Units high morale effect problem - ANSWERED

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Alexander82
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Units high morale effect problem - ANSWERED

Post by Alexander82 » Mon Sep 21, 2015 2:24 pm

I see that right now many units aren't affected from the high morale effect

Centurion itself (they should benefit from the same effect of other centurions, and also from legion commander)
Knight and Heavy knight
Skirmishers
Archer
Longbow Archer
Poison Archer
Fire Archer
Tanegashima Ashigaru
Lancer and Heavy lance
Man at arms

I'll update the list when i find other units
Last edited by Alexander82 on Wed Oct 28, 2015 9:51 am, edited 2 times in total.
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TheBluePhoenix
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Re: Units that don't benefit from high morale effect and sho

Post by TheBluePhoenix » Mon Sep 21, 2015 5:08 pm

I dont think skirmishers should benefit from it

Because romans and barbarians are quite antigonistic in nature and culture
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Re: Units that don't benefit from high morale effect and sho

Post by COOLguy » Mon Sep 21, 2015 5:12 pm

I don't think Centurions should. They are strong enough already, plus then they would always benefit from their own. They are commanders supplying the morale - they don't benefit from commanders of the same rank.
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Josh

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TheBluePhoenix
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Re: Units that don't benefit from high morale effect and sho

Post by TheBluePhoenix » Mon Sep 21, 2015 5:15 pm

Eah right@cool guy
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Re: Units that don't benefit from high morale effect and sho

Post by Stratego (dev) » Thu Oct 15, 2015 4:05 pm

i intentionally set that only melee units will get the bonus, because romans were basically melle - am i right?

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Re: Units high morale effect problem - ANSWERED

Post by COOLguy » Thu Oct 15, 2015 5:04 pm

I think that sounds good. The Roman archers will get the Roman command effect anyway.
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Josh

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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Thu Oct 15, 2015 8:05 pm

Romans had also archers and such, so i think they aldo should benefit from the high morale skill (and after all, as the name say, it's a morale based bonus).

I also think we should change it if we want to add this skill yo other officer units (same skill that should not stack).
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Re: Units high morale effect problem - ANSWERED

Post by COOLguy » Thu Oct 15, 2015 10:10 pm

That might be good. How about:

All melee units (as it is now) plus the default units get the high morale.

Does that sound good to everyone?
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Josh

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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Thu Oct 15, 2015 10:22 pm

Knights ate also melee and romans had cavalry too.
What about giving the bonus to every flesh and blood unit asid from priests and workers (and any other non-combat unit)
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Re: Units high morale effect problem - ANSWERED

Post by COOLguy » Thu Oct 15, 2015 11:59 pm

Knights count as the default units.
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Josh

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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Fri Oct 16, 2015 1:47 am

Yes, but i think that also hussars and lancers should benefit from it
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Re: Units high morale effect problem - ANSWERED

Post by COOLguy » Fri Oct 16, 2015 2:36 am

Then I think the centurion should lose some stats. Just imagine him surrounded by elephants :arrow: undefeatable. :)
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Josh

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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Fri Oct 16, 2015 11:00 am

we might not make him give bonus to elephants
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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Wed Oct 28, 2015 9:51 am

Daniel, right now the onli unit that get bonus aside from legionaire is the halberdier
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Re: Units high morale effect problem - ANSWERED

Post by Darkknight » Wed Oct 28, 2015 10:03 am

Alexander82 wrote:Daniel, right now the onli unit that get bonus aside from legionaire is the halberdier
All infantry gets the bonus

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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Wed Oct 28, 2015 9:05 pm

today i used it and man at arms wasn't affected.
Anyway it should affect all the units except siege weapons and, eventually, elephants.
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Re: Units high morale effect problem - ANSWERED

Post by Stratego (dev) » Wed Oct 28, 2015 9:43 pm

i planned to set only for the melee ground units.
if any of these missing please list it here - thanks!
(i got the man at arms - iam checking it)

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Re: Units high morale effect problem - ANSWERED

Post by Stratego (dev) » Wed Oct 28, 2015 9:46 pm

ok, man at arms is fixed, will be in in 10 minutes.

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Alexander82
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Re: Units high morale effect problem - ANSWERED

Post by Alexander82 » Wed Oct 28, 2015 10:51 pm

Can you also add cavalry? He is a cavalry unit after all.
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Re: Units high morale effect problem - ANSWERED

Post by ejm29 » Thu Oct 29, 2015 7:40 am

+1

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