Introduction
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- Site Admin
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Introduction
Here we discuss the starwars version of the game.
It is not ready and not properly balanced yet.
It is ugly in the menu, and based on the Aoge of strategy design.
Balint will help in finalizing the game, give him any suggestions, he will start moderating the forum.
The game is not published yet, since it is not ready, however the current version can be download it from here:
http://www.androidutils.com/apk/s.apk
There is not even a list of proprties of the units yet, you must download the game and build the units and check the unit stats.
These are the unit image resources currently used (and many others from here and there):
It is not ready and not properly balanced yet.
It is ugly in the menu, and based on the Aoge of strategy design.
Balint will help in finalizing the game, give him any suggestions, he will start moderating the forum.
The game is not published yet, since it is not ready, however the current version can be download it from here:
http://www.androidutils.com/apk/s.apk
There is not even a list of proprties of the units yet, you must download the game and build the units and check the unit stats.
These are the unit image resources currently used (and many others from here and there):
- Attachments
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- sw-units.png (40.57 KiB) Viewed 17788 times
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- star-fighter-iconset.jpeg (13.33 KiB) Viewed 17792 times
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- icons-390.jpg (34.01 KiB) Viewed 17792 times
Re: Introduction
Ballint i kill you
Re: Introduction
WHY YOU MODERATOR WHY!?!??!!?!?
Re: Introduction
first: I asked Daniel to let me be a moderator.
second:I know a lot about SWS (more than most of the players), because I played it a while
second:I know a lot about SWS (more than most of the players), because I played it a while
This is Hungary and winter is coming.
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Re: Introduction
Here is a few pictures about 64x64 look
i think we should move to 64px direction.
- also on infantry, we should make them such.
- also i think we should start with the space fighters, and when they are balanced and ready later bring in the ground units (naturally we must take into account the ground units (balance them to the spce fighters) so we can easily bring them in
i think we should move to 64px direction.
- also on infantry, we should make them such.
- also i think we should start with the space fighters, and when they are balanced and ready later bring in the ground units (naturally we must take into account the ground units (balance them to the spce fighters) so we can easily bring them in
- Attachments
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- 64_unit_sw_tie_fighter.png (1.07 KiB) Viewed 15463 times
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- 64_unit_sw_awing.png (958 Bytes) Viewed 15463 times
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- 64_unit_sw_star_destroyer.png (2.87 KiB) Viewed 15463 times
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Introduction
Ypu have some super awesome images there dev!
Balint i will be happy to help!
Balint i will be happy to help!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Introduction
You have everything under control.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- Puss_in_Boots
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- Location: New Jersey
Re: Introduction
Now that this game will take the 64x64 approach should this mean that space fighter vehicles are required to be in squadrons? If so, I will use these images in place of the singular large fighter images.
OLÉ
Re: Introduction
Well for the figters vehicles I would say yes for squadrons.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
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Re: Introduction
I changed design leading to you! thanks!Puss_in_Boots wrote: ↑Fri Nov 23, 2018 1:08 am Now that this game will take the 64x64 approach should this mean that space fighter vehicles are required to be in squadrons? If so, I will use these images in place of the singular large fighter images.
it is up to you, but i like the squadron ide as they look cool
- Puss_in_Boots
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Re: Introduction
I have to agree, fighter ships would be much too small to either fill up a tile, or fight on their own. I'll try to keep some transport ships or shuttles as singular units just in case people want to use them in adventure campaign maps.
OLÉ
- Puss_in_Boots
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Re: Introduction
@Stratego (dev)
As design leader wishing to single handedly resume progress. May I receive moderator status of this subforum, so that I may announce new updates in Developer Version subforum?
As design leader wishing to single handedly resume progress. May I receive moderator status of this subforum, so that I may announce new updates in Developer Version subforum?
OLÉ
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Re: Introduction
cool!
i would like to give but dont know how - however posting topics in an existing forum (dev version changeS) should be enabled for everyone - you can not?
i would like to give but dont know how - however posting topics in an existing forum (dev version changeS) should be enabled for everyone - you can not?
- Puss_in_Boots
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Re: Introduction
This would appear to be false for me.Stratego (dev) wrote: ↑Mon May 13, 2019 6:03 am however posting topics in an existing forum (dev version changeS) should be enabled for everyone
I can only reply, but I can't post new topics to announce latest version.
OLÉ
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Re: Introduction
ok i have chnged something, tryy now
- Puss_in_Boots
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Re: Introduction
Sorry, no real change in my ability to write new topics in Developer Version Changes.
OLÉ
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Re: Introduction
ok, and now?
if not than can u make topic in "reporting issues" section? (i have copied permissions from there)
if not than can u make topic in "reporting issues" section? (i have copied permissions from there)
- Puss_in_Boots
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Re: Introduction
Did I forget to respond?
Thought I replied with no, because it's untrue now.
Anyway, just checked dev version link, seems to crash on boot. Should I send latest package to fix it asap? It's got the new UI images and terrains. Problem is, it's untested because I can't test without access to the start-up menu and extra.
Thought I replied with no, because it's untrue now.
Anyway, just checked dev version link, seems to crash on boot. Should I send latest package to fix it asap? It's got the new UI images and terrains. Problem is, it's untested because I can't test without access to the start-up menu and extra.
OLÉ
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Re: Introduction
you mean you still have no permission? if so i go try again.
new dev version: it will cost more than 1 hour (i need to port it also to the latest version, in AndroidStudio) so i can do it if you say you are about to continue Sw alternative.
new dev version: it will cost more than 1 hour (i need to port it also to the latest version, in AndroidStudio) so i can do it if you say you are about to continue Sw alternative.
- Puss_in_Boots
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Re: Introduction
Yes I will continue the SW alternative game, and yes I still do not have permission to make posts and certain subforums.
OLÉ
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Re: Introduction
can u please try forum posting again? (i tried to set permissions - i kwould love someone who is pro in this phpbb permissioning would save much time lol )
for making new version i will need the new assetpack you have (with 64px units and such)
can u send me your assetpack in email?
for making new version i will need the new assetpack you have (with 64px units and such)
can u send me your assetpack in email?
- Puss_in_Boots
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