jedi and sith units

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Avalyn
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Re: jedi and sith units

Post by Avalyn »

It could be an upgrade. Padawan to Jedi Knight, Jedi Knight to Jedi Master.
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DoomCarrot
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Re: jedi and sith units

Post by DoomCarrot »

That idea makes the most sense in terms of strategy/the game engine.
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Avalyn
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Re: jedi and sith units

Post by Avalyn »

We could give the Padawans those silly little ponytails they wear. :)
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LagitKiller
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Re: jedi and sith units

Post by LagitKiller »

I find the jedi units far overpowered. One jedi can beat 10 rebels, which is accurate, but makes the game unbalanced. They only do one hp damage to a jedi. I think we should bend its accuracy, or if you really want to be accurate, make it like 20 turns to train a jedi, seeing as it takes a lifetime to do so in the star wars universe. Theres no point in training other units when you can train jedi as it is right now
Dgkfadomo777
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Re: jedi and sith units

Post by Dgkfadomo777 »

Use an at at or heavy tank and find put how overpowered they are he he he
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Avalyn
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Re: jedi and sith units

Post by Avalyn »

I tried it :lol:
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Avalyn
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Re: jedi and sith units

Post by Avalyn »

Are the Jedi and Sith units going to be 64X64?
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Stratego (dev)
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Re: jedi and sith units

Post by Stratego (dev) »

Yes. Everything.
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DoomCarrot
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Re: jedi and sith units

Post by DoomCarrot »

I think sith masters/jedi masters should be ridiculously uber OP. But they should either cost like, 20 turns to build, or they should require some sort of difficult upgrading/experience process.
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Avalyn
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Re: jedi and sith units

Post by Avalyn »

They are already OP, except that they have absolutely no bonus against tanks. They cost like, maybe 6/7 turns?
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DoomCarrot
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Re: jedi and sith units

Post by DoomCarrot »

https://m.youtube.com/watch?v=5-fkESkmvu0

Ok, I know yoda is OP, but jedi seem to have little problem against tanks. :)

WARNING: video may induce intense amounts of nostalgia.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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