Infantry Upgrades Concept

Things that did not fit to the other parts
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TntAttack
Posts: 335
Joined: Mon Feb 22, 2021 5:49 am

Infantry Upgrades Concept

Post by TntAttack »

Wishlist:
  • Scouts can boost anti tank rifleman, Sniper, Mortar, bazooka attack by 1.
  • Officers can boost all infantry movement by 1.
  • Medics can boost all infantry defense by 2,2.
  • Enginner to Combat Engineer Upgrade
  • Rifleman to Elite Rifleman to Veteran Rifleman Upgrade
  • Medics to Veteran Medic Upgrade
  • Scouts to Elite Scouts Upgrade
  • MG to Elite MG Upgrade
  • SMG to Elite SMG Upgrade
  • Anti tank rifleman to Elite Anti-tank rifleman Upgrade
  • Sniper to Elite Sniper Upgrade
  • Motar to Veteran Mortar Upgrade
  • Bazooka to Elite Bazooka Upgrade
  • Flamethrower to Elite Flamethrower
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DreJaDe
Posts: 2383
Joined: Sun May 12, 2019 10:19 pm

Re: Infantry Upgrades Concept

Post by DreJaDe »

Honestly thought of lvl up infantry but it's so hard cause of the weird stats in game....

Like one example is the SMG which one officer makes US and Soviet SMG a menace against buildings.

I do have another idea which is the conscription.

It can be toggled on and off through techs and would allow to toggle the normal rifleman vs a conscripted rifleman. Conscripted rifleman will have significantly more HP while lower damage all for the same cost.

Can only build
Trench
Barracks
Medic Camp
Bunker

When "CONSCRIPTION DECREE" is researched, rifleman in training list will be gone in exchange of conscripted version.

Another tech would become available which will be called "Back to normal"
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