version 1.0-1.0003 PUBLISHED to GooglePlay

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.
Stratego (dev)
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version 1.0-1.0003 PUBLISHED to GooglePlay

Post by Stratego (dev) »

(0.99999 is published.)
- also the templar knight is fixed
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ollie444
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Re: version 1.0

Post by ollie444 »

V 1.0 - we need something awesome.
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Re: version 1.0

Post by Stratego (dev) »

yeah, such as? :)
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ollie444
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Re: version 1.0

Post by ollie444 »

Free cheese burger for every download.
I wwould say an achievement syste, but there are so many good ideas like changeable turn time limit for multiplayer. You could launch age of fantasy Too.
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Re: version 1.0

Post by Stratego (dev) »

the "building progress" on fortress is ready - please give me feedback - thanks!

up on server in 5 minutes.
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Re: version 1.0

Post by Stratego (dev) »

now the tower has the same building progress image as fortress.
silentz27
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Re: version 1.0

Post by silentz27 »

I think we must have now the unit rank promotion example swordman succesfully kill 5 enemies they had been rank to private in every rank they only add a + to their ability and not to create new looks its only have in the left side they have roman numeral numbers that symbol to their rank like private it show as I and next level is show as IIII the rank was getter in every hitting enemy they have experience to archive to rank up what you think guys its a better idea??
Have a nice day everyone
silentz27
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Re: version 1.0

Post by silentz27 »

Examples of rank
I private bronze color symbol 75/75 experience needed to achive this rank + 1 power armor etc
II sargeant silver color symbol. 150/150 ". " + 1 power armor etc.
III captain gold color symbol. 265/265 ". " +2 power armor etc.
IV veteran blue color symbol. 380/380 " " +2 power armor etc.
V lord violet color symbol. 500/500". "+3 power armor etc.
Have a nice day everyone
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ollie444
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Re: version 1.0

Post by ollie444 »

We talked about this previously in the forum...
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Re: version 1.0

Post by Stratego (dev) »

silentz27: please find the proper place of any suggestion u have. and most important: search the forum for the idea u have, it is most likely that someone already opened a new topic for it (happens to me all the time)

this topic is only for the updates: i write you (you all) what changes you can see in the new dev version.
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Re: version 1.0

Post by silentz27 »

Ah OK i get it now sorry sir for mistake again I'm only a newbies here so I bitly confuse sorry again
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Alex486
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Re: version 1.0

Post by Alex486 »

newbie = fresh meat!!!
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.
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COOLguy
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Re: version 1.0

Post by COOLguy »

Alex486 wrote:newbie = fresh meat!!!
Uh, yeah... Didn't Daniel mention to you that all new guys must give a donation to all the forum people here? ;)
Thanks!
Josh
silentz27
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Re: version 1.0

Post by silentz27 »

Haha I don't know that hehe sorry I'm poor guys xD
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Re: version 1.0

Post by COOLguy »

Lol ok you can make up for it by posting ideas. :D
Thanks!
Josh
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Re: version 1.0

Post by silentz27 »

He he OK I think we must sell gems now in the game haha like the other apps selling their item to get a funds
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Re: version 1.0

Post by Stratego (dev) »

- facebook client prmotion is fixed.
- buildings have pierce armors
- new FAN map thanks to Oliver

up on server in 10 minutes.
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Re: version 1.0

Post by Stratego (dev) »

i have fixed this (http://www.ageofstrategy.net/viewtopic. ... 9&p=11404&), you can try it with the new hornburgs dominion map by hardeep.
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Re: version 1.0

Post by Stratego (dev) »

enabled in campaign editor:
yari ashigaru
lord priestess

up on server in 3 minutes. (and many map changes via on-device editor files you sent me)
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Re: version 1.0

Post by COOLguy »

Is lord priestess in any maps? what does it do?
Thanks!
Josh
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Re: version 1.0

Post by Stratego (dev) »

she will be - longinus(kirk) asked for her.
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Re: version 1.0

Post by Stratego (dev) »

memory optimalizations - speeds up a the game a bit. (like building a stable)
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Re: version 1.0

Post by Stratego (dev) »

these maps has been modified (mostly) due to nicer walling reasons

The biggest modification is on ghenghis khan map (many fortresses has been removed) - please check if it is still a good map now.

aof_camp_user_shift_3.tmx.map
aof_camp_user_shift_4.tmx.map
aof_camp_user_shift_6.tmx.map
campaign_genghis_khan_great_wall.tmx.map
campaign_troy_40.tmx.map
camp_historical_cannae.tmx.map
camp_story_carnage_5.tmx.map
camp_story_carnage_6.tmx.map
camp_story_challenge_4.tmx.map
camp_story_challenge_5.tmx.map
camp_story_revolution_14.tmx.map
camp_story_revolution_5.tmx.map
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Re: version 1.0

Post by Stratego (dev) »

+1 Ambition map
Change Balancing:Samurai, Shielder, Swordsman and its upgrades have bigger bonus on bigger buildings
Change Balancing:Lancer/heavy Lancer lost bonus against archers and infantry, also h.lancer armors are reduced to 2/2

on server already.
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Re: version 1.0

Post by Stratego (dev) »

1. the gates are also connecting to walls and have diagonal tiles too. please feedback me if something connects badly. thanks
2. we have constructions images for walls - thanks to CoolGuy!

up on server in 5 minutes.
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Re: version 1.0

Post by Stratego (dev) »

hungarian campaign modifications: all maps are restricting the producable units to make it more realistic (a semi-nomad tribe can not train a trebuchet or even a catapult)

please try out the maps in the campaign and give suggestion if i missed any units that should be enabled.
thanks.

(up on server in 3 minutes)
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Re: version 1.0

Post by Stratego (dev) »

some performance fixups:
- ultra fast "build" selection (or returning from productions dialogs)
- little fastel loading existing games

(i am not happy with the fact i had to increase the min sdk to android 3.0 or higher - i will try reducing it back.)

(up on server in 10 minutes)
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Re: version 1.0

Post by Stratego (dev) »

more performance optimizations (this is the 4th day i do it - getting long...)
- loading all resources on starting up the app instead on each game load (textures, sounds and so on) - so slowing it a bit :)
- so speeding up maps launching
- progress display on app startup, and also on map loading.


up on server in 15 minutes.
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Re: version 1.0

Post by Stratego (dev) »

ok the final version of the speedups are on the server. please feedback me if they can be published - so works fine on all your devices.

(and i also see that i will have no much time for anything bigger than currently we have now for version 1.0 - maybe a campaign or two you are already working on - would be nice)

up on server in 15 minutes.


current version log :
version 1.0
New look: Tower, Fortress, Wall, etc. images are changing while under construction
New look: Walls/Gates have very different look and behavior thanks to CoolGuy!
New MAPS: New maps in the Hungarian history section! (and slight changes on existing maps)
New map: Many New maps in Ambition campaign!
Change:All "factory" buildings have 2 pierce armor from now (eg. barracks)
Change:Wall placements are changed on a few campaign maps
Change Balancing:Lancer/heavy Lancer bonuses changed, also h.lancer armors are reduced to 2/2
Change Balancing:Samurai, Shielder, Swordsman and its upgrades have bigger bonus on bigger buildings
Fix: Facebook promotion via Facebook client bug is fixed - will give gems for the post
Fix: Memory optimizations
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Alexander82
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Re: version 1.0

Post by Alexander82 »

most of the games i was playing are now stuck with errors :(
Age of Fantasy design leader
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