version 1.184

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.
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Stratego (dev)
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Posts: 15748
Joined: Fri Apr 25, 2014 9:28 pm

version 1.184

Post by Stratego (dev) »

version 1.183 is published
Stratego (dev)
Site Admin
Posts: 15748
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.184

Post by Stratego (dev) »

version 1.1832 is published (with minor fixes)
Stratego (dev)
Site Admin
Posts: 15748
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.184

Post by Stratego (dev) »

new version uos already- all effect are now jsoned finally.

so the best if you dont see ANY change - but i am afraid i made a couple of errors so anyone please check:
i have list of changes but only the effect names, so it needs a little searching to find the units they are ised in:


jsoned effects:

Code: Select all

EFFECT_AURA_STRENGTH_1ATTACK
EFFECT_CAST_AURA_STRENGTH_1ATTACK
EFFECT_STRENGTH_1ATTACK
EFFECT_ENCHANT_VANISHING
EFFECT_ENCHANT_VANISHING_SILENT
EFFECT_INSTANT_INCREMENT_VANISHING
EFFECT_VISION
EFFECT_AURA_VISION_ULIMITED
EFFECT_FIRE_ARROWS
EFFECT_ENCHANT_FIRE_WEAPON
EFFECT_CAST_FIRE_WEAPON
EFFECT_ENCHANT_VISION
EFFECT_INSTANT_HEAL_3
EFFECT_SLOWING_1
EFFECT_ENCHANT_LIGHTNING_WEAPON_OBSOLETE
EFFECT_CAST_LIGHTNING_WEAPON
EFFECT_INSTANT_SACRI_HP_DAMAGE
EFFECT_INSTANT_EAT_CORPSE_TO_HEAL
EFFECT_IMMEDIATE_CONVERSION
EFFECT_INSTANT_BANSHEE_SCREAM
EFFECT_ENCHANT_FEAR
EFFECT_ANIMATE_DEAD_CLOSE
EFFECT_ANIMATE_DEAD
EFFECT_INSTANT_DRAGON_BREATH
EFFECT_ENCHANTMENT_CURSED
EFFECT_ENCHANT_STRENGTHEN_MYSELF
EFFECT_ENCHANT_STRENGTHEN
EFFECT_ENCHANT_POISONED_WEAPON
EFFECT_DISARMOR
EFFECT_INSTANT_FIREBALL_UNDEAD
EFFECT_INSTANT_TRAMPLE (Midonik unit)
Stratego (dev)
Site Admin
Posts: 15748
Joined: Fri Apr 25, 2014 9:28 pm

Re: version 1.184

Post by Stratego (dev) »

new version uos already, changes:

Code: Select all

Fix:multiplayer map: Crisis in Khanakrit_50x50
Changes: Units:
1. Global and final rebalance of Warfell subfaction. Several features for Warfell Flag Bearer and
Warfell Captain are yet to be implemented.
1.1. Added 6 more techs to Warfell to improve stats of warfellians – melee weapons, shooter
weapons, armors and shields, as well as 2 national health techs.
1.2. Tier 1 unlocking warfell tech now is available in tc.
2. Reviewed stats of Imperial Fortress, Breeding Keep, Defender’s Hall, Uruk’s Tent, Draconian
Dwellings and Phantom’s Garrison by making those cheaper.
2.1. Breeding Keep is required now to produce any elephants, gryphons, drakes, dragons and
alicorns.
2.2. Siege workshop is required to produce Plaustra Ferrea and Arcane Air Balloon of Warfell.
3. Blue dragons have gotten major stats upgrade – HP up to 200/225/250, Attack up to 52/58/64,
Speed up to 4, trainable in Breeding Keep, Castle and Dock and requires Breeding Keep.
4. Hoplites of all races have got increased to shielder’s health and armor stats.
5. As an experiment, basic mounted archers and their alternatives are remade to have lower attack
range for +1 action and slight attack boost.
5.1. Elven archers have got different buffs – slight attack boost, extra dodges or anti-mounted
bonuses instead of anti-foot.
6. Hopefully final changes to promotion timers of dwarves.
7. Veloceraptor summon now has 72 hp, 24 attack, 1/1 armor, Vanishing 3 and cooldown 4 along
with initial cooldown.
8. Masonry tech now affects only fortifications, Massive Walls tech now affects only fortifications
and mega buildings.
9. Ballista received buff to health, attack and attack range on tier 1 and 2.
10. Skarn now has “no counter attack” trait and has no bonuses in both forms, in return in melee
form now he has “no counter attack against me” and attack up to 39.
11. Poisoned weapon ability of orcs now has 4 turns cooldown.
12. Eagle or peryton melee sword type elves now have 25% bonus to giants.
13. Monster Defender now has 14 attack, no power range and 2 actions.
14. Couriers now can’t speed up production in embassies.
Global changes to bonuses:
1. All giants now have 100%/300%/700% bonus to buildings because most of them already have
exceptional attack values and AOE. No more anti-thrower bonuses.
2. First step to reduce effectiveness of slingers as bane of giants – changed their bonuses to next:
2.1. 100%+40 to: non-mechanical, non-ships, non-flying, non-dragons, Foot+Giants;
2.2. 70%+25 to: non-mechanical, non-flying, non-ships, non-dragons, Mounted+Giants;
2.3. 40%+10 to: non-mechanical, non-ships, non-dragons, Flying+Giants;
2.4. 100% to: non-mechanical, Dragons+Giants.
3. All not anti-air archers and similar units have lost anti-air bonus and given “Can hit flying” in
return.
All anti-air archers and similar land units have lost bonus to any non-flying targets and have
updated bonuses:
3.1. 50% to:
3.1.1. Non-mounted: Flying+Dragons,
3.1.2. Flying+Mechanical,
3.1.3. Flying+Giants,
3.1.4. Flying+Ships;
3.2. 40%+6 to: Flying+Heavy;
3.3. 30%+4 to: non-buildings, Flying+Mounted;
3.4. 20%+2 to: non-buildings Flying+Foot.
4. All Skirmishers have updated bonuses:
4.1. 200% to non-mechanical, non-ships, non-buildings, non-flying: Foot+Shooter;
4.2. 75%+8 to non-mechanical, non-ships, non-buildings, non-flying: Mounted+Shooter;
4.3. 50%+4 to non-mechanical, non-ships, non-buildings: Flying+Shooter.
5. All Gunners have updated bonuses:
5.1. 50% to: non-mounted, non-mechanical, Dragons;
5.2. 40% to: non-mounted, non-mechanical, Giants;
5.3. 30% to: [non-mechanical, Mounted+Dragons], [non-mechanical, Mounted+Giants];
5.4. 20% to: non-giants, Foot+Shielded;
5.5. 10% to: non-giants, Mounted+Shielded.
6. Rams are producible in factories only
Bug fixes:
1. Fixed both boar rider techs not giving bonus stats to newly trained units after techs were
researched;
2. Treetop Archery now properly affects Island Turtle in both forms;
3. Island Turtle now allows for units to ignore terrain drawbacks;
4. Precision shot techs now give +3 power base per level as intended;
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