Lords of all races (map editor only)
Lords of all races (map editor only)
I figured I would make some kings for each race based on their specialty with their own abilities (sort of)
First I'd like to start with the humans king getting an update so he has an aura:
Hp:90
Atk:30
Rng:1
Sight:7
Spd:6
Arm:6
P.arm:6
Res:100%
Auras:
Kings rally: Rng:5, +2 strength, +30% dodge counters, +30% resistance, +1 speed,
Kings defenders: aura, rng:1, +1 armour foot melee, +1 pierce armour foot melee, die hard
Bonuses:
100% battering ram
50% cheap archers, anti archer foot, siege machine, infantry melee
Grimm lord:
Desc: Once rulers of great kingdoms, these lords gave in to their greed and lust for power, turning their provinces into eternal servants. They make use of a variety of dark arts and make use of their new found power to enhance their dark servants.
Hp:70
Atk:16 lifelink (it's more like an area drain effect.)
Aoe:3
Rng:1
Sight:7
Spd:5 water:3
Arm:4
P.arm:4
Res:100%
Auras:
Dark lords will: rng:5, grants +1 spd to undead, Die hard to undead, delay vanishing
Abilities:
Reanimate: rng:7
Magic missile: rng:6
dig corpse: rng:1, cool:4
Hell of pain by sacrifice: rng:5, requires sacrifice
Eat corpse: rng:1
Dark pact: rng:5, requires sacrifice
Summon dark vassal: rng:1, requires 3 sacrifices, cool:5
Bonuses:
100% archers, Infantry melee
Dark vassal:
Desc: Once they were well respected leaders, now corrupted by their dark lord to act as extensions of their will. They act as frontline puppets who often are seen admist the hordes of their dark lord, increasing their ferocity through the means of dark magic.
Hp:50
Atk:16
Rng:1
Sight:4
Spd:3 water:1
Arm:3
P.arm:3
Res:100%
Auras:
Dark lords servants: rng:3, +1 speed undead, delay vanishing
Delayed vanishing aura: rng:3
Abilities:
Reanimated: rng:3
Lifelink weapon: rng:self
Magic missile: rng:4
Eat corpse
bonuses:
100% buildings, throwers, battering ram
Elf King:
Desc: A great elven king who is exceptionally good with the bow, they are quick, and accurate. They are an inspiration to their fellow sylvan.
Hp:70
Atk:12
Act:2
Rng:2-8
Sight:7
Spd:4
Dge:M:20%,R:20%,C:50%
Arm:2
P.arm:2
Res:100%
Auras:
Elf Kings presence: rng:5, +10% ranged dge foot elves, +1 attack elf archers, +1 attack
Elf Kings presence ranged: rng:5, +1 rng elf archers, +1 attack elf archers
Abilities:
Lembas
Aimed shot: +6 to attack, same as base elves aimed shot.
Bonuses:
+50% Infantry, dragons
First I'd like to start with the humans king getting an update so he has an aura:
Hp:90
Atk:30
Rng:1
Sight:7
Spd:6
Arm:6
P.arm:6
Res:100%
Auras:
Kings rally: Rng:5, +2 strength, +30% dodge counters, +30% resistance, +1 speed,
Kings defenders: aura, rng:1, +1 armour foot melee, +1 pierce armour foot melee, die hard
Bonuses:
100% battering ram
50% cheap archers, anti archer foot, siege machine, infantry melee
Grimm lord:
Desc: Once rulers of great kingdoms, these lords gave in to their greed and lust for power, turning their provinces into eternal servants. They make use of a variety of dark arts and make use of their new found power to enhance their dark servants.
Hp:70
Atk:16 lifelink (it's more like an area drain effect.)
Aoe:3
Rng:1
Sight:7
Spd:5 water:3
Arm:4
P.arm:4
Res:100%
Auras:
Dark lords will: rng:5, grants +1 spd to undead, Die hard to undead, delay vanishing
Abilities:
Reanimate: rng:7
Magic missile: rng:6
dig corpse: rng:1, cool:4
Hell of pain by sacrifice: rng:5, requires sacrifice
Eat corpse: rng:1
Dark pact: rng:5, requires sacrifice
Summon dark vassal: rng:1, requires 3 sacrifices, cool:5
Bonuses:
100% archers, Infantry melee
Dark vassal:
Desc: Once they were well respected leaders, now corrupted by their dark lord to act as extensions of their will. They act as frontline puppets who often are seen admist the hordes of their dark lord, increasing their ferocity through the means of dark magic.
Hp:50
Atk:16
Rng:1
Sight:4
Spd:3 water:1
Arm:3
P.arm:3
Res:100%
Auras:
Dark lords servants: rng:3, +1 speed undead, delay vanishing
Delayed vanishing aura: rng:3
Abilities:
Reanimated: rng:3
Lifelink weapon: rng:self
Magic missile: rng:4
Eat corpse
bonuses:
100% buildings, throwers, battering ram
Elf King:
Desc: A great elven king who is exceptionally good with the bow, they are quick, and accurate. They are an inspiration to their fellow sylvan.
Hp:70
Atk:12
Act:2
Rng:2-8
Sight:7
Spd:4
Dge:M:20%,R:20%,C:50%
Arm:2
P.arm:2
Res:100%
Auras:
Elf Kings presence: rng:5, +10% ranged dge foot elves, +1 attack elf archers, +1 attack
Elf Kings presence ranged: rng:5, +1 rng elf archers, +1 attack elf archers
Abilities:
Lembas
Aimed shot: +6 to attack, same as base elves aimed shot.
