Roman Garrison IMPLEMENTED

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lordtalamar
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Roman Garrison IMPLEMENTED

Post by lordtalamar » Sun Apr 24, 2016 3:33 am

Building that produces only the Roman troops. And can heal the Roman troops like the Church can.

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RiverRaider 1097
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Re: Roman Garrison

Post by RiverRaider 1097 » Sun Apr 24, 2016 5:12 am

Good idea!..we need a new troop producing building? and this would be an awesome addition to the Roman Theme..As is, the Roman units are being more tempting to go total Roman their tuff )
and remember,wherever your at,there you are

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DoomCarrot
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Re: Roman Garrison

Post by DoomCarrot » Mon Apr 25, 2016 2:45 am

^^ I am going heavy roman everything in one or two games right now to see how effective their synergies are, and what the best strategies are when working with them.

More Roman stuff would be cool :)
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Mon Apr 25, 2016 3:06 am

Yes cool!
Thanks!
Josh

Darkknight
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Re: Roman Garrison

Post by Darkknight » Thu Apr 28, 2016 2:25 pm

Not sure if many people will use this because there are currently only 3 roman units. After more roman units are added I think it would be a great addition to the game.

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DoomCarrot
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Re: Roman Garrison

Post by DoomCarrot » Thu Apr 28, 2016 2:43 pm

So far we have:

mounted: centurion
infantry: legionairres
ranged: saggitarus

we have a roman unit for each basic category, what more do we absolutely need?
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Thu Apr 28, 2016 3:50 pm

Yes, this is more than the church had at first. Daniel generally says that 3 is the minimum to put a new factory (why we don't have a gunpowder units factory)

And there are more Roman units being designed.
Thanks!
Josh

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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Fri May 06, 2016 8:12 am

This would also be a good place to produce Doom's suggested Roman Auxiliaries.
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DoomCarrot
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Re: Roman Garrison

Post by DoomCarrot » Fri May 06, 2016 12:57 pm

That's why I came up with the idea for auxiliaries :lol:
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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Tue May 10, 2016 2:11 am

Started working on an image for this. Still a lot of work, but thoughts so far on this?
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Roman Garrison.png
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Tue May 10, 2016 2:44 am

I like the whole idea of the columns! You could make the image taller than 32 px - maybe around 40 px high (it will overlap the tile above a little bit)

You will need to enable transparency.
Thanks!
Josh

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DoomCarrot
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Re: Roman Garrison

Post by DoomCarrot » Tue May 10, 2016 3:15 am

It is good! I like the style. However, somewhat like what COOLGuy said, I think a 2nd story might look cool :)
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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Tue May 10, 2016 4:14 am

COOLguy wrote:You will need to enable transparency.
Whoops!

Forgot that. :oops:

How's this look? I've still got some fine touches on the shading/texture, especially the large side wall, to finish, but wanted some approval before polishing it up.
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Tue May 10, 2016 4:23 am

Love it. I think it is ready for the shading stage. (I might look at AoE or the Total War series to see what their Roman buildings were colored like - if the red roof fits)
Thanks!
Josh

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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Tue May 10, 2016 4:26 am

Cool, let me know.
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Tue May 10, 2016 5:19 am

I think you nailed it. :)
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Thanks!
Josh

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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Tue May 10, 2016 6:04 am

Sweet!

OK, stand by....
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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Tue May 10, 2016 7:03 am

OK, this is the best I could do without making it look weird. If anyone wants to fix it up, you have my blessing to do so, otherwise here it is.
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DoomCarrot
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Re: Roman Garrison

Post by DoomCarrot » Tue May 10, 2016 12:57 pm

It is looking very good! :)
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Wed May 11, 2016 12:13 pm

Okay, here is a shaded version. Please let me know your thoughts.
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Thanks!
Josh

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DoomCarrot
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Re: Roman Garrison

Post by DoomCarrot » Wed May 11, 2016 1:39 pm

Nice! It looks more-or-less ready for implementation! :)

Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
The day is coming when a single carrot, freshly observed, will set off a revolution.

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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Wed May 11, 2016 6:25 pm

Looks great COOLguy! Thanks for fixing it up. :D
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Thu May 12, 2016 3:45 am

First_Speaker wrote:Looks great COOLguy! Thanks for fixing it up. :D
Thank you! You're welcome - you are very good at drawing from scratch.
DoomCarrot wrote:Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
That sounds correct (only Roman stuff).
Thanks!
Josh

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First_Speaker
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Re: Roman Garrison

Post by First_Speaker » Fri May 13, 2016 2:41 am

I think this is ready to be added to the voting list.... ;)
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COOLguy
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Re: Roman Garrison

Post by COOLguy » Fri May 13, 2016 3:08 am

I did already. :)
Thanks!
Josh

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patroid
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Re: Roman Garrison

Post by patroid » Sun Jun 12, 2016 7:36 pm

Hi,
Pls implememt this for the ongoing
Contest.

Patroid

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LordOfAles
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Re: Roman Garrison

Post by LordOfAles » Tue Oct 17, 2017 7:40 pm

IMPLEMENTED
The Crusade never ends...

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