Tech: Intelligence IMPLEMENTED

Stratego (dev)
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Tech: Intelligence IMPLEMENTED

Post by Stratego (dev) »

Techs that reduces the tech-stealing possiblity for the enemy.
cost: 5 turns.
makes stealing value
a) if enemy has default 10% down to 0%
b) if enemy has 10+40 than down to 10%
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COOLguy
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Re: Tech: Intelligence

Post by COOLguy »

lol it is good! :)
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Josh
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Alexander82
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Re: Tech: Intelligence

Post by Alexander82 »

Perfect. It'll bring one step back
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Stratego (dev)
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Re: Tech: Intelligence

Post by Stratego (dev) »

step back? what does it mean?(here)
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Alexander82
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Re: Tech: Intelligence

Post by Alexander82 »

I mean, the enemy spies
Anyway great idea, in some maps you conquer and loose some tcs very easily and sometime it's just a way to give your tech to the enemies
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ollie444
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Re: Tech: Intelligence

Post by ollie444 »

The name doesn't really suit it...
Stratego (dev)
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Re: Tech: Intelligence

Post by Stratego (dev) »

Ok, any suggestions?
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COOLguy
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Re: Tech: Intelligence

Post by COOLguy »

CIA :D lol
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Josh
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ollie444
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Re: Tech: Intelligence

Post by ollie444 »

I don't know... Security?
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COOLguy
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Re: Tech: Intelligence

Post by COOLguy »

Counter-Espionage?
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Re: Tech: Intelligence

Post by Darkknight »

ollie444 wrote:I don't know... Security?
Security sounds good
Stratego (dev)
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Re: Tech: Intelligence

Post by Stratego (dev) »

"Anti-spying"?
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ollie444
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Re: Tech: Intelligence

Post by ollie444 »

safe-keeping???????
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RiverRaider 1097
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Re: Tech: Intelligence

Post by RiverRaider 1097 »

:idea: Vaulttech
and remember,wherever your at,there you are
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patroid
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Post by patroid »

Hi
What about something like Coding Encoding
Scramble...

So that they code the techs that enemys cant read that.

(I used google translator to get the word i hope you know what i mean)

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ejm29
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Re: Tech: Intelligence

Post by ejm29 »

I think security sounds good (simple but effective! ) ;)
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Re: Tech: Intelligence

Post by Stratego (dev) »

the word needs to be not so "modern".

ideas:
"Technology guards"
"Scroll guards"
"Knowledge keepers"
"Knowledge guards"
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RiverRaider 1097
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Re: Tech: Intelligence

Post by RiverRaider 1097 »

:roll: Security Guard :roll:
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silentz27
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Re: Tech: Intelligence

Post by silentz27 »

Nyahaha its vanguard haha
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Re: Tech: Intelligence

Post by Darkknight »

Knowledge keepers is good
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ollie444
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Re: Tech: Intelligence

Post by ollie444 »

What about archives or library. Or safe or vault.
silentz27
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Re: Tech: Intelligence

Post by silentz27 »

Maybe the library in the history the great library is the library of Alexandria of Greece or something
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Re: Tech: Intelligence

Post by Darkknight »

Could be made in advancement center to make advancement center more useful
Lancer
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Re: Tech: Intelligence

Post by Lancer »

Technology gaurds reduces chance to steal technology and becose they are gaurds when enemy unit captures tc he loses 3 HP,how about that?
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Re: Tech: Intelligence

Post by Darkknight »

Lancer wrote:Technology gaurds reduces chance to steal technology and becose they are gaurds when enemy unit captures tc he loses 3 HP,how about that?
I dont think that it should be a unit. It should be a tech
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Re: Tech: Intelligence

Post by Lancer »

its not a unit! its a boost to tc defense! you lose 3 hp when capturing enemy tc,its passive health reduction
silentz27
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Re: Tech: Intelligence

Post by silentz27 »

Ahm maybe
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Darkknight
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Re: Tech: Intelligence

Post by Darkknight »

Lancer wrote:its not a unit! its a boost to tc defense! you lose 3 hp when capturing enemy tc,its passive health reduction
How will this reduce the chance of enemy stealing your tech?
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COOLguy
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Re: Tech: Intelligence

Post by COOLguy »

It won't. That's a separate idea that Lancer should have opened a separate topic for.
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Stratego (dev)
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Re: Tech: Intelligence

Post by Stratego (dev) »

I would like to implement this one, please someone suggest a tech image - thanks!
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