version v.0.020

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Midonik
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version v.0.020

Post by Midonik »

new update is uos
We got 10 versions since the last one so it's about time for new topic. I think it's fine for me to take over.
What's new:
Human:
- underground fortress - image by @Puss_in_Boots and @DoomsdayDragonfire
- APC - image by @DoomsdayDragonfire
- hover rocket artillery - image by @DoomsdayDragonfire
Changes:
- all armed human infantry is now effected by aiming device tech (or should at least...)
- reworked the terrain modifiers for all infantries (thanks to @StormSaint373 for pointing out an issue about human speed on forest - I forgot that's how it worked!):
1. Human infantry should receive -1 speed on: forest, desert and snow terrain and be unable to move on mountains
2. Following units are excluded from 1., besides the inability to walk on mountains: scouts (they can mountainwalk with 0.5 speed actually), snipers, all support weapons (infantry with 2 speed)
3. Both HAP troopers units can mountainwalk with 0.25 speed
4. Reptilan infantry should receive -2 speed on snow and mountains
5. Grey units (besides the jetpack) should additionally receive -1 speed on forest (engineers additionally can't mountainwalk

- walker vehicles can now only waterwalk on normal water - not on deep, idea by @Typhoon
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Re: version v.0.020

Post by Midonik »

Oh and I forgot, but the volcanic tiles can now host tcs. Thanks to @DoomsdayDragonfire and @samuelch for pointing out the issue.
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Midonik
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Re: version v.0.020

Post by Midonik »

version v.0.021 is uos
What's new:
Human:
- VTOLs - images and ideas by @DoomsdayDragonfire
Reptilans:
- ACPs - images and ideas by @DoomsdayDragonfire
- Tick tank - images and idea by @ DoomsdayDragonfire
- Citadel: mega - image by @PussinBoots, but it still needs polishing
- Plasma mines
Changes:
- teleport and jump effects now work like AoF jump (they kinda need decent images)
- ranged units with AoE and AAs received minimal ranges
- stealth units are actually stealth finnaly :lol:
- mines now have explosion animation on step
- minor changes in bonuses
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Dagravian
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Re: version v.0.020

Post by Dagravian »

Nice, the only bad side for me is minimal ranges, i don't think they are needed here, btw i found one issue with stealth units that only @Stratego (dev) can fix.

It's the pathfinding of units against stealth units (this happens on AOW too), if you have detected one stealth unit, your units are unable to set a path around this stealth unit even if they fly. So if you have an enemy stealth unit between point A and point B that can't be stepped, and order your unit to move over it, it will not move, staying on the same tile and wasting your movement on the turn.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
Midonik
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Re: version v.0.020

Post by Midonik »

I've been sleeping on updating this, there were two updates:
version 0.023pre-b
Two new ability images and sprites, thanks to Noaharts
Many new and edited texting
Balance changes and fixes:
curvable handguns' damage now depends on units' power, self explosion's bonus to infantry halved,
team colour fixed on some images,
thicker scales tech only increases physical armor,
ultimate body modifications requirement fixed,
increased anti mine bonuses to 600%,
transport ship's speed increased to 4,
bunch of images changed.
New units and techs:
Reptilans: three drones, images thanks to Noaharts, idea by D.D.D
Humans: two cruiser units, images thanks to Noaharts, repair ship, thanks to Noaharts, another destroyer, image thanks to Noaharts, water mines, convoy ship, images thanks to Noaharts





