new unit: tax agent - ANSWERED
- Alexander82
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new unit: tax agent - ANSWERED
I was thinking to a unit that has no real fighting ability but that can give a production bonus to a tc.
if you have a tax agent in your tc or in a factory or castle you gain an extra point per turn. This bonus don't stack.
Basically you produce units in half time
if you have a tax agent in your tc or in a factory or castle you gain an extra point per turn. This bonus don't stack.
Basically you produce units in half time
Age of Fantasy design leader
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Re: new unit: tax agent (we can work on the name)
Isnt this too powerful? Elephants/catapults will be made very fast and units like man at arms will only take 1 turn to make.
Re: new unit: tax agent (we can work on the name)
The idea sounds cool, but potentially op. It would have to be very expensive and limited.
Thanks!
Josh
Josh
Re: new unit: tax agent (we can work on the name)
I also think this is a bit OP. But I do really like the idea.
Maybe it could have a hight turn cost (10?) And be limited to only 1 per player?
Maybe it could have a hight turn cost (10?) And be limited to only 1 per player?
"I don't care who I have to step on on my way down."
Re: new unit: tax agent (we can work on the name)
Ooops! Sorry! I basically just repeated CoolGuys comment.
"I don't care who I have to step on on my way down."
- Alexander82
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Re: new unit: tax agent (we can work on the name)
You might make it cost 15 or 20 turns or give a cooldown to its ability
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- TheBluePhoenix
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Re: new unit: tax agent (we can work on the name)
Why not we make it like this:
All high cost units(6 and more) be produced in 3/4 time and it be producable in the castle only 1 per time per castle and dies immediately after the high cost unit is produced ? This way t wont be op
All high cost units(6 and more) be produced in 3/4 time and it be producable in the castle only 1 per time per castle and dies immediately after the high cost unit is produced ? This way t wont be op
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- Alexander82
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Re: new unit: tax agent (we can work on the name)
That way would be useless...
i think we might make this an active ability. When you use it you gain a round of production and you can't use it before 3/4 turns.
i think we might make this an active ability. When you use it you gain a round of production and you can't use it before 3/4 turns.
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Re: new unit: tax agent (we can work on the name)
moneyman seems to be the same and we already have it in game - i think.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: new unit: tax agent - ANSWERED
This is different. Moneyman can help collecting turns from more tcs to a single one, but in total you loose turns.
Tax agent use one slot of your buildings to double production rate
Tax agent use one slot of your buildings to double production rate
Age of Fantasy design leader
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Re: new unit: tax agent - ANSWERED
oh, than that is totally op.
- Alexander82
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- General Brave
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Re: new unit: tax agent - ANSWERED
I'm intrigued, can we have something like this to Maps editor.
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