco
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Re: Laborer

Post by Disco »

Ive not made one yet..

But what I did notice, in the editor, is that the labourer actually has a better attack than a worker. I thought it was strange, but thats what i found lol.
If thats is the case, then brawn over brains comes to mind :D
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TheBluePhoenix
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Re: Laborer

Post by TheBluePhoenix »

Completely agree
They mess up all turn costs. I think i somewhere suggested they should have the same mend rate as worker and killable in 1 blow by any unit
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Alexander82
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Re: Laborer

Post by Alexander82 »

I agree. Same mending boost but need a worker to start the work
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Re: Laborer

Post by Stratego (dev) »

i believe now laborer i widely used.
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