Unit - chariot - IMPLEMENTED v0.991

These suggestions are in the game
Dgkfadomo777
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Unit - chariot - IMPLEMENTED v0.991

Post by Dgkfadomo777 »

The charriot was very quick and armoured. Considred tanks of older time. I dont have much properties but it should be well armoured good health, fast and and can throw spears or shoot arrows. Need help coming up with some more properties
Longinus
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Re: charriot

Post by Longinus »

Please post an image of what you want for the charriot to look like...
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Dgkfadomo777
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Re: charriot

Post by Dgkfadomo777 »

Doesnt exactle have to look like this but this is close
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Screenshot_2014-05-02-16-59-22~2.jpg
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balint
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Re: charriot

Post by balint »

and there is a second man behind the other who fight. he trhow spears, shoot arrows or fight with a sword or spear
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Longinus
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Re: charriot

Post by Longinus »

Nice.. it may take a while to make it but I'll see what I can do :D
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Re: charriot

Post by Stratego (dev) »

here you can see the Age Of Kings / Heaven verison: http://artho.com/age/pics/unitsall.gif
an here: http://aoe.heavengames.com/academy/unit ... scythe.jpg
Dgkfadomo777
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Re: chariot

Post by Dgkfadomo777 »

I like the image with the first link maybe you could make it similair to that, additionally can anyone provide feedback here
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Re: chariot

Post by Dgkfadomo777 »

Maybe there should be an archer charriot a spearthrowing charriot and a swordsman charriot each a diffrent unit. Of course it could also be a spearman (which is the unit) when it attacks and and hold achers and swordsman like a normal transport unit except they can attack while inside the charriot.
Dgkfadomo777
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Re: chariot

Post by Dgkfadomo777 »

Does anyone think charriot is a good idea
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Re: chariot

Post by Stratego (dev) »

Sure! We only need icon for it. And we should think of the "wagon like" idea because other games uses chariots like individual units not transports. But i like the tranport approach.
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balint
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Re: chariot

Post by balint »

Yeah thats a good idea, and than, the charriot will have a low damage and can transport a few (1-2) unit(s)?
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Re: chariot

Post by Dgkfadomo777 »

balint wrote:Yeah thats a good idea, and than, the charriot will have a low damage and can transport a few (1-2) unit(s)?
I like that idea charriots usually held 2 or 3 units (counting the the one driving) the unit driving could still attack alone though
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balint
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Re: chariot

Post by balint »

Well, maybe little attack (horse hit the enemy)
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Re: chariot

Post by Stratego (dev) »

i started putting in a chariot using this image as a base.
64_unit_chariot.png
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i have problems with the suggested "wagon" approach
1. how many hp should a wagon-chariot have? (to not to be op.) since not the archer in it will be damaged but the chariot - or not? the unit inside will be damaged and if empty than the chariot?
2. how will an enemy (or even yourself) know what unit is in the chariot, imagine 10 chariots with the same image... I do not know how to work it around...

so i am about to create individual chariots: archer, spear (melee).

give me your thoughts please.
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balint
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Re: chariot

Post by balint »

transporting charriot

image: there is a man behind the rider and can't see it's weapon

hp: I think the unit inside should ve damaged and then the charriot. It should have not so much hp, maybe 10-15 and 2 armor
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Re: chariot

Post by Stratego (dev) »

what about my 2. point as a problem?
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balint
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Re: chariot

Post by balint »

same way as the wagon. the enemy can't kbow it, but you can see it by double click. image-problem: well it only carry infantry (archers swirdman, pikeman, hoplite....) and the icon would be the smae for every (a second man stand behind the other and show it's back to the player.
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Re: chariot

Post by Dgkfadomo777 »

Only charriot is damaged if hit then the first unit comes out when destroyed
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Re: chariot

Post by Dgkfadomo777 »

A good idea for the charriot is units ride and attack on it but only the charriot is hit when attacked. However when destroyed only one unit comes out or all the units in there die whatever is easier to program. I would reccomend that you get feedback from people here to avoid reprogramming if it is put into the game or just to get ideas/different prespective.
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Re: chariot

Post by Stratego (dev) »

there is a pre-beta chariot version on the server (dev version)
try put and send me errors/suggestions. (it is not the carrier type)
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Re: chariot

Post by Stratego (dev) »

actually i dont like the new chariot behaviour...
i think no mobile unit is acceptable with rectangular size (2x1) - the move highlighs and the thing that horizontally it can go tru a 1 tile wide gap, but can not vertically - these are so odd.

only 2x2 would be good i think.

but that is not good for a chariot.
i think i will make the chariot 1x1 and let it extend some direction to overlap other units (eg upwards as a tower can "cover" the unit above it)


just thinking ....
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Re: chariot

Post by Dgkfadomo777 »

Will the charriot be 1x1 rom now on. It could be an improvement
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Re: chariot

Post by Stratego (dev) »

you mean you are waiting for the 1x1 chariot?
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Re: chariot

Post by Dgkfadomo777 »

Yes
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balint
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Re: chariot

Post by balint »

Maybe it could be upgraded from knight.
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Re: chariot

Post by Stratego (dev) »

balint wrote:Maybe it could be upgraded from knight.
definitely no :)
Storgar
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Re: chariot

Post by Storgar »

I think some of the conversations about chariots here are overcomplicating it.
Keep it simple - its an attack unit. Ancient ones used to have scythes on wheels and very nasty people in them :p
My idea for one is this:
single tile used maybe image looks at it front on..
Trained in stables, cost 8 turns, HP 45, Power 14, attack range 1, Armour 4, Pierce armour 3, movement 4, sight 5, same bonuses as cavalry.
Also one could be done where the attack and bonuses is changed to that of an archer for chariot archers.
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balint
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Re: chariot

Post by balint »

yeah, but we should try to be more realistic. abd chariots were much larger then a single knight.
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Re: chariot

Post by Storgar »

warships were much larger that a worker, threbs were much bigger than an archer, battering rams were prob the size of 10 men.
I didn't think the size was that important.
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Re: chariot

Post by Storgar »

Just to continue my above thought..
I like to think of them as pictorial representations rather than trying to gain accurate scale. You could even consider a unit to be a group of men rather than a single one, hence 1 unit of elephants would have less actual elephants than a unit of archers would have archers and in turn a unit of chariots would have less that swordsmen so each unit can fit onto 1 square.
I firmly believe that all military units should remain 1 square in size (the castle is fine as it is as its a special structure which would be very large). I think it it goes down the road of different units taking up different space then it will alter the game play quite significantly.
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