version 0.022pre-b
Many new ability images and sprites, images thanks to Noaharts
Balance changes and fixes: greys cost down to 2, min range of 4 range artilleries set to 2, turtlemen can attack while in shell, megas build more units and count as megas, bonuses regarding navy revamped, big creatures drop corpses, torpedo plane's speed and sight decreased, rage's affect changed, new abilities, abilities can now effect units in tcs, self explosion of explosives materials fixed, elite alphas exchange some stats for abilities, scouts can capture tcs, plasma rocket launcher's attack decreased to 5
New units and techs:
Reptilans: Big crocks, image thanks to Noaharts, idea thanks to Samuelch, Scanner drone, image thanks to Naoharts, Salamanders, image thanks to Noaharts, Grey technicans, image thanks to Noaharts, Crocodile modification tech, image thanks to Noaharts, Heat isolation tech, image thanks to Shyrik, Giga laser turrent, image thanks to Noaharts, Tech trees: energy weapons and body modifications, images thanks to Noaharts
Humans: Hover vehicles tech, image thanks to Noaharts, idea thanks to D.D.D, Special terrain infantries, images thanks to Naoharts, Two flamethrower units, image thanks to Naoharts, SAM destroyer, image thanks to Noaharts, Aircraft carrier, thanks to Noaharts, Three submarine units, images thanks to DreJaDe, Tech trees: land engines and projectiles, images thanks to Noaharts
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Vārimathras Ashegūl
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Re: version v.0.020

Post by Vārimathras Ashegūl »

I cannot find on playstore :cry:
THE WORLD WILL BE MINE! :evil:
Midonik
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Re: version v.0.020

Post by Midonik »

Because this is pre-beta stage and it is not publised there.
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Re: version v.0.020

Post by Midonik »

This time it's three lol

2020-??-?? version 0.025pre-b
Balance changes and fixes:
coligunner AMP no longer counts as big creature,
SPG EMP's and plasma's hp increased to 28,
new force shelter image thanks to Noaharts,
giga lasers now can't counterattack,
new shop upgrades,
new map editor menu images,
artillery aircraft's bonuses decreased and attack increased, so that the energy weapons technologies won't increased it's damage ridiculously much,
new indicators,
some images updated
some bonus changes regarding big creatures,
sounds and attack sprites changed to fit more,
pierce armor equals energy armor, normal armor equals physical armor, stats and attack types changed accordingly.
New road terrain, image thanks to DreJaDe.
New units and techs:
Reptilans: supply drone, thanks to Noaharts, chameleons spies, thanks to Noaharts, brainwasher aircraft, image thanks to Noaharts, idea by D.D.D, three speeders, images thanks to Noaharts, idea by D.D.D, crocodilemen, image thanks to Noaharts, crocobrute, thanks to Noaharts, grey strider, images thanks to Noaharts, idea by Noaharts/D.D.D
Humans: covert ops and supply truck, thanks to Noaharts, sonar tower, thanks to Noaharts, AMP Goliath labour suit, idea thanks to Tankhead/D.D.D, image thanks to Noaharts
New race: insectiods, with units:
Guard workers, thanks to Typhoon (a.k.a Settings)
Engineer workers, thanks to Typhoon (a.k.a Settings)
Mecha scorpio, idea thanks to Typhoon, image thanks to Shyrik
Mecha scarab, idea thanks to Typhoon, image thanks to Shyrik
Mecha spider, thanks to Typhoon
Mecha dragonfly, image thanks to Shyrik
Factories: hatchery and comb spire, images thanks to Typhoon/Noaharts
Defensive structures: bolter bug and husk bunker, thanks to Noaharts
Splinter cells, thanks to Noaharts
War pincer, thanks to Noaharts
Vilebomber, thanks to Noaharts

2020-??-?? version 0.024pre-b
5 new ability images and sprites, thanks to Noaharts
Many new and edited texting (for real this time, probably)
Balance changes and fixes:
smoke screen related bugs fixed (most likely),
property changing techs work properly ,
summon spells no longer trigger automatically (like all other spells with cooldown) ,
human and reptilan shipyard's, medical center's as well as mending action images changed, thanks to Noaharts.

