4 player free for all on Guadalcanal (Full)

Discuss any running multiplayer game or Find partners to play with.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

So they don't export ale anymore?
Thanks!
Josh
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal

Post by Hardeep »

Not by choice,ever since the war came in, our economy has ground to a complete halt...which is why the alesmen are so desperate to establish a secure trade route...
There never was much hope... just a fool's hope
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: 4 player free for all on Guadalcanal

Post by DoomCarrot »

Yeah, building massive invasion fleets kind of cripples the economy...
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal

Post by Hardeep »

My sea dogs can go on the ale mined from the ale sands, but my people, they must also eat... Which is why we built the lighthouse.... the fleet you speak of is the same one that would export ale to distant Acadia...
There never was much hope... just a fool's hope
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: 4 player free for all on Guadalcanal

Post by DoomCarrot »

And I'm sure the catapult ships are only meant to fling ale to your buyers :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

DoomCarrot wrote:Yeah, building massive invasion fleets kind of cripples the economy...
Which must be why my economy is the only one left standing. DoomCarrot, you have a top heavy militaristic style way of business which is bad for trade. That and assaulting would be trade partners.
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

Hardeep wrote:Your good graces have diminished....
What does this mean? Are the protectorates still in firm ground?

Basically are you happy or unhappy with me or Doom? :)
Thanks!
Josh
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal

Post by Hardeep »

DoomCarrot wrote:And I'm sure the catapult ships are only meant to fling ale to your buyers :lol:
They still do.... the ale is set alight beforehand nowadays... to increase the spice...
There never was much hope... just a fool's hope
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal

Post by Hardeep »

COOLguy wrote:
Hardeep wrote:Your good graces have diminished....
What does this mean? Are the protectorates still in firm ground?

Basically are you happy or unhappy with me or Doom? :)
You are still the protectorate... it's just... lets say the alemen haven't flourished under the wing of the great coolguyian empire.... Our people starve in the absence of the ale brigades that our previously frequented our isles... ever since the great occupation of you and doom.... forgive me if i do not live up to the legend of the famed good cheer us alemen are said to have, as you foreigners may have heard of. :|
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

Oh no. :( I had hoped that the cession of those two northern towns would increase the ale trade for your economy.
Thanks!
Josh
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal

Post by Hardeep »

COOLguy wrote:Oh no. :( I had hoped that the cession of those two northern towns would increase the ale trade for your economy.
That would be true... if there was any trade to speak of...
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

Since DoomCarrot is gone for the weekend, we can all make fun of him and say why he will lose. ;)
Thanks!
Josh
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal

Post by Hardeep »

Dooms problem, is that he relys on conquest, and is unable to compromise. I am sure that he and I could have come to terms, but he scorned our alemiesting ways. If he had paid attention to us of east isle, his conquest of the coolgilligan nation would have run much smoother....
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

Doom has a lack of vision. He simply is always catching up in terms of technology and relies on copying and cold conquest with aggression.

PS That tower will die soon. :D
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

Hardeep wrote:his conquest of the coolgilligan nation would have run much smoother....
Currently his conquest is a "reverse conquest". Stunning maneuver - it really has me fooled. ;)
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: 4 player free for all on Guadalcanal

Post by DoomCarrot »

I am simply holding back, to let you think that you are defeating me, but I will soon crush the alemeisters, and then the cool free country will see why communism is so much more effective then free enterprise! :twisted:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal

Post by COOLguy »

lol you are pretty funny. This is coming from the guy who is being crushed on all engaged COOLfronts.

Mr. Carrot, tear down this wall - tear down this castle! Or we will do it for you. :)
Thanks!
Josh
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: 4 player free for all on Guadalcanal

Post by DoomCarrot »

Never! Even if you liberate the northern half of sb's capital, I will never let the south be free of my dictatorship! The wall will stand!
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal (Full)

Post by COOLguy »

hardeep tell your ale fleet to please not come any farther east. I have put my men on stand ground but they are a little nervous of carrot agents.

