new unit: tax agent - ANSWERED

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Alexander82
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new unit: tax agent - ANSWERED

Post by Alexander82 »

I was thinking to a unit that has no real fighting ability but that can give a production bonus to a tc.
if you have a tax agent in your tc or in a factory or castle you gain an extra point per turn. This bonus don't stack.

Basically you produce units in half time
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Darkknight
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Re: new unit: tax agent (we can work on the name)

Post by Darkknight »

Isnt this too powerful? Elephants/catapults will be made very fast and units like man at arms will only take 1 turn to make.
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COOLguy
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Re: new unit: tax agent (we can work on the name)

Post by COOLguy »

The idea sounds cool, but potentially op. It would have to be very expensive and limited.
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Re: new unit: tax agent (we can work on the name)

Post by ejm29 »

I also think this is a bit OP. But I do really like the idea.
Maybe it could have a hight turn cost (10?) And be limited to only 1 per player?
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Re: new unit: tax agent (we can work on the name)

Post by ejm29 »

Ooops! Sorry! I basically just repeated CoolGuys comment. :lol: :?
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Alexander82
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Re: new unit: tax agent (we can work on the name)

Post by Alexander82 »

You might make it cost 15 or 20 turns or give a cooldown to its ability
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TheBluePhoenix
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Re: new unit: tax agent (we can work on the name)

Post by TheBluePhoenix »

Why not we make it like this:
All high cost units(6 and more) be produced in 3/4 time and it be producable in the castle only 1 per time per castle and dies immediately after the high cost unit is produced ? This way t wont be op
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Alexander82
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Re: new unit: tax agent (we can work on the name)

Post by Alexander82 »

That way would be useless...
i think we might make this an active ability. When you use it you gain a round of production and you can't use it before 3/4 turns.
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Stratego (dev)
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Re: new unit: tax agent (we can work on the name)

Post by Stratego (dev) »

moneyman seems to be the same and we already have it in game - i think.
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Alexander82
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Re: new unit: tax agent - ANSWERED

Post by Alexander82 »

This is different. Moneyman can help collecting turns from more tcs to a single one, but in total you loose turns.
Tax agent use one slot of your buildings to double production rate
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Re: new unit: tax agent - ANSWERED

Post by Stratego (dev) »

oh, than that is totally op.
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Alexander82
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Re: new unit: tax agent - ANSWERED

Post by Alexander82 »

ok :D
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General Brave
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Re: new unit: tax agent - ANSWERED

Post by General Brave »

I'm intrigued, can we have something like this to Maps editor.
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