2020-??-?? version 0.023pre-b
Two new ability images and sprites, thanks to Noaharts
Many new and edited texting
Balance changes and fixes:
curvable handguns' damage now depends on units' power,
self explosion's bonus to infantry halved,
team colour fixed on some images,
thicker scales tech only increases physical armor,
ultimate body modifications requirement fixed,
increased anti mine bonuses to 600%,
transport ship's speed increased to 4,
bunch of images changed.
New units and techs:
Reptilans: three drones, images thanks to Noaharts, idea by D.D.D
Humans: two cruiser units, images thanks to Noaharts, repair ship, thanks to Noaharts, another destroyer, image thanks to Noaharts, water mines, convoy ship, images thanks to Noaharts
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Midonik
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Re: version v.0.020

Post by Midonik »

2020-??-?? version 0.026pre-b
Balance changes and fixes:
some unit image changes, thanks to Noaharts,
better indicators, thanks to Noaharts,
resized ability images and sprites, thanks to Noaharts,
serval new sprites and indicators, image thanks to Noaharts,
smoke screen is now untargetable and you can attack from it,
changed multirole Vtol's and stratofighter's bonuses, gave them bombing abilities,
balistic submarine can attack while submerged,
AoWw's unused assets removed,
drones can be carried,
new sound effects, found by Sarva, cut by Noaharts, made by the creators attributed in the help file,
balistic missile launcher removed from tc, mobile artilleries' and hovercraft's speed decreased by 1,
self explosion gets bonus against ships 200%,
rage ability lasts 1 turn but has cooldown reduced to 3,
drones spawned by the reptilan drone silo now have vanishing 3,
dead trees are now destroyable,
new white phosphorus technology image, thanks to Naoharts,
tcs can't be destroyed anymore,
new corpses, thanks to Noaharts,
EMP missile fixed,
new and changed upgrades,
stealable tech paths no longer are researched by default for AI.
New decors and obstacles, thanks to Noaharts.</li>
New terrain: Mars/Moon-like ground, images thanks to DreJaDe, toxic lake, images thanks to Noaharts</li>
New campaign: Payback, thanks to Samuelch</li>
New units and techs:
Reptilans: grey vector, skyhound drones, grey transporter, lamia, grey javelineer, grey seeker drone, nimble legs tech, grey battleship, hydra, reptilan transport ship, mending drone, sting ray thanks to Noaharts, tons of neutral units, thanks to Noaharts, homing ship, sea snakes and scanning probe, ideas thanks to Samuelch/Settings, images thanks to Noaharts
Humans: map editor only: Chronos, thanks to Noaharts, 10 RIG units, thanks to DDD, tons of neutral units, images thanks to Noaharts, ideas thanks to Noaharts/DDD, tactical infantry and drones, thanks to Noaharts
Insectoids: bug den (vehicles moved to it), thanks to Noaharts, hoppers, image thanks to Noaharts, heart of swarm tech, thanks to Noaharts, stealable tech trees, images thanks to Naoharts

I've noticed the the actual game version is not the same as my calculations. Any idea why that is, @Stratego (dev) ?
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Re: version v.0.020

Post by Stratego (dev) »

if u send a pack u can tell me what version number i should set to it.
now i set it to 0.026 (it was 24 in the version currently uos)

Code: Select all

android:versionName="0.026"
Midonik
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Re: version v.0.020

Post by Midonik »

2020-??-?? version 0.026bprebeta
Balance changes and fixes:
checking snakes' and sword ACP's descriptions doesn't crash the game,
reptilan transport ship now actually part of the reptilan race,
fixed and new descriptions and names,
fixed campaing heading,
spell resistance renamed to psychic resistance,
reaper drone image and name changed,
fixed the lava craters and toxic lakes,
new corpse, thanks to Noaharts,
summons work again,
toxic terrain can now be entered by mechanical and flying units only and appears dark green on mini map,
water snake herds die after using the ability.
New decors, thanks to Noaharts.
New scenarios: Over a burning rock... and testing grounds.

