No, I won't change the range of other races.Savra wrote: ↑Sun Sep 13, 2020 5:07 pm Reading through @makazuwr32 suggestion, it looks like it should be fine.
Btw if your referring to the aimed shot for the elf sentry to increase its range to 12, it actually reduces their range by 1, deducts speed by 4, deducts attack by 4, and increases actions by 2,
Anyway, @Alexander82 you could just combine your idea with Mak's, giving the elves a longbow unit, while doing what you suggested with the longbow unit for humans.
Orc archer could just be a stronger archer for orcs compared to the goblin archers, while units with higher range could be left to sub races like for example, longbow units for hobgoblins.
Undead could have a 8 ranged unit for the phantoms, the phantom archer that was suggested that is. They have other means of reaching high ranges anyway like the use of the liches and their magic missiles which can reach range 8.
As for the throwers idea, I suggest we leave for the races a max range of 6 for the throwers while the trolls, being bigger and stronger as well as more costly, could have 7 at max.
The elves outpost should remain with their vision aura so that they still have some uses by upping the unit insides attack, but you could remove the range bonus of you feel like.
We have already a pretty thin range of variability among ranged units and reducing elites units archers to 8 would also mean that crossbowmen should have range 7, also to balance out things their attack should increase by at least +2 or +3 for the lost efficiency.
Since the longbowman unit is pretty useful already (as reported on discord by other forumers) I don't feel the need or further changes and thus everything will stay as it is.