Some current issues

User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Some current issues

Post by Savra »

Alright so here's some issues I've found with the current update:

Dragon breath (at least for imperial drake knight) doesn't cool down but stays at 3 so it's a one time use thing. Don't know how many other abilities have the same problem.

Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place.

Ai's great tree will mass spawn wisps and try and overwhelm you with them, though this isn't really that big of an issue.

And I think if you did put it in for undead ai to auto reanimate, then that ability isn't working for their ai, they still just run up and try and shoot you with magic missiles.

Dwarves ai won't upgrade their units when they build a craftsmen guild but rather start building ram crushers and workers instead. (This I will check into a bit more though.)

Skeleton wrecking ball, on activating its ability near a blood fountain, will crash the game.

Skeleton wrecking ball's eat corpse ability doesn't work.

Other then that, everything else seems to be working fine.
Last edited by Savra on Fri Jun 26, 2020 3:55 am, edited 1 time in total.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Ok, so all abilities with a cool don't researched use, so now there all 1 one time use abilities.

Also units with summons dont require a tech as they seem to auto summon each turn regardless of abilities cool. The great tree for example auto summons 2 wisps even without the tech.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

gosh, i am on it! thanks!
i mean these:
- cooldowns not decreasing
- Instinct AI auto casts colddown and techs related effects not checking tech and cooldown presense.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

savra: di u have dev version? can i put the fixed in dev version for you to test? thanks!

daniel
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

No I don't have dev version.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

would u install that? if so please email me so i can send u.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

1. these are in DEV version:
- cooldowns not decreasing
- Instinct AI auto casts colddown and techs related effects not checking tech and cooldown presense.
has anyone successfully tested it ? can i publish? thanks!

2. auto-reanimate is not yet implemented

3. all others i suspect json problems @Alexander82 can u check?

daniel
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Stratego (dev) wrote: Tue Jun 23, 2020 6:32 pm would u install that? if so please email me so i can send u.
Sure.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Some current issues

Post by Alexander82 »

Stratego (dev) wrote: Wed Jun 24, 2020 11:00 am
3. all others i suspect json problems @Alexander82 can u check?
I checked them and the only one it seems you didn't solve was the worker issue, but they have different stat in my version.
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

workers: maybe the bugreport was not specific, which stat is the same?

in my verison they have differing cost (2 and 3)
and differing mend rate (6 and 10)
(checked in jsons and in game too)


the rest seems the same.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Some current issues

Post by Alexander82 »

I can raise a bit hp of monster labourer
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

The stats for the worker I rechecked and it's fine, I was apparently looking at an older one that has the old stats.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

@Alexander82
"Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place"

i think this can be also a json problem
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Some current issues

Post by Alexander82 »

I'll check them to see if it is a json problem
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Updated list, the skeleton wrecking ball has some issues.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Some current issues

Post by Alexander82 »

What kind of issues?
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Skeleton wrecking ball, on activating its ability near a blood fountain, will crash the game.

Skeleton wrecking ball's eat corpse ability doesn't work.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

the first one can be code bug - please send me crash report and tell me that that report is about wrecking ball - thanks!

the other might be a jsoning problem.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Stratego (dev) wrote: Fri Jun 26, 2020 4:49 pm the first one can be code bug - please send me crash report and tell me that that report is about wrecking ball - thanks!

the other might be a jsoning problem.
I sent it.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

thanks! i ahve succcesfully fixed it! thanks!

uos 20!
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

disappear:

i tried but could not reproduce this one (worked fine for me):
Some units disappear after you upgrade them, I had 3 warships and when I upgraded them to gold, 1 disappeared and I could neither access it nor move units into its place.
can u help with some specifics or a video how to make it happen - thanks!

eat corpse: i have successfully reproduced this, it is working on other units but not on wrecking ball.
Skeleton wrecking ball's eat corpse ability doesn't work.

daniel
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

I'm not sure how to reproduce the first one, it just happened after my final upgrade to the warship.

Also I think the ai just prefers to use their casters to shoot the enemy rather then reanimate corpses. It's still not working.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

warship: i tried and worked for me nicely. please try again on your device maybe there is something i made differently.

renimation: i wrote above that i have not implemented reanimation yet, so it is "normal" lol, that it is not working.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Some current issues

Post by Stratego (dev) »

this one is fixed uos already
Skeleton wrecking ball's eat corpse ability doesn't work.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Some new issues have arisen with the spells like fire ball, fire breath, poison breath, poison mist, and thunderstorm. The ai can apparently fire these spells off like a machine gun. I just watched a death knight shoot 6 fireballs in the same turn and it only has 1 action.

Also it seems the so can build more buildings then their supposed to in comparison to their tc count, I seen the scaledfolk one build 3 keeps and 1 swamp hut around a tc, and they only own one tc. I also saw the elves one build more factories also being that they built 6 factories and only have 4 tc's. I don't know if this was intentional or what.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Some current issues

Post by Alexander82 »

This time AI won't be called weak 😂
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Some current issues

Post by makazuwr32 »

Second is intentional.
We added basic factory and castle count which can be produced without owning any tc.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Some new issues to be noted:

Elves spell caster techs (all of them) don't actually do anything.
Druidic range doesn't increase range.
Druidic power doesn't increase anything.
Arcane range doesn't increase range.
Arcane power doesn't do anything.

Also the summon wisp ability has 0 range.

The undeads caster techs don't work properly.
All caster range techs only increase armour, not range.
All caster power techs don't do anything.

Humans prayed tech has the wrong image but their caster techs are working fine.

Orcs Merblin scavengers elite and master forms can't cross water. (Also their eyes are supposed to yellow I believe)
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Some current issues

Post by makazuwr32 »

Summon wisp is intended to have melee range. Or you mean that it can't be summoned at all?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Some current issues

Post by Savra »

Can't be summoned at all, I tried it.

Also I believe the highlander wight can't summon either, both say it has range zero meaning its useless.

Also I believe the humans arcane range casting and preaching upgrades don't actually upgrade the units spell range unless that was intended.
Post Reply

Return to “Archived - Reporting Issues”