protection ANSWERED

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TheBluePhoenix
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protection ANSWERED

Post by TheBluePhoenix » Wed Oct 21, 2015 12:09 pm

Structures behind fortresses and castles should not be able to be attacked by ranged units except siege units
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RiverRaider 1097
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Re: protection

Post by RiverRaider 1097 » Wed Oct 21, 2015 1:14 pm

How do u figure? )
and remember,wherever your at,there you are

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TheBluePhoenix
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Re: protection

Post by TheBluePhoenix » Wed Oct 21, 2015 3:28 pm

Couldnt get what u are saying raider
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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ejm29
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Re: protection

Post by ejm29 » Thu Oct 22, 2015 7:47 am

This has already be brought up in another topic.
If I remember correctly, Daniel said that this is not possible right now.
(I think due to engine limitations, and because there is no "facing side" for units yet )
Ie, the game would not know which side to block projectiles from :)

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TheBluePhoenix
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Re: protection

Post by TheBluePhoenix » Thu Oct 22, 2015 11:42 am

Hnmn right didnt think of that but this is nescessary as when i try to fortify my areas the enemies destroy other structures irrespectively
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Alexander82
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Re: protection

Post by Alexander82 » Thu Oct 22, 2015 5:10 pm

Units should have the "line of sight"
i think it can be done somehow but it require much work
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Stratego (dev)
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Re: protection

Post by Stratego (dev) » Thu Oct 22, 2015 5:16 pm

please link here the other thread so i can merge them.

not so much work (1-2 hours), but i dont think adding this extra complexity is a must have.

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TheBluePhoenix
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Re: protection

Post by TheBluePhoenix » Thu Oct 22, 2015 6:47 pm

No it is required because logically you shouldnt be able to see whats behind a large structure like castle or fortress. Ranged units should not be able to attack the units behind them. Even siege units should not be able to see the units behid the walls, they should just be able to attack at some random place behind the wall without knowing whether or not an enemy is present there. Absence of this reduces the defenciveness of these structures a lot. Also aos is mostly factual and logically this should be implemented
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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Alexander82
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Re: protection

Post by Alexander82 » Thu Oct 22, 2015 7:47 pm

I think too that this is an important modification. That would greatly increase the value of building a good line of walls
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ejm29
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Re: protection ANSWERED

Post by ejm29 » Thu Oct 22, 2015 9:30 pm

+1
But I have a feeling that implementing this will generate alot more bugs.

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TheBluePhoenix
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Re: protection ANSWERED

Post by TheBluePhoenix » Fri Oct 23, 2015 4:54 am

If dev said it can be done , then it can surely be done ;)
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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ejm29
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Re: protection ANSWERED

Post by ejm29 » Fri Oct 23, 2015 4:52 pm

Oh, Im not saying it can't be done. Im just saying that adding it may cause a faw problems in the early stages of implementing it. (As most big changes do) :) but im most likely wrong.

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TheBluePhoenix
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Re: protection ANSWERED

Post by TheBluePhoenix » Sat Sep 10, 2016 6:51 am

Is it not possible to implement?
I think it is needed
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


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