Support weapons and axuliary equipment

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Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Support weapons and axuliary equipment

Post by Midonik »

Support weapons techs unlocks different offensive abilities for insectoid vehicles, axuliary equipment is similar but for support/defensive abilities. Both of these should give 1 ability to each vehicle, some can be the same for different vehicles but I would like decent variety.
Not going to lie I just think this system in Age of Alder is cool so Im copying it. Insectoid vehicles need some tech scaling I feel like this is more interesting than just stats.
escapingperil and oneaboveall and fatman gave a bunch of ideas for abilites on Discord a while ago, Ill try to go through them and post here. We do require ability images.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Support weapons and axuliary equipment

Post by Midonik »

Support weapons unlocks abilities:
- mantis mech - slice armor - reduces armor by 2/2 for 3 round, no action required and 2 turn cooldown, removed by mending, I think it's ok to be stackable
- centipede and scorpio mech - EMP stinger - 2 range, cooldown, uses 1 action
- Hercules bettle, crab, spider, scarab, death worm (surfaced) - acid spray, perhaps like the myconid tank
- scrapper, roach, antlion (in both forms), laser spitter - a weak 1 range laser attack ability
- warpillar, EMP walker, lobster submarine (land), water strider - 0 action cost flamethrower ability
- hoppers - some grenade maybe? a weak one but no action cost so it can use jump in the some turn

Axuliary equipment unlocks abilites:
- for all vehicles that burrow - regeneration in the burrowed form (10% seems fair)
- scrapper - uses scrap to increase its or ally vehicle's armor
- mantis mech, scorpio mech, centipede mech - defensive stance - gains armors, - 1 speed for 3 round and 3 cooldown, I think it needs to take an action, maybe full counter spec then?
- water strider - summon naval mine
- Hercules bettle, venom crawler, crab, emp walker, spider - dash - no action cost 1 turn speed buff with a cooldown
- roach, laser spitter - camouflage - similar to cloaking but shorter duration
- hoppers - an ability that gives some dodge
- scarab (both forms) - shield overcharge - give a bunch more armor to its self, loses attack
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
Sombrar +1
Posts: 177
Joined: Mon Aug 29, 2022 3:44 pm

Re: Support weapons and axuliary equipment

Post by Sombrar +1 »

Image for the "Support Weapons" technology.
tech_ (2).png
tech_ (2).png (3.21 KiB) Viewed 45 times
Image for the "Sliced ​​Armor" skill and image for effect.
ability_sliced_armor.png
ability_sliced_armor.png (970 Bytes) Viewed 45 times
effect_broken_shield.png
effect_broken_shield.png (243 Bytes) Viewed 45 times
Image for the skill "Emp Stinger".
ability_emp_stinger.png
ability_emp_stinger.png (1.47 KiB) Viewed 45 times
Image for the "Acid Spray" skill.
ability_acid_spray .png
ability_acid_spray .png (1.02 KiB) Viewed 45 times
Image for the "Laser Spitting" skill.
ability_laser_spitter.png
ability_laser_spitter.png (629 Bytes) Viewed 45 times
Image for the "Flamethrower" skill.
ability_flame_thrower.png
ability_flame_thrower.png (955 Bytes) Viewed 45 times
Image for the "Grenade Throwing" skill.
ability_throwing_grenades .png
ability_throwing_grenades .png (734 Bytes) Viewed 45 times
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