Fog of war problems IMPLEMENTED
Fog of war problems IMPLEMENTED
I have found out that in a random game when you kill an ememy unit and you have fog of war on' you can't see from your own perspective it switches it to the other players perspective whose unit you had just killed. But you dont have control over the othet players units even though you can see from his perpective. If you manage to move my own units again it will toggle back to normal. But this happens every time you kill a enemy unit in a random game.
- DoomCarrot
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Re: Fog of war problems
Me and my brother had these issues when we were playing some hotseats. I forget how we fixed it, but there is a way. I think we forgot to set both human players to (human) rather than (multiplayer)COOLguy wrote:Is it a hotseat random game?
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Fog of war problems
Yes, If i play with my brother a 'Random Game' And kill an enemy unit the killer gets the other players vision and loses his own. But if he moves one of his units he gets his vision back. Sorry for long reply time.COOLguy wrote:Is it a hotseat random game?
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Re: Fog of war problems
Hi,
I have exactly the same problem:
In random game with fog of war fully activated, when u kill an enemy unit, u see only the enemy's units and buildings but not your own ones. This can only be reversed by moving an own unit again (sometimes from the darkness)!
It would be very helpful if the dev could fix this bug or if sb. could give me a hint how to fix it myself!
PLEASE PLEASE PLEASE!!!
I have exactly the same problem:
In random game with fog of war fully activated, when u kill an enemy unit, u see only the enemy's units and buildings but not your own ones. This can only be reversed by moving an own unit again (sometimes from the darkness)!
It would be very helpful if the dev could fix this bug or if sb. could give me a hint how to fix it myself!
PLEASE PLEASE PLEASE!!!
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Hotseat Bug
Hey, so I've beenplaying a three player hotseat game with fog mode, and we have encountered a weird glitch. Everytime you destroy an enemy unit, the screen shifts to that player's visibility, and the only way to get back your visibility is to
1. Move one of your units
2. Exit the game and reload it
1. Move one of your units
2. Exit the game and reload it
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Hotseat Bug
yes, it is a known bug i think we have at least 3 topics about it
- DoomCarrot
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Re: Hotseat Bug
Ah ok, I thought those topics were about different bugs, my bad.
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Re: Fog of war problems
I believe i have fixed it, however i am afraid i made refreshing problems in other game modes
- campaign
- random map local games
- random map multiplayer games (with allies too having writing tech)
so please if you have time to test it than please! thanks!
up on server in 10 minutes.
were there other topic on "killing enemy on fog-hotseat game i see the enemy base until is move a unit" problem?
- campaign
- random map local games
- random map multiplayer games (with allies too having writing tech)
so please if you have time to test it than please! thanks!
up on server in 10 minutes.
were there other topic on "killing enemy on fog-hotseat game i see the enemy base until is move a unit" problem?
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Re: Fog of war problems IMPLEMENTED
(found a similar, merged)
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Re: Fog of war problems IMPLEMENTED
Maybe I am a fool, but the bug didn't go away on my device!!!
I even updated AoS to the last version. So why???
It's very boring!
I even updated AoS to the last version. So why???
It's very boring!
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- Site Admin
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Re: Fog of war problems IMPLEMENTED
It is not out in public aos version.
It is under test in dev version.
It is under test in dev version.
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Re: Fog of war problems IMPLEMENTED
Oh, ok. And when will it appear in public AoS?
(and don't write "implemented" then)
Could anyone inform me when it is out by announcing it here in forum, please?
(and don't write "implemented" then)
Could anyone inform me when it is out by announcing it here in forum, please?