version v1.037

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Post Reply
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

version v1.037

Post by Stratego (dev) »

version v1.036 is published
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

mapeditor undo button fix, up on server in 20minutes.
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: version v1.037

Post by Disco »

Daniel (the dev) wrote:mapeditor undo button fix, up on server in 20minutes.
Very cool! Thx.
Has anyone used it yet? Im still bit scared lol
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

I tried it, please try to use it frequently so we know if it is ok
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: version v1.037

Post by tamtam12345 »

Some your units can't pass through some old rome units(e.g.triarii and principes ).
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

Pass tru?
tamtam12345
Posts: 767
Joined: Wed Mar 30, 2016 8:41 am

Re: version v1.037

Post by tamtam12345 »

It means they just like a moving wall.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

I see! Please tell me exactly which units are such and i can fix it easily.
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: version v1.037

Post by patroid »

hi,
That was Intentional
I made Them like that caus its more realistic that your own units cant run thruh a Spear Wall.

patroid
HokanPL
Posts: 342
Joined: Sun Sep 13, 2015 10:37 pm

Re: version v1.037

Post by HokanPL »

Why? Soldiers can't jump? :D
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

I agree with the suggestion that they should be like other units. Please tell me which ones are like that.thanks!
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: version v1.037

Post by patroid »

Triarii.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

new animals:
Croc
Wolf
Horse,
SnakeGreen
SnakeBrown


up on server in 20 minutes.
User avatar
Disco
Posts: 219
Joined: Sat Feb 27, 2016 4:37 pm
Location: UK

Re: version v1.037

Post by Disco »

Daniel (the dev) wrote:new animals:
Croc
Wolf
Horse,
SnakeGreen
SnakeBrown


up on server in 20 minutes.
Sweet mate! Thx. Like having more wildlife to manipulate :D
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

also neutral houses covered with snow.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

changes
- cavalry has bonus against: maceman + teuton
- disbanded knight receives 3 turns from a moneyman
- laborer gains from ambidextry and has nice mending action.

up on server in 20 minutes.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

also: new units garrison, forest sentry.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

we are close to publish time, please feedback me if i can publish the current version or not, have u found any issues or not - thanks!
User avatar
patroid
Posts: 1202
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: version v1.037

Post by patroid »

Hi,
Found one,
The Roman Garrison produces NOTHING.
Concept was it produces Roman units.
So auxilia and exsiting.

Patroid
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: version v1.037

Post by COOLguy »

Oh yeah. :) Daniel can you edit the json of the Sagittarius and the stats in the file for the Centurion and Legionnaire.
Thanks!
Josh
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

ok! up on server in 20 minutes.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: version v1.037

Post by DoomCarrot »

Are these units on Dev version yet? Because they have not appeared in the changelog...
The day is coming when a single carrot, freshly observed, will set off a revolution.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

they are on dev version, and also in changelog. please check again.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: version v1.037

Post by DoomCarrot »

Hm, strange, my game has not updated past the crocodile update. I suppose I'll just reinstall the app. :?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

nooooo
wait i will copy again.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

"has not updated " what do you mean? it is not updated automatically - i hope you did not ment that.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

... copying latest version ... try it in 15 minutes.
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: version v1.037

Post by DoomCarrot »

As in, I reinstalled the game, and it did not add anything.

It worked this time. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.
Stratego (dev)
Site Admin
Posts: 15734
Joined: Fri Apr 25, 2014 9:28 pm

Re: version v1.037

Post by Stratego (dev) »

maybe i forgot to copy ... sorry.

never uninstall it because you can lost your map drafts.
Post Reply

Return to “DEVELOPER version changes”