Just a little patch of the bugs that appeared
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Midonik
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Re: version v.0.020

Post by Midonik »

If forgot to update this again :oops:

version 0.027pre-b

Balance changes and fixes:
ray submarine doesn't require the advanced plasma weapons technology,
EMP missile's effect can be removed like the EMP,
curvable handguns and self explosion abilities now are properly reduced by armor,
tatical drones now deal laser damage,
units can attack from some of the neutral buildings,
air units can now only be mend/healed when garrisoned (excluding the landed forms),
toxic terrain has a different colour on the map,
new image for the EMP missile ability,
new ability images and indicators, thanks to Noaharts,
grey engineers no longer have the reptilan regeneration ability by default,
new unit info box, thanks to Earth/Noaharts,
you can actually build supply units in refinery,
civilian machine gun bonus fixed,
new toxic animations, thank to Noaharts
you can no longer covert inside enemy carriers.
New loading screens, found by Noaharts
New terrain: "Starious" ground, image thanks to DDD, Mars mountains and new floor terrains, found by Noaharts
New units and techs:
Neutral units: weapons crates and storage containers, vinetrap, sludge, salamander, carrion eaters and nest, magma rock, bull ape, scuttlers, walker, furball, air plankton, sand worm, tardigrade, fin raptors, jawmouths and jawmouth alpha, naga, floating jellyfish, symbiot, merlerk, images thanks to Noaharts, ideas thanks to Noaharts/DreJaDe/Typhoon/Samuelch, 6 gremiln units, thanks to Noaharts
Reptilans: Terrapin destroyer, thanks to Noaharts</li>
Humans: new version of reaper drone, VTOL sky fortress and defender Goliath, thanks to Noaharts, space marines, image thanks to Noaharts, idea thanks to Stormsaint
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Re: version v.0.020

Post by Midonik »

Had a little update:
version 0.028pre-b
Balance changes and fixes:
EMP grenade's aoe decreased to 1,
napalm bombing effect changed,
peacekeeper bugs fixed,
RiG unit descriptions, thanks to DDD,
landed version of the reptilan transport aircraft is no longer a flying unit,
you can ACTUALLY build supply units in refinery.
New terrain: bamboo, thanks to DreJaDe
New maps in Payback campaign, thanks to Samuelch
New units and techs:
Neutral units: civil walls, thanks to DreJaDe, RIG units, thanks to DDD
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Re: version v.0.020

Post by Midonik »

version 0.028pre-b
Balance changes and fixes:
effect's descriptions changed,
blood frenzy range fixed, less units can be affected by it,
smoke grenade is now an buff spell.
New scenario: Deployment
New units and techs:
Neutral units: grey civilians, thanks to Noaharts, RIG units, thanks to DDD, grey houses, human general and sciencist, images thanks to Noaharts
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Re: version v.0.020

Post by Midonik »

The fix to descriptions and names is uos now.
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Re: version v.0.020

Post by Midonik »

Some more small fixes uos
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Re: version v.0.020

Post by Midonik »

New version uos
2020-??-?? version 0.029pre-b
Balance changes and fixes:
RIG Unicorn can now host planes without crashes,
fixed attack sprites,
corvet's bonus against recon vehicles increased,
handguns now have different effect depending on which unit uses them,
category logic changes - now psionic should not longer effect defensive structures,
mental resistance based on cost (with exception) on units that need it,
aoe effects now work more like normal attacks with aoe.
New splash screen, found by Max Birykov
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Midonik
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Re: version v.0.020

Post by Midonik »

Can we make the 0.030 the published version?
I'm gonna need you guys to make some campaigns and redesign some images.
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Shark guy 35
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Re: version v.0.020

Post by Shark guy 35 »

I would be willing to make some campaigns. I'm not the best at it but I could try.
"A good plan, violently executed now, is better than a perfect plan next week".
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Re: version v.0.020

Post by Midonik »

Would be highly appreciated. Minimum 6 maps per campaign btw.
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Shark guy 35
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Re: version v.0.020

Post by Shark guy 35 »

:D Forgot I don't have the AOG dev version yet. And I don't think the age of Discovery one will work.
"A good plan, violently executed now, is better than a perfect plan next week".
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Midonik
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Re: version v.0.020

Post by Midonik »

Pm me your email I can sent it to you.
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Re: version v.0.020

Post by Midonik »

New version uos
version 0.029bpre-b
Balance changes and fixes:
countless :), eg. mend rates in defensive structures now work as intended
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