version v1.032
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version v1.032
version v1.031 is published to GP.
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Re: version v1.032
Kill the king is still the fastest way to win in 'Darkness always comes' map(I get 3 stars before,so may be it is not true).
Re: version v1.032
Daniel, can you please send me this map?
"Darkness always comes"
I lost it when I updated
Thank you
"Darkness always comes"
I lost it when I updated
Thank you
There never was much hope... just a fool's hope
Re: version v1.032
Search your sent mail from your email and forward it to me. I can edit the triggers directly from the json file.Hardeep wrote:Daniel, can you please send me this map?
"Darkness always comes"
I lost it when I updated
Thank you
Thanks!
Josh
Josh
Re: version v1.032
Apparently its beatable, (which it shouldn't be) so I need to rebalance it, and put in a temporary 'you lose' when your king dies. So I don't think you can do all that within the json.....
There never was much hope... just a fool's hope
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Re: version v1.032
My phone can't see all toasts like'game saved' 'loading' and toasts in game.It there are some buttons that can make me see toasts?I don't know why since I change version to 1.30.
- DoomCarrot
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Re: version v1.032
Wow, those maps are already in? Thanks Daniel!
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: version v1.032
This Dev. version is refusing to install on my phone Daniel. It is a Samsung Galaxy Note 5 if that helps. Tried to download it 3 times last night each time it said instalation failed. Never had this problem before on any of the downloads from your email.
Re: version v1.032
This time you will need to uninstall the old version, due to an unfortunate crash on Daniel's computer.lordtalamar wrote:This Dev. version is refusing to install on my phone Daniel. It is a Samsung Galaxy Note 5 if that helps. Tried to download it 3 times last night each time it said instalation failed. Never had this problem before on any of the downloads from your email.
Remember to save your account before uninstalling!
Thanks!
Josh
Josh
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Re: version v1.032
I find the banner bearer in map have a bug.I use banner bearer to create a map.But I find banner bearer looks like have the effect 'kill all',it can destroy a castle.
Also,it can stealth(emeny unit can't see it).It can also be step die.Looks like it have most skill of assassins.
When the are three (or more)banner bearer next to each other,when one of them died,other banner bearers lost star(+1).If I move another one,moving one still don't have star but others have star .
I want to ask why I can't see all toasts in the game(eg. loading,game saved and toasts in own map )(all toasts).I can see them before public version 1.029. I can't see them after I installed 1.030 and 1.031 public version.
Also,it can stealth(emeny unit can't see it).It can also be step die.Looks like it have most skill of assassins.
When the are three (or more)banner bearer next to each other,when one of them died,other banner bearers lost star(+1).If I move another one,moving one still don't have star but others have star .
I want to ask why I can't see all toasts in the game(eg. loading,game saved and toasts in own map )(all toasts).I can see them before public version 1.029. I can't see them after I installed 1.030 and 1.031 public version.
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Re: version v1.032
thanks! it is fixed and up on server in 30 minutes!I find the banner bearer in map have a bug.I use banner bearer to create a map.But I find banner bearer looks like have the effect 'kill all',it can destroy a castle.
Also,it can stealth(emeny unit can't see it).It can also be step die.Looks like it have most skill of assassins.
please open new topic for this issue (if there is no one yet)When the are three (or more)banner bearer next to each other,when one of them died,other banner bearers lost star(+1).If I move another one,moving one still don't have star but others have star .
i dont have a clue, open topic for it please.I want to ask why I can't see all toasts in the game(eg. loading,game saved and toasts in own map )(all toasts).I can see them before public version 1.029. I can't see them after I installed 1.030 and 1.031 public version.
thanks
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Re: version v1.032
Nile spearman action/turn is 0/0 ?It can move but sometimes it can't attack after/before moving.I guess it may be 1/1.
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Re: version v1.032
new units
- mameluke
- mongol
- teuton
and in newx update the nile spearman will be fixed too - thanks!
- mameluke
- mongol
- teuton
and in newx update the nile spearman will be fixed too - thanks!
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Re: version v1.032
mameluke has the "camel fear" effect on enemy mounted units.
- DoomCarrot
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Re: version v1.032
What exactly does the effect do?
I can't remember anyone ever confirming any of the abilities in the mameluke post. There were quite a few ideas though.
I can't remember anyone ever confirming any of the abilities in the mameluke post. There were quite a few ideas though.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- DoomCarrot
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Re: version v1.032
Cool, that's kind of what I figured, but I didn't know if there was a chance for cavalry to miss or something as well.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: version v1.032
New map in ambition campaign ,,Old Enemy"
Also Daniel i think you should fix the bug where AI dosent move their transports on first turn and only later they are like:Oh right,we need to land too.
Also Daniel i think you should fix the bug where AI dosent move their transports on first turn and only later they are like:Oh right,we need to land too.
Re: version v1.032
YeahLancer wrote:New map in ambition campaign ,,Old Enemy"
Also Daniel i think you should fix the bug where AI dosent move their transports on first turn and only later they are like:Oh right,we need to land too.
Thanks!
Josh
Josh
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Re: version v1.032
I think mameluke should not has the "camel fear" effect on enemy mameluke.
- DoomCarrot
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Re: version v1.032
Good point, that doesn't make any sense
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: version v1.032
I played the new map "old emeny".It is interesting.I played it three times.Lose one time and win two times at turn 9.I think three star requirement can change to 10-11 turns.
Re: version v1.032
Yes, that should not be - it should only be horses affected.tamtam12345 wrote:I think mameluke should not has the "camel fear" effect on enemy mameluke.
Do you guys think it should be all horses affected? (Not just enemies)
Thanks!
Josh
Josh
- DoomCarrot
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Re: version v1.032
Well.... Realistically, mamelukes should scare all horses.... But for the sake of gameplay and usefulness, I would say only enemy horses.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: version v1.032
hi all! i am about to publish this version - are all new units working fine?
Re: version v1.032
[Wrong Quote ]DoomCarrot wrote:Well.... Realistically, mamelukes should scare all horses.... But for the sake of gameplay and usefulness, I would say only enemy horses.
Did you get this?tamtam12345 wrote:I think mameluke should not has the "camel fear" effect on enemy mameluke.
Last edited by COOLguy on Fri May 06, 2016 6:21 pm, edited 2 times in total.
Thanks!
Josh
Josh
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Re: version v1.032
they only scare enemy currently - dont they?
Re: version v1.032
I can't update - I think I have to uninstall and reinstall. Anybody else having issues?
Thanks!
Josh
Josh