Upper Entrance Cliff Terrain Slows Movement
- Aral_Yaren
- Posts: 342
- Joined: Fri Nov 06, 2020 12:45 am
Upper Entrance Cliff Terrain Slows Movement
I used it for map creation and when balance testing, I found that unit crossing the new, nice-looking upper entrance cliff terrain had their speed lowered. Is this intended? I should have felt it as natural as it should, tho need confirmation. Another take is that the tile doesn't support building on it (tower, base even wall) eventhough it allows building siege unit above it. I thought it was bug (or not?)
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Upper Entrance Cliff Terrain Slows Movement
I believe it is not a bug slowing movement as it basically for 2 tiles looks has length of 3 tiles (just such perspective).
Alternative to lower entrance cliff terrain.
It also is why it does not allow construction.
Alternative to lower entrance cliff terrain.
It also is why it does not allow construction.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Upper Entrance Cliff Terrain Slows Movement
Yup.
It's intentional.
Movement on such terrain is named something like steep sth.
I didn't add buildings this movement group as they normally need plains, so quite even terrain.
But maybe some should have it.
Like walls or traps.
The same terrain is also used in recently added joinable terrwin elevation (decoration layer).
It's intentional.
Movement on such terrain is named something like steep sth.
I didn't add buildings this movement group as they normally need plains, so quite even terrain.
But maybe some should have it.
Like walls or traps.
The same terrain is also used in recently added joinable terrwin elevation (decoration layer).
Age of Strategy design leader
- Aral_Yaren
- Posts: 342
- Joined: Fri Nov 06, 2020 12:45 am
Re: Upper Entrance Cliff Terrain Slows Movement
Watch tower and senty and (if possible) artificial terrain too.
There shall be times... when people across the world shall live in peace and harmony through their various diversities. I shall wait for it, even though it costs my life...
Re: Upper Entrance Cliff Terrain Slows Movement
Any terrain modification would remove movement penalty, so that's not good.
Those towers without carry could work, but only if they don't have "utilises roads", as that one could bring roads.
Those towers without carry could work, but only if they don't have "utilises roads", as that one could bring roads.
Age of Strategy design leader