Bonuses:
+50% Infantry, dragons
Last edited by Savra on Sat Oct 17, 2020 10:20 pm, edited 11 times in total.
Re: Lords of all races (map editor only)
It's good at the moment.
Re: Lords of all races (map editor only)
The elf lord.
- Attachments
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- Elf king.png (2.05 KiB) Viewed 1811 times
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Lords of all races (map editor only)
I don't know of you noticed... But I'm trying to remove the term "king" from every unit in game.
The problem about that is that implies that a certain unit is unique.
So leader units are fine but they should be named not as kings/emperors/sovereigns but more like lords and leaders.
About the specific units I'll check stats later.
For undeads in general I don't think that they should have any leader that provide any morale bonus.
The problem about that is that implies that a certain unit is unique.
So leader units are fine but they should be named not as kings/emperors/sovereigns but more like lords and leaders.
About the specific units I'll check stats later.
For undeads in general I don't think that they should have any leader that provide any morale bonus.
Age of Fantasy design leader
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Lords of all races (map editor only)
The thing is that he wants these units as map editor ones. Like m.e. Orc King or Human King
Humans and orcs have their own lords/kings.
He wants to add similar map editor units for other races.
And yes they won't be accessable during normal matches.
Humans and orcs have their own lords/kings.
He wants to add similar map editor units for other races.
And yes they won't be accessable during normal matches.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Lords of all races (map editor only)
Nothing against having more map editor units.
Age of Fantasy design leader
Re: Lords of all races (map editor only)
That is what the header says, I know you didn't want king's for the main race so I decided to make map editor ones instead, like the Ork king and the human king (who is mentioned here with some new abilities making him more king like.)
Btw, the undead one doesn't "inspire" other Undead's, it more so enhances them making them stronger via it's dark will. The vassal is an extension of that will. You'll learn more about it when I add the description and finish the units.
Re: Lords of all races (map editor only)
Grimm lord.
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- Grimm lord.png (3.24 KiB) Viewed 1770 times
Re: Lords of all races (map editor only)
The vassal.
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- Dark vassal.png (1.37 KiB) Viewed 1763 times
Re: Lords of all races (map editor only)
Updated.
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- Elf king.png (2.03 KiB) Viewed 1760 times
Re: Lords of all races (map editor only)
Hmm, perhaps I should hold on the dwarven king until after we continue them.
Re: Lords of all races (map editor only)
Icons for the grimm lords and vassals auras.
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- Undead strength icon.png (168 Bytes) Viewed 1742 times
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- Dark resistance.png (121 Bytes) Viewed 1742 times
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- Horde movement.png (247 Bytes) Viewed 1742 times
Re: Lords of all races (map editor only)
Updated.
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- Horde movement.png (306 Bytes) Viewed 1742 times
Re: Lords of all races (map editor only)
Elves icon.
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- Elf dodge melee.png (218 Bytes) Viewed 1742 times
Re: Lords of all races (map editor only)
The kings additional ones.
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- Infantry pierce armour.png (268 Bytes) Viewed 1741 times
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- Infantry melee armour.png (205 Bytes) Viewed 1741 times
Re: Lords of all races (map editor only)
Alright, that should be all for now. I'll wait till dwarves and scaledfolks get continued again so I get a better idea of how their lords should be.
@Stratego (dev), @Alexander82 what's the next step here?
@Stratego (dev), @Alexander82 what's the next step here?
Re: Lords of all races (map editor only)
Updated.
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- Dark vassal.png (1.41 KiB) Viewed 1714 times
Re: Lords of all races (map editor only)
So if I am to create jsons for this.
I checked the property sheet thing on the modders lounge, and it seems it needs updating I think.
Would it be fine to copy one of the in game ones as an example and just remove everything and start from scratch? That way The stuff is all there but I could just modify the rest?
I checked the property sheet thing on the modders lounge, and it seems it needs updating I think.
Would it be fine to copy one of the in game ones as an example and just remove everything and start from scratch? That way The stuff is all there but I could just modify the rest?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Lords of all races (map editor only)
start from one of the latest units
Age of Fantasy design leader
Re: Lords of all races (map editor only)
So for effects I should start from 10148 and up, 10147 is EFFECT_MINUS_6,
As for the units themselves should I post them in their race categories like the human king and orc king are?
If so then the elf king would probably start at 371, and Grimm lord would start at 7009 and the vassal at 7010, if under special though then I'd start at 8046.
As for the units themselves should I post them in their race categories like the human king and orc king are?
If so then the elf king would probably start at 371, and Grimm lord would start at 7009 and the vassal at 7010, if under special though then I'd start at 8046.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Lords of all races (map editor only)
I suggest you to use map editor units ids
Age of Fantasy design leader
Re: Lords of all races (map editor only)
8046 it is then.
Re: Lords of all races (map editor only)
Updated.
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- indicator_dark_lords_will.png (269 Bytes) Viewed 1686 times
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- dark_lords_servants.png (251 Bytes) Viewed 1686 times
Re: Lords of all races (map editor only)
Updated.
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- Elf king.png (2 KiB) Viewed 1649 times
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- Grimm lord.png (3.32 KiB) Viewed 1649 times
Re: Lords of all races (map editor only)
Updated stats.
Re: Lords of all races (map editor only)
.
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- indicator kings defenders.png (212 Bytes) Viewed 1646 times
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- Indicator kings rally.png (267 Bytes) Viewed 1646 times
Re: Lords of all races (map editor only)
.
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- indicator elf kings presence.png (300 Bytes) Viewed 1646 times
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- Indicator elf kings presence ranged.png (306 Bytes) Viewed 1646 times