Some current issues
Some current issues
Alright so here's some issues I've found with the current update:
Dragon breath (at least for imperial drake knight) doesn't cool down but stays at 3 so it's a one time use thing. Don't know how many other abilities have the same problem.
Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place.
Ai's great tree will mass spawn wisps and try and overwhelm you with them, though this isn't really that big of an issue.
And I think if you did put it in for undead ai to auto reanimate, then that ability isn't working for their ai, they still just run up and try and shoot you with magic missiles.
Dwarves ai won't upgrade their units when they build a craftsmen guild but rather start building ram crushers and workers instead. (This I will check into a bit more though.)
Skeleton wrecking ball, on activating its ability near a blood fountain, will crash the game.
Skeleton wrecking ball's eat corpse ability doesn't work.
Other then that, everything else seems to be working fine.
Dragon breath (at least for imperial drake knight) doesn't cool down but stays at 3 so it's a one time use thing. Don't know how many other abilities have the same problem.
Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place.
Ai's great tree will mass spawn wisps and try and overwhelm you with them, though this isn't really that big of an issue.
And I think if you did put it in for undead ai to auto reanimate, then that ability isn't working for their ai, they still just run up and try and shoot you with magic missiles.
Dwarves ai won't upgrade their units when they build a craftsmen guild but rather start building ram crushers and workers instead. (This I will check into a bit more though.)
Skeleton wrecking ball, on activating its ability near a blood fountain, will crash the game.
Skeleton wrecking ball's eat corpse ability doesn't work.
Other then that, everything else seems to be working fine.
Last edited by Savra on Fri Jun 26, 2020 3:55 am, edited 1 time in total.
Re: Some current issues
Ok, so all abilities with a cool don't researched use, so now there all 1 one time use abilities.
Also units with summons dont require a tech as they seem to auto summon each turn regardless of abilities cool. The great tree for example auto summons 2 wisps even without the tech.
Also units with summons dont require a tech as they seem to auto summon each turn regardless of abilities cool. The great tree for example auto summons 2 wisps even without the tech.
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Re: Some current issues
gosh, i am on it! thanks!
i mean these:
- cooldowns not decreasing
- Instinct AI auto casts colddown and techs related effects not checking tech and cooldown presense.
i mean these:
- cooldowns not decreasing
- Instinct AI auto casts colddown and techs related effects not checking tech and cooldown presense.
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Re: Some current issues
savra: di u have dev version? can i put the fixed in dev version for you to test? thanks!
daniel
daniel
Re: Some current issues
No I don't have dev version.
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Re: Some current issues
would u install that? if so please email me so i can send u.
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Re: Some current issues
1. these are in DEV version:
- cooldowns not decreasing
- Instinct AI auto casts colddown and techs related effects not checking tech and cooldown presense.
has anyone successfully tested it ? can i publish? thanks!
2. auto-reanimate is not yet implemented
3. all others i suspect json problems @Alexander82 can u check?
daniel
- cooldowns not decreasing
- Instinct AI auto casts colddown and techs related effects not checking tech and cooldown presense.
has anyone successfully tested it ? can i publish? thanks!
2. auto-reanimate is not yet implemented
3. all others i suspect json problems @Alexander82 can u check?
daniel
Re: Some current issues
Sure.Stratego (dev) wrote: ↑Tue Jun 23, 2020 6:32 pm would u install that? if so please email me so i can send u.
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Re: Some current issues
I checked them and the only one it seems you didn't solve was the worker issue, but they have different stat in my version.Stratego (dev) wrote: ↑Wed Jun 24, 2020 11:00 am
3. all others i suspect json problems @Alexander82 can u check?
Age of Fantasy design leader
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Re: Some current issues
workers: maybe the bugreport was not specific, which stat is the same?
in my verison they have differing cost (2 and 3)
and differing mend rate (6 and 10)
(checked in jsons and in game too)
the rest seems the same.
in my verison they have differing cost (2 and 3)
and differing mend rate (6 and 10)
(checked in jsons and in game too)
the rest seems the same.
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Re: Some current issues
The stats for the worker I rechecked and it's fine, I was apparently looking at an older one that has the old stats.
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Re: Some current issues
@Alexander82
"Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place"
i think this can be also a json problem
"Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place"
i think this can be also a json problem
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Re: Some current issues
Updated list, the skeleton wrecking ball has some issues.
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Re: Some current issues
Skeleton wrecking ball, on activating its ability near a blood fountain, will crash the game.
