Orcish Catapult - IMPLEMENTED
- Alexander82
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Re: Orcish Catapult
i think that 5 is the best but i posted also some tries
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- Orcish cannon - Goblin Ammo 5.png (22.86 KiB) Viewed 4492 times
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- Orcish cannon - Goblin Ammo 4.png (22.86 KiB) Viewed 4492 times
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- Orcish cannon - Goblin Ammo 3.png (22.86 KiB) Viewed 4492 times
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- Alexander82
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Re: Orcish Catapult
an edited fire ammo and skull ammo
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- Orcish cannon -Skull Ammo.png (22.86 KiB) Viewed 4492 times
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- Orcish cannon - Fire Ammo 2.png (22.86 KiB) Viewed 4492 times
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Re: Orcish Catapult
i love this: Orcish cannon - Goblin Ammo 4.png
only suggestions:
- the thread at the start of cannon little looks like a mouse tail, can u chnge it a bit? (i suggest simply removing the "tail")
- the goblin holding the torch: can we try putting him to the back of the cannon? (approx where the "tail" was)
Also i plan that this cannon will have
- a basic damage that can be shot any turn - low damage
- and an ability to shoot a goblin (so needs to sacrifice a goblin) that will cause bigger damage, so for this we will need an ability image (like the spell images for casters)
only suggestions:
- the thread at the start of cannon little looks like a mouse tail, can u chnge it a bit? (i suggest simply removing the "tail")
- the goblin holding the torch: can we try putting him to the back of the cannon? (approx where the "tail" was)
Also i plan that this cannon will have
- a basic damage that can be shot any turn - low damage
- and an ability to shoot a goblin (so needs to sacrifice a goblin) that will cause bigger damage, so for this we will need an ability image (like the spell images for casters)
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- Alexander82
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Re: Orcish Catapult
I think that will become too difficult to use. Can't we just make a research for special ammo? Also i liked the idea of converting buildings.
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- Alexander82
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Re: Orcish Catapult
different ammo
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- Orcish cannon - Fire.png (22.86 KiB) Viewed 4482 times
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- Orcish cannon -Skull.png (22.86 KiB) Viewed 4482 times
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- Orcish cannon - Goblin.png (22.86 KiB) Viewed 4482 times
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- Alexander82
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Re: Orcish Catapult
basic ammo
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- Orcish cannon.png (22.86 KiB) Viewed 4482 times
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Re: Orcish Catapult
Orcish cannon - Goblin.png is it the same i posted (if not i will get this)
also here are my ugly images for:
- projectile
- action icon
they are ugly so any better is welcome!
also here are my ugly images for:
- projectile
- action icon
they are ugly so any better is welcome!
- Attachments
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- 32_arrow_goblin_shot.png (686 Bytes) Viewed 4477 times
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- 32_action_goblin_shot.png (2.13 KiB) Viewed 4477 times
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Re: Orcish Catapult
also i decided to give a minimal normal (not ranged) damage for it.
and as a special action to be able to shoot a goblin (actually any nearby unit) to enemy.
aslo basic damage is 8, but against flash and blood it is 20 damage.
and as a special action to be able to shoot a goblin (actually any nearby unit) to enemy.
aslo basic damage is 8, but against flash and blood it is 20 damage.
- Alexander82
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Re: Orcish Catapult - IMPLEMENTED
If you can throw any unit you might make a more neutral projectile sprite. Like on in shadow and smoke. The damage could also be telated to the unit used.
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Re: Orcish Catapult - IMPLEMENTED
no, damage can only be independent of the "sacrificed" unit.
any better image would be appreciated.
thanks!
any better image would be appreciated.
thanks!
- Alexander82
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Re: Orcish Catapult - IMPLEMENTED
I've got an idea
The unit is teleported at target spot. If the enemy is killed (by damage and/or kill%) the unit used is teleported there and have no movement but a free action
What do you think? That way the unit can deal its damage but only if that tile becomes free.
The unit is teleported at target spot. If the enemy is killed (by damage and/or kill%) the unit used is teleported there and have no movement but a free action
What do you think? That way the unit can deal its damage but only if that tile becomes free.
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Re: Orcish Catapult - IMPLEMENTED
nice but lotta coding
- Alexander82
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Re: Orcish Catapult - IMPLEMENTED
You might reserve that for the future
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- Alexander82
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Re: Lifelink shouldn't give health on countetattack IMPLEMEN
Also i tried to use fodder cannon in a custom game but i couldn't manage to use it. The basic attack is melee range and has a low attack, and i couldn't hoot any goblin unit.
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- Alexander82
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Re: Orcish Catapult - IMPLEMENTED
Daniel, i'm trying to use the cannon but it doesn't work for me (also it only attack in melee range)
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Re: Lifelink shouldn't give health on countetattack IMPLEMEN
Also i tried to use fodder cannon in a custom game but i couldn't manage to use it. The basic attack is melee range and has a low attack, and i couldn't hoot any goblin unit.
please talk about the cannon in its own thread:Daniel, i'm trying to use the cannon but it doesn't work for me (also it only attack in melee range)
- but it works fine for me,
- have u pressed the "ability" button? (same place where spells are on magicians)
- also i has range 6, you can not use it farer.
(moved to that topic)
- Alexander82
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Re: Orcish Catapult - IMPLEMENTED
i made one and hade range 1 for basic attack. i also tried to fire a goblin by clicking that icon but still nothing happenned.
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Re: Orcish Catapult - IMPLEMENTED
Alexander82 wrote:i made one and hade range 1 for basic attack. i also tried to fire a goblin by clicking that icon but still nothing happenned.
do u have the latest version? I can kill with it smoothly.
pressing the button will only show the possible targets (little target signs) hit a target and the cannon will shoot.
anyone else have problem with it?
- Alexander82
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