And doom: funny, your men seem to be fleeing or disappearing from the coasts whenever my COOLfleet comes - or maybe they are just dying. ;) Also, COOLcommand seems to always stay one step ahead of you right? :P
Thanks!
Josh
User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: 4 player free for all on Guadalcanal (Full)

Post by TheBluePhoenix »

Hey can anyone of you post a screenshot? Sounds like an interesting match is going on
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all

User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: 4 player free for all on Guadalcanal (Full)

Post by DoomCarrot »

Lol, it is a pretty interesting game, but I personally do not want to reveal my units and buildings and positions to hardeep and coolguy in a screen shot :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal (Full)

Post by Hardeep »

And I personally....
There never was much hope... just a fool's hope
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal (Full)

Post by Hardeep »

....Don't give a rats ass :twisted:
But i donr know how to attach the screenshot... :cry:
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal (Full)

Post by COOLguy »

I for one am no coward *cough, cough*

If hardeep or DoomCarrot can learn from my epic strategies, that is fine. That is why I am here.

Besides, that's all DoomCarrot has been doing this whole game.

I will show chats (an integral part of any match) as well as shots from my peaceful but strong defensive works.
Attachments
7.png
7.png (66.88 KiB) Viewed 3866 times
8.png
8.png (73.1 KiB) Viewed 3866 times
9.png
9.png (103.88 KiB) Viewed 3866 times
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal (Full)

Post by COOLguy »

I have the carrot aggressors on the run currently while attempting to liberate the former sb lands. We intend to hold free elections for their self government.
Attachments
5.png
5.png (123.44 KiB) Viewed 3866 times
6.png
6.png (82.83 KiB) Viewed 3866 times
Thanks!
Josh
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal (Full)

Post by COOLguy »

To put things into perspective, I will give aggression stats between the People's Communist Carrot state, and the COOLnation.

Carrot of Doom's force's: 100% of their casualties incurred resulted from their own aggressive actions. The units used were mostly offensive advanced warships, upgraded Fire archers on forward attack positions, Offensive siege weapon Trebuchets (yes I know you have at least 2), as well as one wimpy but aggressive turtle ship.

COOLfighters: 100% of their casualties incurred were all caused by defensive units - Fire archers in DEFENSIVE positions (inside mantlets) and DEFENSIVE structures like fortresses built on my own peaceful coast, as well as patrolling turtle ships on DEFENSIVE maneuvers.

Also the carrotGB incited four separate incidents of aggression against the technically NEUTRAL nation of COOLfreedomland (including the unprovoked firing on of unarmed mend ship by an aggressive advanced WARship).
Attachments
1.png
1.png (25.23 KiB) Viewed 3861 times
2.png
2.png (29.6 KiB) Viewed 3861 times
3.png
3.png (58.35 KiB) Viewed 3861 times
Thanks!
Josh
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal (Full)

Post by Hardeep »

Just to put things into perspective, COOLnation has a shoot first, ask questions later policy on ALLIES. even with cannon towers that are constantly in range, he derives more pleasure in destroying allies work without question.
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal (Full)

Post by COOLguy »

What, are you kidding!?! :( for more than 6 turns I have put at least 7 advanced units on stand ground. And these are all defensive units. Totaling approximately 840 damage purposefully NOT used against the ale merchants.

And all my defenses are used equally in defending the ale trade as much as defending the COOLprotectorate

...just to put things into perspective. :)
Thanks!
Josh
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Re: 4 player free for all on Guadalcanal (Full)

Post by Hardeep »

Coupled with a few choice shots on harmless watchtowers to prevent me from keeping an eye on my 'International Waters'
There never was much hope... just a fool's hope
User avatar
COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: 4 player free for all on Guadalcanal (Full)

Post by COOLguy »

What are you talking about. The only time I shot anything of yours after the armistice was that archer who "accidentally" shot my little communication bridge. Even then it was quite accidental for me to have shot him.
Thanks!
Josh
Post Reply

Return to “Multiplayer discussions”