Skeleton wrecking ball's eat corpse ability doesn't work.
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Re: Some current issues
the first one can be code bug - please send me crash report and tell me that that report is about wrecking ball - thanks!
the other might be a jsoning problem.
the other might be a jsoning problem.
Re: Some current issues
I sent it.Stratego (dev) wrote: ↑Fri Jun 26, 2020 4:49 pm the first one can be code bug - please send me crash report and tell me that that report is about wrecking ball - thanks!
the other might be a jsoning problem.
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Re: Some current issues
thanks! i ahve succcesfully fixed it! thanks!
uos 20!
uos 20!
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Re: Some current issues
disappear:
i tried but could not reproduce this one (worked fine for me):
eat corpse: i have successfully reproduced this, it is working on other units but not on wrecking ball.
daniel
i tried but could not reproduce this one (worked fine for me):
can u help with some specifics or a video how to make it happen - thanks!Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place.
eat corpse: i have successfully reproduced this, it is working on other units but not on wrecking ball.
Skeleton wrecking ball's eat corpse ability doesn't work.
daniel
Re: Some current issues
I'm not sure how to reproduce the first one, it just happened after my final upgrade to the warship.
Also I think the ai just prefers to use their casters to shoot the enemy rather then reanimate corpses. It's still not working.
Also I think the ai just prefers to use their casters to shoot the enemy rather then reanimate corpses. It's still not working.
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Re: Some current issues
warship: i tried and worked for me nicely. please try again on your device maybe there is something i made differently.
renimation: i wrote above that i have not implemented reanimation yet, so it is "normal" lol, that it is not working.
renimation: i wrote above that i have not implemented reanimation yet, so it is "normal" lol, that it is not working.
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Re: Some current issues
this one is fixed uos already
Skeleton wrecking ball's eat corpse ability doesn't work.
Re: Some current issues
Some new issues have arisen with the spells like fire ball, fire breath, poison breath, poison mist, and thunderstorm. The ai can apparently fire these spells off like a machine gun. I just watched a death knight shoot 6 fireballs in the same turn and it only has 1 action.
Also it seems the so can build more buildings then their supposed to in comparison to their tc count, I seen the scaledfolk one build 3 keeps and 1 swamp hut around a tc, and they only own one tc. I also saw the elves one build more factories also being that they built 6 factories and only have 4 tc's. I don't know if this was intentional or what.
Also it seems the so can build more buildings then their supposed to in comparison to their tc count, I seen the scaledfolk one build 3 keeps and 1 swamp hut around a tc, and they only own one tc. I also saw the elves one build more factories also being that they built 6 factories and only have 4 tc's. I don't know if this was intentional or what.
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Re: Some current issues
Second is intentional.
We added basic factory and castle count which can be produced without owning any tc.
We added basic factory and castle count which can be produced without owning any tc.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Some current issues
Some new issues to be noted:
Elves spell caster techs (all of them) don't actually do anything.
Druidic range doesn't increase range.
Druidic power doesn't increase anything.
Arcane range doesn't increase range.
Arcane power doesn't do anything.
Also the summon wisp ability has 0 range.
The undeads caster techs don't work properly.
All caster range techs only increase armour, not range.
All caster power techs don't do anything.
Humans prayed tech has the wrong image but their caster techs are working fine.
Orcs Merblin scavengers elite and master forms can't cross water. (Also their eyes are supposed to yellow I believe)
Elves spell caster techs (all of them) don't actually do anything.
Druidic range doesn't increase range.
Druidic power doesn't increase anything.
Arcane range doesn't increase range.
Arcane power doesn't do anything.
Also the summon wisp ability has 0 range.
The undeads caster techs don't work properly.
All caster range techs only increase armour, not range.
All caster power techs don't do anything.
Humans prayed tech has the wrong image but their caster techs are working fine.
Orcs Merblin scavengers elite and master forms can't cross water. (Also their eyes are supposed to yellow I believe)
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Re: Some current issues
Summon wisp is intended to have melee range. Or you mean that it can't be summoned at all?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Some current issues
Can't be summoned at all, I tried it.
Also I believe the highlander wight can't summon either, both say it has range zero meaning its useless.
Also I believe the humans arcane range casting and preaching upgrades don't actually upgrade the units spell range unless that was intended.
Also I believe the highlander wight can't summon either, both say it has range zero meaning its useless.
Also I believe the humans arcane range casting and preaching upgrades don't actually upgrade the units spell range unless that was intended.