I request a new alternative controls.
I desire a tile "pointer" control scheme where the players can use either or both
- Virtual D-pad (Touchscreen devices)
- WASD keys (Keyboard)
- Other (e.g. game consoles, think xbox controllers)
To select tiles and units. With additional select and deselect buttons on the opposite side.
- Virtual A and B buttons
- Keyboard buttons e.g. j and k
- Other e.g. X and Y
To select select units as well e.g. the same as clicking on a unit in andriod.
Deselect cancels the select select command.
In summary I want to be able to
- navigate and choose units as I wish with the select pointer tile.
- Select any unit and interact with it e.g. move, build
- Cancel selection if required.
- Able to use this in towns selection menu and production menu
- (Perhaps with an extra button) Toggle between movement (after selecting on a unit) and unit abilities e.g. select healer, heal movement opens and tile pointer accessible to use, toggle between movement to unit healing ability.
PC: Non touchscreen / Alternative controls support
- makazuwr32
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Re: Non touchscreen / Alternative controls support
For pc specifically i would love to use a mouse controls as well.
Left click — as in current android normal click.
Right click — as in current android long click.
Left click — as in current android normal click.
Right click — as in current android long click.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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- Site Admin
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Re: Non touchscreen / Alternative controls support
sure, also on PC multiselect already works with holding the SHIFT button.makazuwr32 wrote: ↑Thu Mar 30, 2023 3:38 am For pc specifically i would love to use a mouse controls as well.
Left click — as in current android normal click.
Right click — as in current android long click.
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Non touchscreen / Alternative controls support
thanks! i will check these ideas after publishing first version - thanks!TntAttack wrote: ↑Thu Mar 30, 2023 12:48 am I request a new alternative controls.
I desire a tile "pointer" control scheme where the players can use either or both
- Virtual D-pad (Touchscreen devices)
- WASD keys (Keyboard)
- Other (e.g. game consoles, think xbox controllers)
To select tiles and units. With additional select and deselect buttons on the opposite side.
- Virtual A and B buttons
- Keyboard buttons e.g. j and k
- Other e.g. X and Y
To select select units as well e.g. the same as clicking on a unit in andriod.
Deselect cancels the select select command.
In summary I want to be able to
- navigate and choose units as I wish with the select pointer tile.
- Select any unit and interact with it e.g. move, build
- Cancel selection if required.
- Able to use this in towns selection menu and production menu
- (Perhaps with an extra button) Toggle between movement (after selecting on a unit) and unit abilities e.g. select healer, heal movement opens and tile pointer accessible to use, toggle between movement to unit healing ability.